PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .What Will Happen When Affliction League Ends
In general, the latest actions of GGG, getting worse and worse. I wildly sympathize with those who play on the standard. They have not seen new content for a long time. Also GGG has become neglectful of the time of players. First they took away stones with changed quality, and I will remind you that some rare stones to mine and make them 21/23 cost a lot of time and resources. But GGG didn't care about that, so they zeroed them out. Now they're zeroing out charm and new bottles. I feel sorry for those players who bought charms for hundreds of divines or pumped new characters in the hope of carrying the ascendancy of wildwood to the standard. GGG should say from the beginning what will go to standard and what won't. People wasted their time and resources and it turned out to be unjustified. On the part of GGG this is disrespect to the players. And this fear that on the standard characters will become such imbs just ridiculous, there is not such an online and activity to fear it. This looks like a clever manipulation to increase online. You farm, farm, farm, and we'll screw you over at the very end. In games about farming. The element of owning farmed items is very important. But GGG lost that thread. It's a waste of time.
Last edited by AnabisB#6464 on Mar 14, 2024, 8:16:34 PM
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Cool let's remove the mechanic for the highest retention league of all time. Rest assured, exiles, we still have Ultimatum LOL.
I played this league until very recently and it was by far the longest time I've spent on a league. I'm not shocked by the decision, but I am disappointed nonetheless. See you for PoE 2 I guess. All aboard the Last Epoch train for now (and forever?) |
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" As someone who plays on Standard and in league (more on Standard but the ratio depends on league interest), I can offer at least one good reason for the decisions that are (unfortunately) bringing you and some others frustration. I can say with a high degree of confidence that GGG doesn't make these decisions out of callous disregard for your sense of progress, accomplishment, or in-league acquisitions. On the contrary, I believe that the company has a high degree of respect for player accomplishments, which is challenged by their innovation in constantly bringing in new content, which itself adds new variables to the equation of the game. Each decision with respect to what stays and what does not is looked at from a standpoint of maintaining balance with consideration of the extant and new variables. Consider this: The sought-for balance is one in which the range of player power in both Standard and league should be confronted with challenging content at any position in that range, if possible. Players on Standard have access to a galaxy of legacy items, with mods and mod-value ranges that are no longer obtainable, because their combination can (particularly if combined with league-only mechanics and items) be absolutely game-breaking...and what I mean by that is that it is possible to assemble combinations of skills and items which would render all game content minimally challenging (at best). In league, players do not have access to those legacy items, but they do sometimes have access to new mechanics and items with offer a similar (albeit more limited in most cases), but temporary capacity to become extremely powerful. Affliction has been one such league. The new ascendancies, along with the items they enable, are very strong. I'd go so far as to say that, without buffing all enemy content considerably, there would be no easy way to not "break" Standard's challenge curve, if the new ascendancies/ charms/ tinctures were to remain. In other words, we can't really have both (all of the legacy stuff plus all of the league-only power) on Standard. Even the TWWT jewel and single-use spectre corpses are quite powerful, and will enable builds that did not exist before in Standard...so, if you aren't too angry with the news, it might be worth getting some if you haven't already. Last edited by MoonPeace#1394 on Mar 14, 2024, 11:34:58 PM
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Totally disagree with you. There is no need for a strict balance on the standard. The standard should be a reflection of what players have achieved after spending hundreds and thousands of hours on the game. I don't see any problem with overbuffed and broken characters on standard. Balance is in the leagues, new content is in the leagues, achievements and rewards are in the leagues. So let players just have a chance to have fun and play an overbuffed character once in a while. What's wrong with that? If a player has spent thousands of hours on the game, he doesn't deserve it ? In my case GGG for the last couple of patches broke most of my characters on standard. They either became weak or not playable at all (Hello Vortex). Is this a good result of investing my time in the game ?
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" I did not care for it at all. POE seems to be going more and more away from being ennjoyable for me. |
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" I made like 50% more Currency this league farming t16s than t7s. The only reason why T7 was meta, was due lower Gear requirements to clear them. So yes, you dropped the most currency this league from t16s. |
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" Well the person enjoyed the league and so much they find it the best league. You know it´s just an opinion, like yours this league wasn´t that great. There will be never a league where EVERYONE will say: Yep, best league ever. Thats just now how it works. |
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good changes. exactly same as i suppose they should be.
don't rely only on greedy comments here from ppl that want more and more and more. personally i totally 100% agree with this migration. good job ggg |
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" good example that you cannot please everyone, this is an absolute best league ever in PoE, the fact you didn't enjoy it, means you don't enjoy PoE, it's that simple 3.23 was the best league of all time (an absolute banger)
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So good stuff goes trash can again… No, I dont play “MF” character(s), I dont have mirrors and cant be happy about crazy inflation. I dont judge people who play to loot though. Good for them if they enjoy it. I enjoy wildwood itself, its strong mysterious vibes, very well-made unique monsters, mini bosses encounters, shrines, lore etc. I enjoy tenths of cool unique corpses you can use to create interesting builds. I enjoy wildwood ascendancies and especially wildwood rucksack. There are so many exciting things about Affliction league which arent about loot. Yeah, I do understand that you guys want to tame insane powercreep which wisps brought to the game. I dont understand why get rid of some decent amount of quality work you made for us… Because you dont want to balance it, right?
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