Constant crashing in towns since 3.22 update

Just started the league, been raiding WoW HC and basically raid logged.
Come to POE, notice game crashing, come here to see what's up.

This thread is 2 months old, kinda sad.
9900k
3080ti
DX11/12 & Vulkan, doesn't matter.
Setting options, doesn't matter.
Crashing mostly in town and HO.
Crash to desktop, no errors, no log.
Same here, crashed, I cannot play anymore, sad.
Crashing like crazy on the event start. Probably cause of the amount of other people being present in towns?
This wasn't so often when less people were playing.
I can play with no crashes when mapping or when there are no people in towns.

On the event/league start with a lot of people and often visits in towns game is unplayable, it's crashing basically every time i enter a town. My guess is some mtx must be causing it?
been having the same issue this entire league, this needs to be fixed before the next league begins.
it's the "errordevicelost" message every time i enter a town with other players in it, if i log in in standard to an empty town it never crashes.
Having issues crashing on the shifting stones event, didnt crash once the entire league and the past 2 events.

Already crashed 20 times+ and i'm lvl 60ish
crashy crashy crashy, i like rerunning the game every now and then :D
/s
Caveat emptor on this but... I think I may be on to something with regards to the crashes. I was experiencing them as well, playing the game while running Manjaro (Arch Linux distribution) as main OS. So, obviously, running the game via Proton. Just the Experimental Proton version, no custom spins of it.

And in the process of trying to figure out what was causing the crashes, I first started with the --nosound flag. Because, from years back, I recalled a time when Path of Exile would crash on my system, then also Linux, because of something in the sound subsystem of the game. Disabling the sound entirely would completely avoid those crashes.

This time, that did not work. It still crashed, even with --nosound.

So, then I went to the graphics as a cause.

So... I did 5 things.

- Switched from its own Vulkan renderer to its DX11 renderer. Assuming that its own Vulkan renderer was simply broken and that Proton, via DXVK, would do a better job of it.
- Disabled Dynamic Resolution.
- Disabled Dynamic Culling.
- Disabled Engine Multi-threading.
- Cleared the Steam Download Cache in Settings -> Downloads (in Steam, of course).

So, then I tried it again. See if it crashes in town.

No crashes. Wait a second.

So, then I went with its own Vulkan renderer again. Still no crashes.

Note: I do have Shader Pre-Caching DISABLED. Also in Steam -> Settings -> Downloads. This is because, for me, Last Epoch ran a lot better with the precache disabled. A lot better. Miles better. So, now I just default to that option.

So... here Path of Exile is, running in the background while I am typing this in Google Chrome, on a Linux system. And, it's not crashing even while I'm just idling in town. It's not been crashing for the entire time I've been writing this.

Again, caveat emptor but... try the following:

- Disable Shader Pre-Caching in Steam.
- Clear Steam's Download Cache.
- Disable Dynamic Resolution in Path of Exile.
- Disable Dynamic Culling in Path of Exile.
- Disable Engine Multi-Threading in Path of Exile.

Do these things and if it still crashes, do make a mention of it in this thread. Because, well, regardless... it should not be doing this. At all. And extreme measures as I have taken should not be required to prevent the game from crashing to desktop without so much as a warning or error message.

And, if it does stop crashing for you... well, then we know that the culprit is in Dynamic Culling, Dynamic Resolution or the Engine Multi-threading.

Update (Dec 3rd 2023): It just crashed again while in town. With my settings above. But, it took a lot longer to do it. A lot longer. I am on the right track, I feel. Going to try it with a different renderer now, same settings in all other areas.

Update (Dec 5th 2023): Switching to DX11 (on top of the other changes) seems to have stabilized it even further. Have not seen a single crash yet so far. So, it would appear that on top of the, probably, the multi-threading in the engine running into a potential race condition and crashing, the game's own Vulkan renderer is clearly buggy as well and Proton/WINE's Vulkan renderer (DXVK) just does a better job of it.
Last edited by Kharay on Dec 5, 2023, 5:05:02 PM
@Kharay
I tried your settings:
- Disable Shader Pre-Caching in Steam.
- Clear Steam's Download Cache.
- Disable Dynamic Resolution in Path of Exile.
- Disable Dynamic Culling in Path of Exile.
- Disable Engine Multi-Threading in Path of Exile.
on Vulkan

No crashes in act1 with a lot of people in town playing before league start.
My game would 100% crash at least 20 times before.

Thanks for sharing, league start saved :)
"
krlcze wrote:
I can play when mapping when there are no people in towns.

On the event/league start with a lot of people and often visits in towns game is unplayable, it's crashing basically every time i enter a town. My guess is some mtx must be causing it?
Simiilar issue here it crashes way more when they are around in town usually high level people with bunch of cosmetics. Now its nearly unplayable on some hours and it crashes even at loading screen with no error screen. I wonder in how much days it will be playable after league start.
Last edited by d4rki30 on Dec 8, 2023, 1:05:51 PM

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