What is your number 1 skill balance wish for 3.23?

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bewilder2 wrote:
Give skill gems that have "melee" tag without "projectile" tag, a considerable amount of flat damage that scale with gem level. Increase base radius of "melee" skill gems that have "AoE / Strike" tag by 1m. Add %attack speed to "melee" skill gems that does not have "projectile" tag.


^^This.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Melee Bleed builds need a serious buff. Their damage is trash tier. There needs to be a melee bleed support gem like ensnaring arrow.
Last edited by Valkaneer on Nov 27, 2023, 12:16:56 AM
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Remove damage and attack speed buffs from totems entirely and bake the damage into every underpowered melee skill gem. If you want to keep thematic totem buffs make Warchief give 1 rage/s, protector give global defenses or all res. People would still use them but it wouldn't be 75% of your damage.


I like this one! It would fit the name of "ancestral PROTECTOR" much better if it gave you defenses.
Well then, for every 10% movement speed over 100%, 5% reduced global damage.
Add Vaal Vitality "Life Recovery Rate cannot be reduced & Life Regeneration cannot be stopped for duration."
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XerxezBreak wrote:
Add Vaal Vitality "Life Recovery Rate cannot be reduced & Life Regeneration cannot be stopped for duration."


This is a good one that will let you play a no regen map on a RF build for the duration.

Good for Maven though.
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zzang wrote:
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Moridin79 wrote:
A 5% net increase to Glacial Hammer's damage.


We would risk to increase its usage rate by 0.01% lets keep it safe and make it 4% damage increase.

Also i think Spells need another 50% more damage buffs across the board to balance it out.



2.4 all over again...
Still failing to solve "The Riddle of Melee" 4.0 HYPE!!!
SILLY BITCH...THE EAGLES ARE COMING!!!
THE EAGLES!!! (bleeds out from a wound to the gut)
the eagles...are...coming...(coughs)...the eagles...
A buff to cyclone. Feel like it takes to much investment for physical based builds.
1) Ancestral Totems being reworked to function as standalone skills only, buffs to melee while active being removed

2) Previous buffs from Ancestral Totems baked into melee skills at 1/2 their value.

So give melee skills (depending on skill) either 9% more melee damage or 10% more attack speed. Melee strike range bonus I can live without.
It wouldn't be op at all and it will make melee much more pleasant to play.
It's something melee community has been vocal about for years, hope we finally see the day.
Last edited by TorsteinTheFallen on Nov 27, 2023, 9:31:41 AM
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1) Ancestral Totems being reworked to function as standalone skills only, buffs to melee while active being removed

2) Previous buffs from Ancestral Totems baked into melee skills at 1/2 their value.

So give melee skills (depending on skill) either 9% more melee damage or 10% more attack speed. Melee strike range bonus I can live without.
It wouldn't be op at all and it will make melee much more pleasant to play.
It's something melee community has been vocal about for years, hope we finally see the day.


i wonder why not remove totem buffs and just add this buff stats as mastery. and give ancestral they uniq aspect like it gives def or res or immunity to some random alignment

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