Additional Upcoming Changes
just poop on our faces at this point
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It would be nice to know how much lifeforce you have when you are doing a harvest, why not put the horticrafting station back in the grove?
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" Every build can be good, depends on your investment. We're returning to currency farm and people don't know how to. |
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hey it looks you again forgot the fix for the ultra wide monitors. but the upside for me is that I get to get my money :)
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i had a loot goblin explode like 5 full stacks of whestones and armo scraps. I alt-F4ed. That one memonet made me go "ugh, fk this" and i haven't logged back in, and i kinda want to play but then i remember that.
Fix the loot please, im this close | | to not caring anymore, there are other arpgs out there i can throw money at, or fk it i'll start buying magic cards again. |
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trash league and i dont like where this is going overall
Last edited by donion#1053 on Sep 14, 2022, 1:51:51 PM
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Not much will change. Game is still dying... and everyone knows next league will be awesome because you cannot afford to have two bad leagues in row. But why are you still so stubborn? Lake of Kalandra is the worst league ever.
KranglingKearKames
https://i.imgur.com/zB2RgAs.mp4 https://imgur.com/a/mafhrmH |
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" Good for you, I don't remember any league where its mechanic was so unengaging for me. Personally the only positive thing I found was opening the possibility to make cool jewelry with minus lightning res for Doryani's Prototype, other than that it feels clunky and distracts you from regular gameplay - same as Heist and Delve which I totally avoid. |
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Too little too late TBH
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Okay you really need feedback that you gonna ignore from players once again.
We don't like harvest changes. Crafting feels like just a waste of money and you end up having half broken items that are almost unusable. We don't like what you've done to the league every map feels dry. Once every 3-5 maps you're overflooded with rares that are close to dirt prices or better vendoring. Flask dropping was cool until i've filled my flask tab and there's nothing else left to do with them. Armourer scraps and Whetstone once again good for first week progression but after that I've ended up just hiding them from my filter. Why not have 1-2 more chaos orbs per map than unusable or not useful loot if you really want to go for the most boring way of balancing loot VS progression. I really feel you should have same dedication to balance the game and add content that really excites players. Artwork, MTX always top notch but somehow you manage to screw up the gameplay is getting worse and worse since Expedition league. We've left with a promise of returning Ultimatum and we got it after 3 leagues with not even half of the power. Archnemesis monsters feel super stupid we don't get rewarded for half of the "ass-beating" we get from them. During Archnemesis league at least we had some guaranteed loot that we've could choose to take/use. Most of the Archnemesis monsters are either super op or die instantly and have 10 on death effects and ailments/exposure/curses. About Kalandra League, I believe it might be just a worse synthesis. The idea is based on the Synthesis 99%. Why was it limited to only jewelry which already you have to somehow sacrifice with attributes/resistances??? It feels weird just clicking the pillar during the map. It just breaks your momentum ending up in dying to some random offscreen stuff. At the end you're left with 30-40 tablets that you'd never run because there's no point. They are almost always not rewarding and not even worth the time. It's super sad that you still don't have any kind of competition and you can do experiments on the player base every league. |
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