Artificial waste of time
" You can remap your default movement key for less strain/RSI if you mean movement with LMB. I usually remap all ARPG movements to space as this fits me personally very well. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
" He can't. Described problem has nothing to the key map. |
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" I won't try to prove you wrong. It's disgusting seeing all these people defend GGG QoL updates when so many time wasters in this game still exist. And the things they did change took way too long to be implemented. |
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Welcome to poe, if you aren't wasting your time on useless bs are you really playing the game?
Why am I still here
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" Got a problem how the game is? Then stop playing and dont waste time on forum. You are not "main character" here, they wont change something just because you dont like it. | |
I 100% agree, of course, I'm a big fan of "frictionless" and "no micromanagement" UX.
In my opinion, the optimal game design is about "lets take everything that is just annoying out and maximize the enjoyable parts", but then I remember, for example, the "trade manifesto" and realize that this is a lost cause. Sad, but true. |
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" No no no, looting should be A CHORE. It has to be so annoying and tedious to the point that people start hiding a single chaos orb / vaal orb drop, not to mention alteration etc. Market will crash in less than a month, if people have "aoe / smart" loot. ESPECIALLY if they are automatically stored in your stash tab. Either cutting loot tremendously and implementing "aoe/smart" loot, or keep as is with alot of loot (although alot of trash) but stupidly tedious and even able to harm your health. The game doesn't provide much more challenges beside building your character, and building your character require resources, so by making resource acquisition annoying (trade / looting) , it adds layer of "difficulty" to the game, although its artificial. | |
It is almost like if poe had one currency source that multiple vendors used instead an orb for every little thing poe players would have less rsi problems.
Think of gold. Thats it. Orher games figured this out. At the end of the day how us it any different than the way the majority if the playerbase use crafting orbs. In fact you could have vendors sell you crafting orbs. Poe likes to add extra steps. Sometimes its good. Sometimes it isn't. Last edited by roundishcap on Jan 16, 2024, 1:25:50 AM
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You realizse that dropping gold to buy orbs, instead dropping orbs is "adding extra step"?
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" You realise they didn't use gold for a reason- right? Can you think of any reasons yourself? The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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