3.21.2b Patch Notes

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Seryali wrote:
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roundishcap wrote:
Please slot in a 650ti ( minimum system spec) and tell us the patch was a good idea. Update your specs ffs. Also stop breaking your game.


A card that came out October 9th, 2012 is not an argument. This has never been "a 12 year old game" anything that has consistent updates is updated

Once the patch released, its officially a 2023 game. SNES cartridges released without any constant updates, so they are the 1990s games you love and they will never change.

650ti really? just buy a new card, holy.


So being dense a 650ti is the floor. The minimum requirements. It didn't matter what they add after. It is their own system requirements. They recommend a 1050ti. If the patch can't work on those cards they need to UPDATE the system requirements and communicate that change instead of going into a comms blackout.

I don't use a 65o for the record.

They bring sus with there "upgrades"
Last edited by roundishcap#0649 on Jul 28, 2023, 8:56:44 PM
The only problems I have are visual by now. As VAD_e mentioned there are several flashing textures after exiting the mine into the Mine Encampment or Research encounters. They are a pain in my eyes especially in the Mine Encampment.
Didn't testing Sirus because I fear, my head will explode.
Bringing out a patch that requires a lot of player troubleshooting is not what we expect.

A patch should come through without bugs, issues, etc. for the player base to have a seamless transition to play the game.

Having this happen right before a huge event means there aren't that many on deck to right the situation until afterward.
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Last edited by Snapfire#7349 on Jul 29, 2023, 1:42:40 AM
Since new patch I keep getting hit with the following crash error in like not more than 1 minute of gameplay: "vk::Device::waitForFences: ErrorDeviceLost".

All drivers up to date, reinstalled everything and PC runs other games at 260-320 fps. Got an RTX 3080 with 64 GB DDR 4, i9-10900K CPU @ 3.70GHz, 2x Xpg gammix s50 lite.

It is utterly frustrating as no other game has this on ultra settings. What is the point of pushing out patches that do NOT fix the obvious crashes?
The lack of concern for players in this is really stark. Destroying someone's PC could have *serious* adverse effects on their life, far beyond just their ability to spend their time on path of exile.
The way the game-systems have been going downhill for years is one thing, but having the lack of concern for players spread over to the engine itself and a risk of damage to their equipment is just too much.
This has become far too much of a worn-in rut in this game's evolution to ignore, so I'll just leave this here for anyone who happens upon it:http://www.memorableplaces.com/mudwimping.html
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SuperNnova wrote:
Since new patch I keep getting hit with the following crash error in like not more than 1 minute of gameplay: "vk::Device::waitForFences: ErrorDeviceLost".

All drivers up to date, reinstalled everything and PC runs other games at 260-320 fps. Got an RTX 3080 with 64 GB DDR 4, i9-10900K CPU @ 3.70GHz, 2x Xpg gammix s50 lite.

It is utterly frustrating as no other game has this on ultra settings. What is the point of pushing out patches that do NOT fix the obvious crashes?


Swap out of the vulkan renderer in game to dx11 and then exit poe.

Then are you using GeForce experience? Get rid of it. Uninstall it. Never use it as it causes problems for everyone.

Delete your cache folders in game. There are guides showing how to do this.

Make sure to download the newest graphics driver and do a manual fresh install without GeForce experience.

Sounds like the driver got corrupted somehow.

Check your windows event viewer. It should show that your driver is having issues.
Jesus, it's going to be this performance forever, right?
Does the person responsible for this update want the PoE to exist?
What's the point of that? Weird...
📦
https://www.reddit.com/r/pathofexile/comments/rhzfyj/please_ggg_allow_master_missions_be_traded_with/
✅ https://www.reddit.com/r/pathofexile/comments/paymx2/suggestion_stack_on_map_device_so_you_just_put/
@everyone

I fixed all issues with this game, after upgrading my pc.
To be honest only thing that matters rn is how much RAM you have.
This game can eat 8GB of normal RAM.
Idk if GGG put some sort of 4k or 8k textures or something.
But now RAM usage went from comfy 3-4gb to 8gb.
And I'm still at lowest settings possible.
To be honest this is only game on my pc now that needs so much ram.
Unfortunately, it seems that the visual bugs caused by Syndicate (most notably when exiting a Research encounter and during the Catarina fight) are still present, despite deleting the shader cache folders, updating my graphics drivers to the latest version and tweaking the in-game settings to see if there will be any difference.



As per the above, we can rule out corrupted shader cache as the reason for this problem. And just to add something else I forgot to mention in my last post, simply alt tabbing the game can cause very similar random visual bugs as well (more often in Fullscreen mode, while Windowed Fullscreen seems to have better stability for me), so there is definitely something wrong with the game at the moment.
May I ask what you updated? Is your update to make the gaming experience worse?
It takes almost half a minute for me to enter the game or change characters now

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