PoE2: One death in map and its bricked.

I'm in maps and I love it. The days of shutting your brain off and just grinding away while watching an entire series of Taskmaster on my second screen are gone, and good riddance; I feel actively engaged at all times in this endgame.

I honestly don't think I'm ever playing PoE1 again.
The "pressure" that the design decisions are driving the game towards certainly aren't necessarily to my liking:

1. You need to perma-CC the boss.

2. If your "perma-CC" isn't actually permanent you need to nuke the boss fast before they can do something dangerous.

3. You need to do screenwide kills [or CCs] to keep mobs from killing you


While there are some rewards for being tanky the focus of the game, given how punishing failure is combined with high map tier bosses being quite lethal, sure seems to effectively be "kill everything before they can kill you" which while it can be fun doesn't strike me as the depth that I assume (?) the Devs were going for.






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I'm in maps and I love it. The days of shutting your brain off and just grinding away while watching an entire series of Taskmaster on my second screen are gone, and good riddance; I feel actively engaged at all times in this endgame.

I honestly don't think I'm ever playing PoE1 again.


I will agree PoE 1 with a solid build can be boring, however this game with a near perfect build is demoralising.
They have an infinite amount of work to do imo, starting with giving us the 6 portal mechanic we are used to.
Followed by balancing characters to be able to reach endgame without 1000+ deaths (no exaggeration I did on my merc before giving up on him in act 4, and I have 6+ years of PoE1 experience).
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Here is a take:

I don't mind XP loss or one and done portal playstyle by itself and are not IMO the main problems. Giving the sense of potential loss and risk is all well and good. However not in a game that PoE 2 currently is. It feels like the game is still ballanced arround 6 portals playstyle.

- Monsters are too damaging. Both bosses and normal monsters for this to work. That is mostly due to how limited defences currently are. I am playing a good build. ES based. And even at t6 and t7 maps it feels bad, with 4k ES. I don't think removing life on passive tree was a good choice.

- There are too many "cheap" and "unfair" deaths. With 6 portals that's not so bad. But with one - I feel there shouldn't be any. I'm talking on death effects, poorly visible ground effects and one-shot boss attacks etc. Those shouldn't exist in one-life gameplay.

- Too few waystones drop IMO. I think losing a waystone with good affixes is punishement enough. But I don't know what the purpuse is to limit the ability of players to play more maps. If I run out of t11 and t12 maps, I feel like quiting the game. Because there's no more maps to do. How can I continue to play if there's no maps to do?

- I think a good solution would also be to introduce a new item into the game. Like "portal stabilazer" or something. Which you could put into your map besides waystones - 3 in total. And each of them would give you one more attempt at the map. But each one you put in would reduce the quantity and rarity of drops. Because I still feel it should be rewarding more if you can do the map in one attempt. So this would give risk vs reward incentive.
I haven't reached maps yet, but it doesn't seem very new player friendly. Maybe it's not intended to be?

I would prefer to have a less punishing option, but with less rewards. At least there would be a choice then.
Even 6portals was not enough, now its 1. CMOn
I am a new player and I was somehow promised that PoE2 will be friendly for people like me (I consider myself a casual++, I am someone who plays everyday, grind, learn and document myself about games mechanics and strategies").

I reached TIER 3 maps, finally maxed out my res and decided to try my first boss.
I died to a small mistake (the Hyenas who throws small spears from the hill, i completely forgot about them).

The fact that i could not try again, because I believe I did very well in my first and only attempt, made me quit POE2.

I will only comeback if i see that next patch really listen to the community and made it more casual friendly as it was intended for and much more forgiving.

I spend time on this game and I would like to see my time respected.
^
Yep exactly, PoE 2 was advertised as more new-player and casual friendly. Turns out that was a total lie. The game indeed doesn't respect your time at all. This "lose map on death" is just forcing a hardcore playstyle onto softcore players and casuals, and that's utterly disgusting game design. Let people play the game how they want and have fun with it, or they will simply quit.
I like 1 portal, I would be okay if they gave you a second chance to enter portals, but no more than 2. It would make dieing feel like it doesn't matter just like on POE1 you just slam yourself into map after map
Feels frustrating, but it is what it is. Gotta work on my defenses and dodge timings.

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