An Overview of Upcoming Changes

Thank you GGG for looking into the Minion survivability!
We are aware. We just don't want to change anything.
*rubs the nipples*
Last edited by Yukiomi#1723 on Aug 31, 2022, 3:21:20 AM
Thanks team. Efforts are appreciated.
Keep up the good work!

Looking forward to seeing the minion changes.
Would love if I didn't have to run away many times to resummon minions cause they are too silly to stop attacking the swirly totem. That's draining their life to 0 in 2 seconds.
Its obvious that they will not fix Harvest.....
Baby steps
It's all cool but after loosing so many times my ag over furious Kalandra-boosted scourges or else i think ag based builds are lost cause from now on.
I'll by surprised they find a solutino for mid-budget Ag based build lide coc aw
Last edited by Thonyzuka#3879 on Aug 31, 2022, 3:21:27 AM
Delay 3.20 and get the core game to where you actually want it to be then move the game forward.

If 3.20 is just more nerfs and still not addressing the issues to things like melee skills. Then I think even the people still hanging on will fade away in terms of support.

I wouldn't have brought in changes like this until POE2. Where you could have said that this will be the game going forward in PO2. Talking about how the game would be slowing down etc.
Here is what i think of this :

1/ That is great, also limit those that are build breaking...
2/ Finding more solo is better and more satisfying...
3/ No comment, i don't play the league...
4/ Nope, return tainted currencies at what theyh were during scourge...
5/ I have commentaries on harvest :
Now it is useless. Remove it and give us specific currencies based on crafts that where existing in 3.13.
we should still be able to modify influenced bases in more deterninistic ways.
We should still be able to craft keep prefix / suffix.

You basically killed the craft in PoE without giving any solution for this mess !!

6/ No comment, don't play minion builds.
7/ No comment
8/ less lightning mirages would be great...
9/ No comment on terrain collision...
10/ Loot in PoE needs a complete overhaul with weighted rng on modifiers (aka no more T10+ mods on high ilevel gear) !! Imo, ilvl 80+ gear should be limited to T1- T6 mods.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
These are solid changes, and you're working on more, so I'm happy with this.

Thanks.
AN change is solid regarding killing them faster. That you need to MF cull the bigger ones is kind of an issue still though.

If you do not favor an MF cull playstyle you are gettin way behind in the economy, which simply slows down the overall progress within the late game.

The thing is too kill the pinnacle bosses with mods or even the uberversions you need a lot of currency to achieve the correct items.

When your farming speed slows down you are forced to play way more hours to get the same outcome.

This structure excludes players with less playtime. That is a WoW or Diablo 3 philsophy = The player with less private life wins :D Please do not go there guys ;)

For example actually I just spam Heist and Expedition which gives me: Trading with Rog crafted items (which is actually pretty effective), Tuji currency spam.

Problem with Heist and Expedition is you only start to get any decent farm after investing a solid time of playing. Again it is slow. The most players do not push the endgame or finish a league etc. If you create these needs you will loose a lot of players very fast. They can not see progress and realize it takes ages to get into lategame.

The Kalandra league mechanic is obsolete for endgame farming (before not even worth to mention so far). It is very slow and was not tested in a real gaming situation I assume?

YOu need several maps to craft your Kalandra map. Which leaves you to X Number of maps needed for Y ecounters and Z loot chances.

If you compare this to sentinel, where you could spam IQ&IR with 1 click on a pack (which was huge fun thanks ;D) even WITHOUT the change to loot in 3.19 the Kalandra mechanic slows down any farm like no tommorrow.

To bring that mechanic with your loot changes AND the change from Div to Ex orbs is way too much to bring up in this not tested way.

Working in a big company I am used to ignorance by the management, which is the worst thing for all employess. If the decision makers do not listen to the operative people working within the environment (players vs developers vs testers) the product dies. Do not make this mistake.

PoE is a phenomenon within this world because you always consider the community and build with constant improvements. Also that you only have this one game makes it special in a LOT of ways. That is why I supported the game as much I could and will keep doing so.

A huge and solid marketbase makes people not see the real problems until it is too late. Because the revenue flow is still there and has potential. And the management thinks they are untouchable and full of wisdom ;) All empires fall with hybris and ignorance. Some faster some slower but they all fall.


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