Artificial waste of time

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Pashid wrote:
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Echothesis wrote:

And loot filter doesn't reduce amount of clicks, can skip loot fine as it is


It does help a lot and reduces the clicks heavily. Unless you use semi strict or strict which is pretty much just a week one league start filter, so that's on you.
Lot's of games don't offer a auto loot or click feature these days, those that have one only have it as a cash grab purpose, or solely to target the lazy instant gratification audience with little interest to do anything in a game as everything has to be fully automated in order to be fun.


Seriously? clicking every scarab, T16 map, stacked deck, countless shards and fragments and chaos orbs is supposed to be part of difficulty now? My, how could I miss such great chunk of immersion...

Aoe picking of generic supplies (gold, potions, crafting mats) around character (not equipment) has nothing to do with cash grab, it is a basic feature for the sake of player health (not even merely comfort). Maybe I missed some games, but all popular Arpg I've played had this feature in one form or another. Poe is exception here, where specific game directors with messiah ambitions think that players with RSI are a great thing for traction and retention of their game.
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Echothesis wrote:
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Pashid wrote:
"
Echothesis wrote:

And loot filter doesn't reduce amount of clicks, can skip loot fine as it is


It does help a lot and reduces the clicks heavily. Unless you use semi strict or strict which is pretty much just a week one league start filter, so that's on you.
Lot's of games don't offer a auto loot or click feature these days, those that have one only have it as a cash grab purpose, or solely to target the lazy instant gratification audience with little interest to do anything in a game as everything has to be fully automated in order to be fun.


Seriously? clicking every scarab, T16 map, stacked deck, countless shards and fragments and chaos orbs is supposed to be part of difficulty now? My, how could I miss such great chunk of immersion...

Aoe picking of generic supplies (gold, potions, crafting mats) around character (not equipment) has nothing to do with cash grab, it is a basic feature for the sake of player health (not even merely comfort). Maybe I missed some games, but all popular Arpg I've played had this feature in one form or another. Poe is exception here, where specific game directors with messiah ambitions think that players with RSI are a great thing for traction and retention of their game.



Sounds like you should be playing other popular ARPG then. Or really, it seems like a mobile game is more for you. If you don't enjoy the game you're playing, then don't play it.
I do, thank you. And never play mobile games or games based around p2w. By the way china version of poe has looter pets, for a long time, and doesn't seem to suffer from either traction or immersion lack.
As for blight towers, one V key won't cut it of course, but would've been nice to have keybinds for every type of tower. Approach tower spot, hit any of those binds to bring up tower selection, press bind to start building (so it would just be double tap for any specific tower). Upgrading closest tower in melee range of you can also be done via any tower bind
Last edited by Echothesis on Jan 9, 2024, 5:10:35 AM
There's way worse than what you listed but it's evident that this game is designed to waste your time by the devs reluctance to add even the most basic QoL changes.

We're 1 month into the league and you still can't leave the Wildwood at will. That's not an oversight, that's intent.
All of the resources found should be automatically picked up on walking nearby and transferred to a resources stash, period. It's one of the rare things i prefer from D4 over PoE, picking up the things you find and sorting them out should not be a chore, looting should be smooth and easy and not tedious as it is. To me there's no justification whatsoever to have the tremendously backward system we have, manually picking up resources and having to manually transfer them to the stash one by one. Reducing the pointless tedious actions of a game is an improvement, not dumbing it down as GGG seems to view it.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
Last edited by Synopsis on Jan 9, 2024, 8:17:10 AM
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Echothesis wrote:
V is better than LMB because:
A) it is on your other hand, which should be less occupied at the moments you need to open doors
B) it doesn't interrupt running like a headless chicken, which is especially important during ravaged blights
C) you cannot missclick with it and move where you wouldn't want to move, which also throws away icon you tried to click relative to screen


I disagree. YOu still need to hover over whatever you want to click and then click V. I did hundreds of blighted/ravaged blight maps this league and never had problem that I need to use LMB to build tower.
Altho doors in maps are annyoing, especially considering that they have "technology" to make them open automatically.
POE has like a hundred times the amount of currency fragments and splinters that other ARPGs have and it's the only one among them that doesn't have automatic/semi automatic pick up for those. Nevermind the pickup range of zero and in many cases also stacksizes of 1 when there are 20+ splinters on the ground (deli maps). It's beyond me how people can seriously defend this bullshit with "immersion" or "difficulty" because it doesn't provide any of that. All this adds to the game is wrist issues and chores.
Those are all called pet peeves. No need to "prove you wrong". You have a right to be annoyed by things.
Fock all this, just automatically reenact reservation skills upon death.

It is literally disgusting.

Or, this martyrs who think it is "punishment for death", hillaroius floor mats.

I rather believe than storing 5 strings aura_Z{true/false} from every active chatacter will crush the servers, than it is WAI "death penalty".

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