Feels a bit tone deaf

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auspexa wrote:

transfigured gems will provide alternative, completely different ways to play the builds, they won't make the skill "stronger" by any means, they'll just change the playstyle as shown by falling zombies and smite AG.


This is false, maybe you should watch the QA session again. A specific example was Cleave, the transfigured version does similar damage but causes hits to gain rage and causes the AoE to increase based on rage, at the cost of requiring a sword and axe equipped to use it. The idea behind transfigured gems is to add extra power to existing gems in an interesting way, most of them are going to be strictly upgrades if used correctly. The zombie one is a bit of a fun outlier they showed as an example of how different some of them can be. Most of them were said to be "better" versions of existing gems with added complexity.
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Zrevnur wrote:
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auspexa wrote:
pob thinks you always have 3 mirage archers attacking the same target. so the mirage archer dps is automatically tripled when you allocate occupying force. I don't know why it's higher than what the calculations would imply, normally it should be about 83% of the base damage, and 45% of the total damage
Ok, thanks for answer. Somewhat weird that "everybody" trusts PoB like that though...

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auspexa wrote:
mirage archer is only triggered when you hit an enemy, so you can't trigger 2 mirages off one attack while using toxic rain. that would only be possible with stuff that hits multiple times over some duration like storm rain.
But Toxic Rain does that. Dont know the odds for single target, probably depends on various things. But against groups its near 100%. The arrows raining down give the first hits, then after the duration you get the explosions as 2nd hits. And both trigger mirages. Edit: For single target only the explosions will give near 100% a mirage.


true, for a moment I completely forgot about the spores exploding. but it's still super clunky because you have to constantly be on the move and stay away from your mirage archers to spawn new ones. I'd be all for the node if that range was small but the required range being too much is the main reason why most people don't use it
Last edited by auspexa on Dec 2, 2023, 5:47:22 PM
I can't help but feel this is just another nerf fest in disguise.

Yes, some means for power creep are added, but once again, they are heavily dependent on grinds that are cobbled with an immense amount of rng and at best, they are situational in use.

Furthermore, it's spread out on several key activities such as lab and the time-limited affliction mechanic.

All in all this feels like a reskinned league from earlie, krangled, and I wouldn't be surprised if most of the enhancements come with a few caveats, ultimatum specifically.
Last edited by absurdistan88 on Dec 2, 2023, 5:48:55 PM
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auspexa wrote:

what assumption?




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Aynix wrote:
Still doesnt change the bs you write. MF golden days are long gone and the diffrence between normal mapping and full MF mapping is so small that most people dont bother anymore. The only use for MF is if your startegy is to farm apothecary/doctor cards. Its close to worthless in other 100 currency making strats.

This is intended use of MF. CT/Dunes spam. Boss killing requires completely different setup of everything. And don't compare lazy 15-20d farming to dedicated mapper or dedicated bosser. Universal characters are not perfect in both cases.

And for some reason you skipped the part where he has no orbs on the map. No orbs, no IIQ/IIR, no sextants and league mods. Sure this is "better" than having all at once. In which universe having less content on the map is better for farming than clearing juiced maps????

But as I said earlier about Hardcore. You're mapper or you're bosser. You can do both but with way less effectivity. Mentioned TR was for bossing because bossing on HC is tricky => very profitable comparing to scrubcore.

TR in general is a "morning"-type build. Good as starter but bad at late. When you made a bank switch to something decent.
Last edited by cursorTarget on Dec 2, 2023, 7:35:17 PM
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absurdistan88 wrote:
I can't help but feel this is just another nerf fest in disguise.

Yes, some means for power creep are added, but once again, they are heavily dependent on grinds that are cobbled with an immense amount of rng and at best, they are situational in use.

Furthermore, it's spread out on several key activities such as lab and the time-limited affliction mechanic.

All in all this feels like a reskinned league from earlie, krangled, and I wouldn't be surprised if most of the enhancements come with a few caveats, ultimatum specifically.


Yes, its nerf to existing meta builds so they can add shitton of new skills that will become new meta.
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cursorTarget wrote:
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auspexa wrote:

what assumption?






and? you see more than half of the dps is coming from mirage archers, it's fake dps
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auspexa wrote:
and? you see more than half of the dps is coming from mirage archers, it's fake dps

It works perfectly. Place mirage archers at a distance of 3.5 meters or more.
YT

PS Also that build is even stronger. Kunagi before respec to MS. This is how you're supposed to build proper TR PF.
Last edited by cursorTarget on Dec 2, 2023, 7:24:30 PM
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cursorTarget wrote:
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auspexa wrote:
and? you see more than half of the dps is coming from mirage archers, it's fake dps

It works perfectly. Place mirage archers at a distance of 3.5 meters or more.
YT

PS Also that build is even stronger. Kunagi before respec to MS. This is how you're supposed to build proper TR PF.


are you talking about this guy?

https://poe.ninja/builds/ancestorhc/character/Kunagi_JP/Kunagi_________o_o

it seems he died and this character went to standard. lol

and no it's not. I played with occupying force for a while before, it's just fake dps in almost all cases. there's a reason why they're not expensive, and a pair of jewels wouldn't really define a build. they work in some cases, most of the time they don't. I'll try them again if I ever play a build that could use it, but I'm pretty confident that you almost never have the pob dps in the game

on top of all, he's using potency of will anoint with anomalous efficacy and this isn't the optimal way to play this build. stacking an unnecessarily high amount of duration is yet another fake dps factor on toxic rain because half the dps is gone if the boss/monster moves a bit. no monster in the game simply stands there for like 4 seconds

extensive tests carried out by the community showed that it's possible to get more than 5 overlaps if you have only one additional projectile with 15 quality anomalous concentrated effect. there are multiple threads on reddit about it. this also provides higher actual dps, because the ramp-up time is lower and you don't rely on bosses standing still. he's using the 39% aoe approach instead, which is not the best way to get as many overlaps as possible

and again, this build would have terrible clear speed
Last edited by auspexa on Dec 3, 2023, 5:57:55 AM
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Valkaneer wrote:
Basically if you don't quality your gems there was no skill gem balanced. I am befuddled how they could say more or less that they've ran out of balance fixes that could be done. Are they saying "If you want to play melee find another game because we've run out of ways to fix how OP spells are"? When there was literally thousands of good suggestions nearly everywhere you look for how to help melee without breaking the game. I am quite disappointed. As of right now it feels like more of the same unless you quality, and very few people do this for more than just a few gems. Nearly all of leveling will be the same, with very few changes.


The community was nearly screaming "MELEE????" and the answer seems to be, we don't care, because we nerfed it so bad that no one plays it anymore.

How about removing the attack penalty from melee gems?

What about a melee version of Ensnaring Arrow? Possibly support gem or Gladiator rework since Gladiator was gutted.

Bleed stacks? Impale? Melee weapon damage imbalance? How about that there we have almost no mid tier melee 2h weapons when there are 20 X more mid tier caster Unqiues?
Agreed, and its been a loong time but melee is not allowed to shine , who knows why

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