Following up on Recent Feedback

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Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.


WHY is there ANY monster in the game not permitted to drop stuff/good stuff?

WHY should ANY modifiers apply to them to begin with?


"let's make AN monsters very hard vs a rare without AN and then have it, depending on tag, drop nothing or effectively nothing"

lol wut? lol why?


AGAIN - Just have all modded enemies be able to drop stuff/good stuff. If you designed a mod or few with the idea that they get rid of rewards - then just get rid of the mod OR... give it (a proper chance at) rewards anyway.
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Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.


So much nonsense - OR you need to communicate more about this one topic vs what is written here.

"Harvest's crafting potential without being gated by rarity is just too high."

Because it's oh so hard to just do any of the following, apparently:

A) don't make crafts or the resource/etc. tradeable. Add the missing ones back in, price them, and don't make them tradable.

B) remove harvest completely and add back the crafts that everyone likes to the general crafting table and price it accordingly. (Same thing, I guess, but hey, you can remove harvest without removing why anyone likes it - but sunk cost fallacy will likely have you like the first better vs this).

C) you know for a fact that rarity gating is not your only option, and we know that too - there are many more options I have not included that others will likely tell you - and I doubt you and your team cannot also think of them. DO NOT GASLIGHT US - you have already done more than enough of that already.
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While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.

Eldritch Currency

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity,

At this point I think you are better off just removing harvest from the game.
That's what you are doing anyway so might aswell go through with it entirely.
Last edited by MrSigy#3154 on Sep 2, 2022, 8:59:04 PM
Another bad feedback.

Keep destroying SSF and what if you get good items on a season that last couple of months? What is the problem¿
PS - the problem people have with Eldritch Currency now is that their chance to do the things that people want were nerfed WAY too hard.

Them dropping more, in terms of earlier, is not even a band aide over a gunshot wound.

I mean, surely you cannot be serious - and yes, I can call you Shirly.
Love you guys ♥
Magic monsters feels pointless outside of exp. They are more dangerous than they give reward. Just like 2 modifier rares are rather pointless as they drop nothing.
Could rework harvest similar to expedition?

All life forces are auto grabbed and the missing harvest crafts are shifted into rarer currencies like the Sacred Crystallized Life Force, with expensive or rarer crafts only using the rarer currencies i.e. Chromatic Life Force + Stable Life Force for socket colours and prefix / suffix cannot be changed. Affinities tab in the harvest bench and more specific sorting tabs to accompany.
I am just about done and countless others are on the same boat. For god sakes fix this please
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We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.

Let's make this easy on your game designer / architect and developer colleagues: revert your loot drop formulas back to the previous league's version or prior.

Why GGG is putting the burden on their Customers to provide data that has been or could be available server-side is a mystery. That's insulting. Do the work on your end and figure it out.

Every post and communication out of GGG shows less and less professionalism and experience in managing Customer expectations.

Take a moment to reflect on how you are communicating, what you are communicating and how that messaging is intended to be receive by Customers v. how your Customers are truly perceiving your messaging.

Last edited by Yazumoto#7741 on Sep 2, 2022, 9:56:09 PM

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