An Overview of Upcoming Changes

I keep readin the Forums and the more i read the more i'm convinced GGG should mean GaslightingGullableGamers.

We keep getting texts from you guys which are supposed to say something, but don't tell us anything useful at all. They are meant to calm us down and show us that you are supposedly turning us towards a better direction, while you brought us into this swamp in the first place. Now we get slightly less muddy waters but are still in the middle of the Bog.

GGG, putting AN Mods onto Monsters to freshen up the Game is a nice enough idea. The implementation is just a complete disaster. Instead of going with stacked Mods on Mobs who have to business getting stacked with those is just not the way to go. Same goes for funneling most of the worthwhile Loot onto them. If you want to give the Player meaningful fights from time to time. A choice before going into a determined Boss Encounter. Creating Player Agency as it is called. Why create some stacked AN Abominations that are a horror to balance and either completly irrelevant or frustrating and build countering when playing against instead of using the UNIQUE Bosses you already have. Why can't Map Bosses, Harvest Bosses, Abyssal Depth Bosses, Beyond Bosses, and so on be the rare but challenging encounter who holds greater rewards? Why hyperfocus on stacking AN Mods on random Rares instead of just limiting them to a single one for magic, two for rare with some of them getting a more powerful AN Mod like Pantheon-Touched.

We want a smooth Gameplay experience. Having to interrupt it to fight some weirdo Rare Mob that 23 out of 24 Times does not give us back an adequate reward and having to stop entirely, hire an MF Culler and then divide our Loot for the 24th Mob is not what i would call smooth. It's tedious, but necessary unless you want to put yourself behind on purpose.

Let's see how the rest of the voluntary 3.19 Testers are going forward with this. I'll gladly sit this League out.
I am sad to read this type of post. It's happening with GGG the same thing that happened with other games that DISAPPEAR or companies that went bankrupt.

They stopped doing what the players liked and were losing more and more players without doing anything about it.

Just one hour or another, ggg will go bankrupt. At that time, it won't help to reverse what they did because they won't have more players.

just sad
I hate the image used for this post.. those lightning assholes clap me all the time.
"further improvements" is comedy at this point
Badass. Thanks for caring and working on what's up. It matters.
In short: We know we shit the game, but we're not going back. suck it.
Keep up the good work.
My forever game, the game which I can always return to
"
tUrNiTuP83 wrote:
I remember the days when getting a exalt drop was exciting. Now you get one to drop and it's depressing.


I remember those days. I cussed every time a Divine Orb dropped.

The Exalt/Divine flip would be completely irrelevant if all the Exalt Divination cards were flipped to Divines and Harbinger Exalted shards were flipped to Divine shards.

Do you think all the people that spent $1000 to create Exalt Divination cards would have done so if they new GGG was going to flip Exalt/Divine usage?

If I were one of these people I'd be upset right now and demanding my Div card be flipped to Divine.
Please reconsider changes made to aspect ratio limitation. Playing at 32:9 isn't enjoyable in this league and was fine before :(.
Thank you for caring.
Make it implement smoother

I undrstand shifting drops to AN, but it makes some situation a bit fun.

Interaction between AN that drops uniques and that one "corrupt" is somehow meme-generator and one day someone link an yellow corrupted mageblood that drops from AN

I run about 4 or 5 elder influenced maps and did not drop any (any) influenced item.

I want to loot some temple-influence gloves but there are zero chance for me.

I understand shifting craft from sitting 30hours in hideout to running maps chasing that sweet fracture AN, and at this point I want craft to be more farm-oriented.

Your game is so deep I bend a knee to your code and in-game logic.

I love your game .

I am casual.

AN drop system is casual and it hooks me and holds me in tension.

English isnt my native, so I apologize for mistakes

Thank you

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