Additional Upcoming Changes

GGG, remind me what was the motto again?
"High risk - no reward!?"
Still got one shot from 2 screens away, and there is still no death recap to understand why am I dying.
Probably it's the "little investment".
Consider me out from now on if you don't bring back the loot rain from Alva.
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pr0mete1 wrote:
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groink19 wrote:
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pr0mete1 wrote:

You DON'T NEED culler to make currency, stop spreading this bs.


That is true, but it feels this way if you encounter the rare loot goblin.

I don't know why you feel like that in the game based on grind and lucky drops.
Just another source of drop that may work, may not.


The big differences are that

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters
more mob loot. tired of running out of scours and alchs while i run t16 mobs and getting only 3-4 currency.

Give some benefit to juice. Getting a 20% return on invest when it takes 30-60 mins to get all the mats to juice.

Give me saved loadouts for my gear/gems

Stop making me face to face for trades. To many ppl don't respond which makes for even more wasted time. Allow some form of going through site to where it arrives in my stash tab if purchased.

This is the order of priority for me.
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FreakyDr wrote:
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Banshi wrote:

I've been played the first two days. Made my gear at 2 day state, made some currency in heist and start pushing atlas. After that I had two week holiday on a beach. After returning, I've read and watch where is a actual game and decide to stop playing this league. It's mine protest against of the whole situation. I try to show I don't like it.

Last league I've played a lot. I've made two characters Tornado shot and MF build with juice gear. Recombinators was fun. I saw craft from absolutely different perspective.

So, I don't see your point regarding my current of my character. I just want to show my feedback not just word.


There is no feedback if you didn't play the game and don't know it's state first hand. You are not supposed to review something if you've only seen an AD of it on television and held it packaged in thick wrapper. You are protesting on something based on some youtube video, fraction of a stream or worse, Reddit... It's not the kind of feedback anybody needs and it creates confusion. Either play the game for a few days in red maps or don't spread missinformation or argue with someone who actually spent some time playing and is sharing his real experience. This isn't supposed to be an echo chamber.


it's laughable. I don't need to play this league to make sure that keeps pref was removed and craft is much less variable then was before . I don't need to play to check that GGG introduced loot-goblin mechanics. I don't need to play to check that I really need to go to tft if I find exact monster. And of course I don't need to play to make sure that mana reserve mastery was removed from the game.

I'm not talking about kalandra league mechanic, problem not in league mechanic. Problem with a game in general.
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groink19 wrote:

The big differences are that

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters

So what? It somehow makes you to play different? No.
Why bothering yourself with it?
I met 4 lootgoblins from the start and only one gave me 2 divines. Am I upset? No. Why I should be?
game just isn't fun...
Could you please increase drop rate of whestones and armo scraps? Thank you!
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groink19 wrote:

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters

This is an issue you burden yourself with for no other reason than FOMO.
If you play without caring about getting the most out of everything you do, you will have fun playing the game as it is. Which in itself is still highly rewarding in so many aspects.

Unless you consider mirror tier gear only, you can easily make 5-10 Div per hour with just mapping T16 using the Atlas passive tree.

I literally don't care about loot goblins and got like 3 Div total from those. I also had an Innocence touched in an Untainted Paradise map which meant that he dropped absolutely nothing. I thought it was funny but I was neither frustrated nor did I have less fun.

I am currently sitting on a mountain of Divine orbs (which doesnt really reflect my char gear) just by playing the way I always play the game without caring about the whole MF Culler situation.
Arian Synthesis of G3
the game not fun GGG
FFS
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pr0mete1 wrote:
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groink19 wrote:

The big differences are that

1. the rewards by the loot goblin are in general massive compared to ANY other singlesource
2. the loot goblin is a completely random encounter which you cannot aim for
3. the rewards are scaling insanely by IIQ/IIR compared to other single encounters

So what? It somehow makes you to play different? No.
Why bothering yourself with it?
I met 4 lootgoblins from the start and only one gave me 2 divines. Am I upset? No. Why I should be?


I am in no way upset and I enjoy the game (beside the occasional super-AN-oneshot). I just think that the loot goblin mechanic is bad for the game feel. I like smooth gameplay where the diffculty and rewards scale hand-in-hand.

I also like most of the AN system. Except that sometimes I face two scenarios:

1. Very high difficulty monster with little reward
2. Low difficulty monster with huge rewards.

That disrupts my own gameplay because it is too much of a sudden deviation.
Last edited by groink19#4455 on Sep 14, 2022, 7:48:25 AM

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