PoE2: One death in map and its bricked.
As a new player, my experience so far:
First of all, I think the game has a phenomenal foundation. I really like the challenging bosses in the game. Also, the challanging start of your journey and the feeling of your character getting stronger while progressing and overcoming the challenges the game throws in your way was really awesome. But that being said, I think the one-death mechanic on maps feels just frustrating and annoying. Why do I think so? Because it’s so punishing, I feel forced into meta builds instead of going on with my own build and experimenting with it to improve it. The most fun I’ve had so far was with the boss fights, but in maps, you are locked out with one death. This leads me toward builds that can kill them fast and basically ignore their mechanics. This, of course, should still be possible, but not easy to achieve, if you’ve got the gear and the build to do that. Trivializing the game at some point, at least for me, is a big part of an ARPG. Another point is that you have to pay full attention all the time. Not saying that paying attention is a bad thing, but getting locked out for one failed dodge roll without the opportunity to try again feels quite annoying. I think you should have at least a few tries to finish a map. During the campaign, especially in the beginning, I failed a lot at bosses and trash mobs. But there, you could just try again and overcome the challenge, and that kept me really engaged with the game. In maps, I can’t do that, and for me, that kills a lot of the fun. On the other hand, I think finishing a map in only one try gives the player a bigger challenge that should give them better rewards in comparison to maps with more deaths allowed. Maybe it’s not a bad idea to add this mechanic as an affix for your waystones and allow at least some deaths per map. Last edited by sepukku2#4427 on Dec 18, 2024, 7:55:48 AM
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This is my least favourite aspect of POE2. It makes mapping so frustrating.
Yes I have chosen to play an ES based sorc that feels squishy AF, and I'm only lvl 70 but I still die regularly on t1 maps to things I don't even see. Only tried 1 boss in a map and died. Couldn't try again. What's the idea behind this? Instead of playing for a few hours of an evening, I'm managing maybe 30 mins, getting pissed off with it and playing something else. I thought games were supposed to be FUN There also seems to be a deafening silence from GGG on this and many other issues being raised. Doesn't feel like the team care as much as in the early days of POE IGN - LeNavetBete Last edited by foetal#4832 on Dec 19, 2024, 4:07:06 PM
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1 Portal and if a Teammate dies, you cannot even revive him!
This combined with that awful Honor Mechanic, that locks you out of Ascension Points unless you are a Tryhard, leaves a bitter Taste forcing me to rather spam the Forum instead of playing. What the Heck is this supposed to be? Casuals have eaten my Hobby
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One of the top 3 worst things about PoE2 is the one portal nonsense. I wanna chill and game, not be worried and stress about losing my map.
The amount of ludicrous damage and imbalance in this game makes it 5*10^77 times more annoying than it would otherwise be. If there wasn't such an insane amount of spike damage and 0 access to defenses outside of mana/es stacking MoM builds it wouldn't be as big of an issue. There are several factors that compound on one another that make it infinitely worse. ~ Seph
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" I couldn't agree more. There is a challenge and there is killing all the fun out of the game by making it so frustrating that you want to smash your head against the keyboard - bricking a map after one death is the latter. |
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Horrible Funkiller.
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Yes, they have definitely written exactly what I am going to write now, but I still want to say these things.
I want to play this game for fun. Why will I continue to play with a friend? someone will tell right away that you can play alone, just be careful. No, I don't get any pleasure from the game by paying too much attention anyway. Bring any difficulty you want but I need to experiment to find out Why do you give me such a heavy penalty when I make a mistake in multi-mode maps? I would like to ask, who can or can say "oh, I should loot immediately" when dealing with too many mobs around? I'm wondering why I'm frustrated with the game, is it because my loot is missing, or is it because some stupid mob or boss, whatever, comes and takes 1 shot at you and takes my little loot? Will I get nothing in return for the hours I spend? Yes, I get angry at all of them and you expect me to give feedback, why should I give feedback when I don't even want to try again because of that stress and anger? Yes, I know that this is an early access and the full version will be released with some changes made in line with the feedback received from people, but you are making such a difficult choice (expertise in games is learned through many attempts) what kind of feedback can this give you? Yes, I understand that ggg appeals to a certain audience, but why didn't you give them a special invitation or the opportunity to get the most detailed information you wanted? Finally, I would like to add that I am not complaining about a single penny of support I provide to you here. I want to continue supporting you as much as I can. I've been waiting for this game for a long time, but the feeling this system gives me is literally "a big disappointment". By the way, I would also like to say this to the players above or who will write here who say "be more careful, you will pass" and say this sarcastically. If you are this good, don't show off with your knowledge because not everyone has skills and reflexes like yours and that doesn't make you better than us. We all have the same goal get enjoy from this game... |
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Give back 6 portals, and reduce xp penalty by 50%.
If the doors of perception were cleansed, everything would appear to man as it is, infinite.
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+ 9000000.
xp loss is whatever. thats a poe 1 thing. give us the normal amount of portals. one death, and poof goes your loot, continues to be fun killing rage fuel |
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