GGG is constantly limited due to Group Magic Find...

I have seen so many leagues altered because GGG is trying to tone down how much loot group play is making

The root cause is magic find gear being multiplicative with party modifiers and map modifiers

Instead of nerfing solo players for fear of what groups will do, its time to finally nerf the group MF strategy and stop limiting each league and all balancing decisions around party play

But in reality its just the MF gear that's the problem...

All GGG has to do is make MF gear not multiplicative but instead additive

That way if you do wanna wear a ton of quant and rarity sure you will find more loot, but there should never be a circumstance in which players are finding hundreds of maps worth of loot in 1 map due to multiplicative factors of current magic find gear

Players should never be able to farm white maps and make more in terms of raw drops than someone doing juiced t16-17 maps, because they arent wearing full mf gear

That's my feedback

Nerf MF already
Last bumped on Jul 18, 2024, 11:49:24 PM
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If you check out how group play characters complement each other and run characters built around tech that completely breaks and trivializes the game you will understand that EVERY aspect of organized group play is busted, not the MF part specifically.

They can do this cause only one characters needs to pump out damage so there can be 5 others that focus on cheesing other aspects. This is fundamentally out of reach of solo characters since they have to dps, tank and everything else for themselves but they only have one character worth of opportunity.

Group play should have separate leagues cause a few parties can shape entire economies, especially early on when they can just cheese all the uba uba content for exclusive drops that ggg put behind that content, which, arguably, was one of the worst shit they ever did to the game.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jul 14, 2024, 3:14:14 PM
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Bosscannon wrote:


Group play should have separate leagues cause a few parties can shape entire economies, especially early on when they can just cheese all the uba uba content for exclusive drops that ggg put behind that content, which, arguably, was one of the worst shit they ever did to the game.


You do realize that this wouldn't change anything good about the economy and just make it even worse with the big split of two communities.
Most players would still play the "party" league in order to just hang around with some friends and do some normal things together while the very tiny minority without friends sits in their no party league with entirely close to dead trading like we already have in ruthless or HC.

In the end it's just a stupid mindset of players getting entitled for nothing. They just look at the results of what some of the dedicated and organized party players can do without accounting all the hard work they put into it.
A little bit less fomo would also fix the problem cause even you as a solo player could farm crazy amounts of currency on the fresh league start in various ways if you care hard enough lol.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 14, 2024, 4:19:17 PM
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Pashid wrote:
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Bosscannon wrote:


Group play should have separate leagues cause a few parties can shape entire economies, especially early on when they can just cheese all the uba uba content for exclusive drops that ggg put behind that content, which, arguably, was one of the worst shit they ever did to the game.


You do realize that this wouldn't change anything good about the economy and just make it even worse with the big split of two communities.
Most players would still play the "party" league in order to just hang around with some friends and do some normal things together while the very tiny minority without friends sits in their no party league with entirely close to dead trading like we already have in ruthless or HC.

In the end it's just a stupid mindset of players getting entitled for nothing. They just look at the results of what some of the dedicated and organized party players can do without accounting all the hard work they put into it.
A little bit less fomo would also fix the problem cause even you as a solo player could farm crazy amounts of currency on the fresh league start in various ways if you care hard enough lol.


The funny thing is after they split what they made they don't really make more than a solo player who know how to play and sometime even make less.

But some people are too busy whinning about other people having a lot of loot on the screen.
Why am I still here
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Bosscannon wrote:
If you check out how group play characters complement each other and run characters built around tech that completely breaks and trivializes the game you will understand that EVERY aspect of organized group play is busted, not the MF part specifically.

They can do this cause only one characters needs to pump out damage so there can be 5 others that focus on cheesing other aspects. This is fundamentally out of reach of solo characters since they have to dps, tank and everything else for themselves but they only have one character worth of opportunity.

Group play should have separate leagues cause a few parties can shape entire economies, especially early on when they can just cheese all the uba uba content for exclusive drops that ggg put behind that content, which, arguably, was one of the worst shit they ever did to the game.





no need for a separate league just nerf group drops.

group will exist for those wanting to quickly lvl up or trivialize content while solo playing will be better for farming currency and rewards.


self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jul 14, 2024, 5:28:12 PM
The race is so important. Pretty much winner takes all. Groups that can play 18+ hours a day in the first week of a league will dominate the economy.

Group bonuses don't require skill, they just require a full party.

Once groups have enough wealth to make mirror tier items and/or make mirrors they are set. Last Epoch deals with this by having items being able to be copied only once and their mirrors can only be used once.

The race has outsized importance in POE, especially compared to its competitors. D4 is mainly SSF with smart loot. No mirrors. In Torchlight Infinite, not everything is tradable. Also no mirrors. Trading is TAXED. Last Epoch has trading and SSF guilds with tiers. A gimped mirror.

Since the race is so important in POE, the friction is ever present in the early to mid games. It's also the reason why POE has worse quality of life than its competitors.
8 mod maps are the new alch and go.
Honestly the group find is less of a problem than hideout warriors just rolling maps, ghost running them, and then traders selling everything.

Like some groups essentially automate the worst parts of poe for solo/small groups by having like 5 players do everything that makes a normal player stop mapping.

Poe2 will have asynchronous trading probably, and gold will change some things, but I don't see ever adopting a trading house ( despite desperately needing one in my opinion. )

I hate the league start race and don't participate in it.
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Warvald wrote:

The funny thing is after they split what they made they don't really make more than a solo player who know how to play and sometime even make less.

But some people are too busy whinning about other people having a lot of loot on the screen.


So true
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid wrote:
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Warvald wrote:

The funny thing is after they split what they made they don't really make more than a solo player who know how to play and sometime even make less.

But some people are too busy whinning about other people having a lot of loot on the screen.


So true


True? Source?
8 mod maps are the new alch and go.
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zakalwe55 wrote:


True? Source?


Own gameplay experience across multiple leagues with and without party play.

It's actually a whole lot easier to make bank as a solo player with 100% profit going into your bank instead of having it split across a entire party and even one or two slaves who spent their time selling all the cookie cutter items for you all day long.

Most people have just a ridiculous level of fomo anytime they are some video clip of a dedicated party with a extreme loot explosion. Sad part they don't consider how many maps those groups run to actually get a explosion like this and how much they actually spent on their gear and mapping setups to achieve such numbers.
Most maps if unlucky net just as much as you pay for the juice or barely give you any profit at all if you compare it to the amount of time you spend to set up all the maps.

You can even run mf as a solo player and make more profit as the party players as soon as you get the lucky hit in the currency explosion or drop any of the profitable items.


The only really big problem with party party play is that some dedicated groups do use sell bots to have a higher profit across the party, but that's not a problem caused by the extra small party boost.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 14, 2024, 11:37:25 PM

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