Honestly, I find this new Unique Jewel... Shitting
The unique weapon passive tree is great, so.
Last edited by Yukiomi#1723 on Apr 4, 2023, 6:50:01 PM
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Posted byYukiomi#1723on Apr 4, 2023, 6:49:00 PM
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Are you guys serious? The new unique jewel Bloodnotch is far too powerful.
This recover is an instant recover mechanism, which works the same time as damage taken. Then if you can make sure that hits could stun you, it means you take 55% less hit damage!!!!! And the top roll seems to be even higher, maybe 60 or 65, it's a crazy damage reduction mechanism.
Use unique item like Valyrium to calculate stun according to ES for a non-ES build, , get such a jewel and use skills like bloodrage to remove all ES to remove 50% less stun chance, and you can directly get a CRAZY value of less damage taken.
Admittedly, without directl nerf, this mechanism is far far far more powerful than Blood and Sand adrenaline. For builds with long distant damage output, they don't need to worry about frequent stand, but get a crazy defensive mechanism.
The only way to deal with it is to change "recovered" into "recoupled". Or every tank build will consider to use it as an ultimate defensive method.
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lowlowlowererer wrote:
Are you guys serious? The new unique jewel Bloodnotch is far too powerful.
This recover is an instant recover mechanism, which works the same time as damage taken. Then if you can make sure that hits could stun you, it means you take 55% less hit damage!!!!! And the top roll seems to be even higher, maybe 60 or 65, it's a crazy damage reduction mechanism.
Use unique item like Valyrium to calculate stun according to ES for a non-ES build, , get such a jewel and use skills like bloodrage to remove all ES to remove 50% less stun chance, and you can directly get a CRAZY value of less damage taken.
Admittedly, without directl nerf, this mechanism is far far far more powerful than Blood and Sand adrenaline. For builds with long distant damage output, they don't need to worry about frequent stand, but get a crazy defensive mechanism.
The only way to deal with it is to change "recovered" into "recoupled". Or every tank build will consider to use it as an ultimate defensive method.
IDK if this is some elaborate troll, but if you're seriously considering getting stunned on every single pack, you're welcome to do it, my guy.
I'm pretty sure the rest of the playerbase, who'd prefer not to lose their minds, will be a-OK with just being decently tanky and playing like normal people without having to stop and losing control over their characters ten thousand times on every single map.
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Posted bybajc#4436on Apr 4, 2023, 8:37:50 PM
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bajc wrote:
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lowlowlowererer wrote:
Are you guys serious? The new unique jewel Bloodnotch is far too powerful.
This recover is an instant recover mechanism, which works the same time as damage taken. Then if you can make sure that hits could stun you, it means you take 55% less hit damage!!!!! And the top roll seems to be even higher, maybe 60 or 65, it's a crazy damage reduction mechanism.
Use unique item like Valyrium to calculate stun according to ES for a non-ES build, , get such a jewel and use skills like bloodrage to remove all ES to remove 50% less stun chance, and you can directly get a CRAZY value of less damage taken.
Admittedly, without directl nerf, this mechanism is far far far more powerful than Blood and Sand adrenaline. For builds with long distant damage output, they don't need to worry about frequent stand, but get a crazy defensive mechanism.
The only way to deal with it is to change "recovered" into "recoupled". Or every tank build will consider to use it as an ultimate defensive method.
IDK if this is some elaborate troll, but if you're seriously considering getting stunned on every single pack, you're welcome to do it, my guy.
I'm pretty sure the rest of the playerbase, who'd prefer not to lose their minds, will be a-OK with just being decently tanky and playing like normal people without having to stop and losing control over their characters ten thousand times on every single map.
One simple example is CWS build, leave your character in simulacrum or blight map and go back when you hear something drop.
Or builds like strenth KB, which could clear the whole screen, a simple but powerful method to avoid projectile damage, especially damage from death effect like Porcupine Goliath.
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bajc wrote:
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lowlowlowererer wrote:
Are you guys serious? The new unique jewel Bloodnotch is far too powerful.
This recover is an instant recover mechanism, which works the same time as damage taken. Then if you can make sure that hits could stun you, it means you take 55% less hit damage!!!!! And the top roll seems to be even higher, maybe 60 or 65, it's a crazy damage reduction mechanism.
Use unique item like Valyrium to calculate stun according to ES for a non-ES build, , get such a jewel and use skills like bloodrage to remove all ES to remove 50% less stun chance, and you can directly get a CRAZY value of less damage taken.
Admittedly, without directl nerf, this mechanism is far far far more powerful than Blood and Sand adrenaline. For builds with long distant damage output, they don't need to worry about frequent stand, but get a crazy defensive mechanism.
The only way to deal with it is to change "recovered" into "recoupled". Or every tank build will consider to use it as an ultimate defensive method.
IDK if this is some elaborate troll, but if you're seriously considering getting stunned on every single pack, you're welcome to do it, my guy.
I'm pretty sure the rest of the playerbase, who'd prefer not to lose their minds, will be a-OK with just being decently tanky and playing like normal people without having to stop and losing control over their characters ten thousand times on every single map.
Unless you are a trickster, and your action speed cannot be lowered
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Posted bymatheusams#7316on Apr 4, 2023, 10:27:26 PM
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lowlowlowererer wrote:
Are you guys serious? The new unique jewel Bloodnotch is far too powerful.
This recover is an instant recover mechanism, which works the same time as damage taken. Then if you can make sure that hits could stun you, it means you take 55% less hit damage!!!!! And the top roll seems to be even higher, maybe 60 or 65, it's a crazy damage reduction mechanism.
Use unique item like Valyrium to calculate stun according to ES for a non-ES build, , get such a jewel and use skills like bloodrage to remove all ES to remove 50% less stun chance, and you can directly get a CRAZY value of less damage taken.
Admittedly, without directl nerf, this mechanism is far far far more powerful than Blood and Sand adrenaline. For builds with long distant damage output, they don't need to worry about frequent stand, but get a crazy defensive mechanism.
The only way to deal with it is to change "recovered" into "recoupled". Or every tank build will consider to use it as an ultimate defensive method.
ICANT
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Posted byKostax#7755on Apr 5, 2023, 3:52:42 AM
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what was that unique that had such line
count as frozen
fk archnemesis.
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Posted bySuperDrop#0420on Apr 5, 2023, 4:12:32 AM
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Unless you are a trickster, and your action speed cannot be lowered
Assumed that wouldn't work, since they also killed the bug with stacking "Avoid interruptions from stuns" to above 100% but still having on-stunned effects work.
If you can get this to work without actually getting stunned (big doubt), you don't even need a Valyrium, just take an ES mastery that bases your stun threshold on 60% of your ES. But I imagine it's intended to be for cast when stunned builds that actually are getting stunned all the time.
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Posted bybajc#4436on Apr 5, 2023, 4:41:46 AM
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bajc wrote:
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Unless you are a trickster, and your action speed cannot be lowered
Assumed that wouldn't work, since they also killed the bug with stacking "Avoid interruptions from stuns" to above 100% but still having on-stunned effects work.
If you can get this to work without actually getting stunned (big doubt), you don't even need a Valyrium, just take an ES mastery that bases your stun threshold on 60% of your ES. But I imagine it's intended to be for cast when stunned builds that actually are getting stunned all the time.
Right, it's perfect for cast when stunned builds. Without this, they are defensive enough, and this jewel could significantly decrease the input of defensive mods.
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jewel is useless, if you cant stun bosses who would use stun? no one, becuase it would break there build, it would have to be a major part of there build, but it doesnt work on bosses so what would be the point of lose alot of power on boss?
and the new card for talisman? why isnt talisman removed from the game yet?
it doesn't provide any thing good.
MAKE LEFT CLICK GREAT AGAIN.
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Posted bymaxtraxv3#6008on Apr 5, 2023, 5:15:34 AM
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