An Overview of Upcoming Changes
Thanks!
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We're currently working on a number of "further improvements".
- no plan to increase loot, you get the whetstones you deserve - no plan to fix 32:9 ultrawide, it's the biggest nonissue in gaming history - no plan to reduce flask explosions, it's made to reduce click time Holy F, now i understand PathOfMatth. |
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Thanks for the efforts but yeah ill wait for an update about all of this.
Eat Sleep Repeat
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I'd be very happy if Lightning Strike Projectiles weren't blocked by literally everything, perhaps strongboxes being the most egregious example. also if you could look at the melee 'dead zone' where if you're point blank you can strike but none of the projectiles hit the target, as it really kills the ability.
thx :3 |
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" Except that's literally not what it means. |
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This was a fun hard more early access though.
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dont plan a buff in tainted currency, just revert the nerf ^^
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Another fuck-all post in order to collect good karma... for a self created problem... Right...
What the hell happened to you, GGG? You used to be better... Do better... |
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"how many juiced maps you farmed before nerfs, uber bosses, juiced uber blighted maps? :) Content not easy, it's you don't wanna do hard content. |
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I keep readin the Forums and the more i read the more i'm convinced GGG should mean GaslightingGullableGamers.
We keep getting texts from you guys which are supposed to say something, but don't tell us anything useful at all. They are meant to calm us down and show us that you are supposedly turning us towards a better direction, while you brought us into this swamp in the first place. Now we get slightly less muddy waters but are still in the middle of the Bog. GGG, putting AN Mods onto Monsters to freshen up the Game is a nice enough idea. The implementation is just a complete disaster. Instead of going with stacked Mods on Mobs who have to business getting stacked with those is just not the way to go. Same goes for funneling most of the worthwhile Loot onto them. If you want to give the Player meaningful fights from time to time. A choice before going into a determined Boss Encounter. Creating Player Agency as it is called. Why create some stacked AN Abominations that are a horror to balance and either completly irrelevant or frustrating and build countering when playing against instead of using the UNIQUE Bosses you already have. Why can't Map Bosses, Harvest Bosses, Abyssal Depth Bosses, Beyond Bosses, and so on be the rare but challenging encounter who holds greater rewards? Why hyperfocus on stacking AN Mods on random Rares instead of just limiting them to a single one for magic, two for rare with some of them getting a more powerful AN Mod like Pantheon-Touched. We want a smooth Gameplay experience. Having to interrupt it to fight some weirdo Rare Mob that 23 out of 24 Times does not give us back an adequate reward and having to stop entirely, hire an MF Culler and then divide our Loot for the 24th Mob is not what i would call smooth. It's tedious, but necessary unless you want to put yourself behind on purpose. Let's see how the rest of the voluntary 3.19 Testers are going forward with this. I'll gladly sit this League out. |
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