An Overview of Upcoming Changes

My biggest issue is still Archnemesis and that I can not opt-out from it. Even after all these patches. I would not have minded if it would have been implemented in a way like Metamorph or Essence, but to be honest as we already have these similiar mechanics I considered AN unnecessary to become core. I actually didn't find AN league too bad. But as AN is just around everywhere now, even ON TOP of all the other league mecahnics and all the difficulties they already bring to the game, it is just often so frustrating to deal with it.

For every other mechanic I can decide if I want to run it or not or as GGG said "opt-in to difficulty", but with AN I don't have a choice. The mechanics are just too strong to be not optional in my opinion and I doubt you can properly balance it for every possible combo and situation (like AN in Delirium+all those existing Map modifiers and of course it can be juiced up even more). Why do essence monsters even need to have AN modifiers? I often can't even run away from those totally unbalanced mobs that jump out from offscreen on you, hasted/frenzied, dealing giga damage with slowing/grabbing/freezing/maiming/whatever hindering effects. It is just not fun sometimes. I more than often can't even enjoy and run all the other mechanics anymore in higher map tiers that were fun for me. Just because AN is now on top of it.

I really try to be patient and I can also see good things in the vision GGG has with implementing AN. It was fine for me as an optional league mechanic but in its current state it just does not work in my opinion. I can just recommend remove AN completely from the game for now. Rework the whole system and how difficulty scaling and all those mods on mobs and maps and league mechanics work and then maybe you can bring it back properly balanced, overhauled and tested with POE2. But please take your time with it. I still believe it was a big mistake to not develop POE2 as a stand alone game, but this is another topic and we will see how this turns out.
We are getting closer to the point where the average asian style arpg with their mental "grind to progress or pay" feel more rewarding to play and has better progress with f2p than PoE.
What about blight? Blight maps are idiotic... a pause between x waves to build turrets would be nice. As a melee char i dont have time to defend 5 ways building turrets and do dps my self... Also maybe buff turrets now with AN mobs?
adding this archnemesis mods was made alot of work to you. Alrdy in 2x league its a problem.
YES! NICE

Now just to hope that Harvest will acutally get something, at least this league? Copium
I am reluctantly ok with everything execpt for the drastic nerf to prior league mechanic drops (non chest loot). Forcing the players away from the high volume killing league mechanics sucks, it is directly contrary to the beautiful Atlas tree you put in and the player agency it provides.

At this stage if you just reverted back the fixed IQ modifiers on the previous league content I'm pretty much OK and I can get off of my 5 day no play strike against what was the greatest game in the world (but not in 3.19).

PS: you really should make Harvest better BTW.
Last edited by MrWonderful99#4612 on Aug 31, 2022, 2:41:54 AM
loot guys, focus on loot
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We are aware of feedback around Harvest crafts but don't have any commentary on this yet.


Please return the reroll prefix/suffix on harvest.
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dacoshild wrote:
loot guys, focus on loot


this. I don't care about the item editor everyone is crying about, I just want good loot from juicy maps
Tencentorship
Not monitoring..just do something....it sucks hard up...all people i know have so less fun this league...and thats not only because of the boring and loveless league mechanic.

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