Feels a bit tone deaf

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cursorTarget wrote:
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auspexa wrote:
the pob dps is mostly coming from occupying force as you can tell from the mirage dps, which is fake dps in most cases. he has nowhere near 25m dps in most scenarios.

It's only your assumption.

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auspexa wrote:

and? why not just make a good build and do both?

Mapping is not profitable unless it's dedicated MF. We have several MF builds specialized on CT/Dunes with 350-400 IIQ to farm Apothecary / MB, UI and such items, not just running random unjuiced trash without orbs.

Drop from bosses is very valuable here because the risk to lose the character is way higher than on SC where immortality is a hidden mod for any build.

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auspexa wrote:
that build is trash.

Waiting for you on the HC in 3.23 doing uber content.

You didn't show the /deaths stats.


what assumption?



54% of the dps is from mirage archers, but in reality you almost never have 3 mirage archers attacking the same target at the same time. it's doable in some situations but on average it's significantly lower, and this is fake dps. I played with occupying force before, it's garbage. gathering winds gives less dps on pob, but in real scenarios it's much stronger. this is why occupying force forbiddens are dirt cheap.

why would /deaths matter in sc? I died like 100 times until I hit red maps, because it doesn't matter. I don't think I died to anything other than uber maven on the final version, it's not even possible to die anyway

and mapping is not profitable? ok man.
Last edited by auspexa on Dec 2, 2023, 4:52:51 PM
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Aynix wrote:
Never heard bigger bs, ever. You can make 15 div/h mapping w/o having single MF gear equipped. I never used MF gear in my 10+ years of playing PoE and I made currency for my Flicker build (around 600 div) in ~10 days.

600 divs are not a lot nowdays. If you think it is, check our MS. One single belt is about 700d on our market.

Original Sin is 300-400-ish d
Nimis 80-120d
Progenesis 40-100d
Ashes 60d
Omniscience 20-30d
Dawnbreaker with phys to ele shift 50-200d depends on 1 or 2 mods
Awakened Multistrike 100d+
Mahuxotl's 100d+
Watcher's with double shift 100d+
Unnatural Instinct 20-25d without corruption

Maps are only ok if it is dedicated mapper with 350+ IIQ on the map with juicing. 16-20 per hour is good but it's not a lot nowdays. It's decent average income. Nothing more.
Last edited by cursorTarget on Dec 2, 2023, 5:05:07 PM
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cursorTarget wrote:
Mapping is not profitable unless it's dedicated MF. We have several MF builds specialized on CT/Dunes with 350-400 IIQ to farm Apothecary / MB, UI and such items, not just running random unjuiced trash without orbs.


Jig is up with this comment
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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cursorTarget wrote:
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Aynix wrote:
Never heard bigger bs, ever. You can make 15 div/h mapping w/o having single MF gear equipped. I never used MF gear in my 10+ years of playing PoE and I made currency for my Flicker build (around 600 div) in ~10 days.

600 divs are not a lot nowdays. If you think it is, check our MS. One single belt is about 700d on our market.

Original Sing is 300-400-ish d
Nimis 80-120d
Progenesis 40-100d
Ashes 60d
Omiscience 20-30d
Dawnbreaker with phys to ele shift 50-200d depends on 1 or 2 mods
Awakened Multistrike 100d+
Mahuxotl's 100d+
Watcher's with double shift 100d+
Unnatural Instinct 20-25d without corruption

Maps are only ok if it is dedicated mapper with 350+ IIQ on the map with juicing. 16-20 per hour is good but it's not a lot nowdays. It's decent average income. Nothing more.


It is if you consider one divine was 235 chaos orbs on SC. We are not talking HC divines here.
Nimis on SC was like 10 div early league, less later. Just an example.
Last edited by Aynix on Dec 2, 2023, 5:06:36 PM
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Aynix wrote:

It is if you consider one divine was 235 chaos orbs on SC. We are not talking HC divines here.
Nimis on SC was like 10 div early league, less later. Just an example.

I am talking about HC. It was 130-180c per 1d depends on league state. I don't care about tutorial mode. The reason why I started to talk about the bossing is profit on HC. Read the topic from the start.

In very-very short (and inaccurate): Everybody on HC can do maps, but minority of ppl can do bosses.
Last edited by cursorTarget on Dec 2, 2023, 5:11:45 PM
Still doesnt change the bs you write. MF golden days are long gone and the diffrence between normal mapping and full MF mapping is so small that most people dont bother anymore. The only use for MF is if your startegy is to farm apothecary/doctor cards. Its close to worthless in other 100 currency making strats.
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auspexa wrote:

what assumption?



54% of the dps is from mirage archers,
Can you explain how PoB calculates that? (I dont have PoB. Just curious.) Because 1 does 0.7 * 0.4 = 0.28 damage. So 3 do 84% of the self damage. (Assuming action speed works on mirages.)


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auspexa wrote:
I played with occupying force before, it's garbage.
IME its better on Toxic Rain than on most other skills as you have more skill duration and can get 2 mirages off one attack.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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auspexa wrote:

what assumption?



54% of the dps is from mirage archers,
Can you explain how PoB calculates that? (I dont have PoB. Just curious.) Because 1 does 0.7 * 0.4 = 0.28 damage. So 3 do 84% of the self damage. (Assuming action speed works on mirages.)


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auspexa wrote:
I played with occupying force before, it's garbage.
IME its better on Toxic Rain than on most other skills as you have more skill duration and can get 2 mirages off one attack.


pob thinks you always have 3 mirage archers attacking the same target. so the mirage archer dps is automatically tripled when you allocate occupying force. I don't know why it's higher than what the calculations would imply, normally it should be about 83% of the base damage, and 45% of the total damage

mirage archer is only triggered when you hit an enemy, so you can't trigger 2 mirages off one attack while using toxic rain. that would only be possible with stuff that hits multiple times over some duration like storm rain.
Last edited by auspexa on Dec 2, 2023, 5:46:17 PM
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auspexa wrote:
pob thinks you always have 3 mirage archers attacking the same target. so the mirage archer dps is automatically tripled when you allocate occupying force. I don't know why it's higher than what the calculations would imply, normally it should be about 83% of the base damage, and 45% of the total damage
Ok, thanks for answer. Somewhat weird that "everybody" trusts PoB like that though...

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auspexa wrote:
mirage archer is only triggered when you hit an enemy, so you can't trigger 2 mirages off one attack while using toxic rain. that would only be possible with stuff that hits multiple times over some duration like storm rain.
But Toxic Rain does that. Dont know the odds for single target, probably depends on various things. But against groups its near 100%. The arrows raining down give the first hits, then after the duration you get the explosions as 2nd hits. And both trigger mirages. Edit: For single target only the explosions will give near 100% a mirage.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur on Dec 2, 2023, 5:38:33 PM
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Zrevnur wrote:
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auspexa wrote:
pob thinks you always have 3 mirage archers attacking the same target. so the mirage archer dps is automatically tripled when you allocate occupying force. I don't know why it's higher than what the calculations would imply, normally it should be about 83% of the base damage, and 45% of the total damage
Ok, thanks for answer. Somewhat weird that "everybody" trusts PoB like that though...

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auspexa wrote:
mirage archer is only triggered when you hit an enemy, so you can't trigger 2 mirages off one attack while using toxic rain. that would only be possible with stuff that hits multiple times over some duration like storm rain.
But Toxic Rain does that. Dont know the odds for single target, probably depends on various things. But against groups its near 100%. The arrows raining down give the first hits, then after the duration you get the explosions as 2nd hits. And both trigger mirages.


PoB is not perfect as it was proven multiple times. PoE is such complex game that sometimes even devs dont know how things are calculated.
If you go to extremes (like Empy does with his end league projects) you can discover some new stuff and that things dont work as everyone thought they do.

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