---

"
"
lagwin1980 wrote:
pretty sure that GGG have said more than once that given how game changes are noted down before handing over to be made patch notes leave a lot of room for stuff to be missed.


That's not how commits work, and that's definitely not how changes get documented. This isn't 90s/early 2000s coding. We have tools for that.


Speaking for every company I see? As long as developers exist who do not respect the sdlc process in their company, undocumented changes are very easy to slip through.
More nerfs like this please GGG I actually do more damage because of this.
Mash the clean
"massive nerf" more like a small change with little to no impact with all the freshly introduced player power across the whole board lol.
But obviously like every time players are lost and confused anytime they take some power somewhere away and add it at a different place hoho

Salty tears are always the best content :^)
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Jul 29, 2024, 1:36:48 AM
Its pretty clear tinctures are designed to be offensive potions so it makes sense they've moved the mods over.

That isn't to say they shouldn't have documented it because they should, I bet plenty of players have tried to roll attack speed on their flasks then had to go look up that its been removed but i'm confident that is a mistake on GGGs part not malicious intent come on guys.

Calling it a massive nerf is just extreme hyperbole though
"
Pashid wrote:
"massive nerf" more like a small change with little to no impact with all the freshly introduced player power across the whole board lol.
But obviously like every time players are lost and confused anytime they take some power somewhere away and add it at a different place hoho

Salty tears are always the best content :^)


I think I see whats happening with these posts though.


These same voices were crying pre-patch that none of the changes were going to be buffs.

Turns out they are.


So now the only way for their original statements to be true is to get GGG to nerf melee back to what it was.
Mash the clean
New stupid retaliation skills are all garbage slam skills now. Saw the changes, made it to maps then quickly noped out of league and if this garbage continues out of game as well. Take everything away from melee (like usual) and give more to ranged.... yup sounds about right
"
Judicas wrote:
New stupid retaliation skills are all garbage slam skills now. Saw the changes, made it to maps then quickly noped out of league and if this garbage continues out of game as well. Take everything away from melee (like usual) and give more to ranged.... yup sounds about right


Planned several PoB's because I was at least on paper convinced that melee will be better this league (played dual strike last league and was good already).

Literally hours before league start I changed my mind and went holy relic. Best choice I've ever made in this game. There is no reality any bleed will come close to that dps combined with absolute comfort the build offers.
Last edited by H3rB1985 on Jul 31, 2024, 1:55:21 AM
Its bad, they took away the fun of the skills and made them just a bad slam, really sad. You cant make your main skills retaliation, its an afterthought skill now that competes with everything else.
"
Judicas wrote:
New stupid retaliation skills are all garbage slam skills now. Saw the changes, made it to maps then quickly noped out of league and if this garbage continues out of game as well. Take everything away from melee (like usual) and give more to ranged.... yup sounds about right



The worst about it is they buff melee but for 2h melee weapons they keep adding reduced or less attack speed. As if 2h melee weapons weren't already slow enough.

Last edited by Silverpelt on Aug 1, 2024, 12:20:04 PM

Report Forum Post

Report Account:

Report Type

Additional Info