PoE2: One death in map and its bricked.

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It doesn't take days or hours to find aul... It does if you dont delve at all/ have shallow depth sure.

I routinely delve down into the mid 300s each league, so I suppose if you think that's "shallow", okay. Aul is not at all common there, and farther down in the 400s and beyond things start to get excessively lethal for my tastes, though I have spent many hours delving in the low-to-mid 400s and still only recall ever seeing him once down there. Beyond that perhaps he starts showing up much more frequently, or perhaps your pace of play is just radically different from mine. Mostly I see vaal and abyss bosses at the depths I delve, the primeval city biomes at those depths almost never spawn with a boss node.

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But thats intentional. You dont see them often above 220-230 depth.

I've seen maybe two Auls in the 200s range since delve league, while in the 300s I see maybe one or two Auls per league. That's with me delving as much as I can in almost every league since it came out because it's one of my favorite side mechanics.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
This subject has me very interested because I do like challenge and want something tuff but is the tough part collecting tons of items to open a door and get one shot without learning anything from the boss mechanics? If so thats gonna be bad design. Im bringing over a bunch of friends from FF14 were used to raiding 3 nights a week 3 hours each night and were used to learning very hard bosses dying for weeks to learn mechanics. Where fun will die here is if you only get one try to learn anything. Im staying loose and keeping a open mind in Early Access but as someone who is very accustomed to death to overcome this seems excessive.
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It doesn't take days or hours to find aul... It does if you dont delve at all/ have shallow depth sure.

I routinely delve down into the mid 300s each league, so I suppose if you think that's "shallow", okay. Aul is not at all common there, and farther down in the 400s and beyond things start to get excessively lethal for my tastes, though I have spent many hours delving in the low-to-mid 400s and still only recall ever seeing him once down there. Beyond that perhaps he starts showing up much more frequently, or perhaps your pace of play is just radically different from mine. Mostly I see vaal and abyss bosses at the depths I delve, the primeval city biomes at those depths almost never spawn with a boss node.

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But thats intentional. You dont see them often above 220-230 depth.

I've seen maybe two Auls in the 200s range since delve league, while in the 300s I see maybe one or two Auls per league. That's with me delving as much as I can in almost every league since it came out because it's one of my favorite side mechanics.


Well I dont know what to tell ya then at 400 you see bosses quite often, you and I both have the challenge for it.

Sounds like maybe you struggle a bit with delve as you say at 400 you start to get hurt this is really a sign that you dont have a great build. 400 is ... its pretty childs play still.

Anyways,

I am unsure why you think it will take, in your own words, days or hours, to find a boss that you wipe to during mapping for POE2. Games not out yet and thats a bit overboard.

Surely you cant be this pessimistic to believe such insane levels of RNG? When have the developers ever made that type of an issue? Even the black star/seer this league happens 30-50 maps and it is WAYYYyyyy less common than Aul showing up at depth 400.
Mash the clean
Amount of maps / delve digging that you mentioned is a philosophy of GGG - 30 attempts for Eater of the World / Searing Exarch (OG players remember 4x12 maps for Sirus, that was a terrible idea...) might sound fun as you run many maps and blasting with joy

BUT

Assuming that you are "okay" player (you reached possibility of fighting Elditch bosses, you are no longer average POE player) using own build/ or even inspiration from the forum/YouTube, spend some time in POB or just trying own ideas/build - you are not a zoom zooom build that clear maps in 60 seconds. 5-6 minutes + hideout time + responding to partner + setting up kettle for tea, round it up to 10 minutes per map.

300 minutes = 6 hours of maping. Everyday you commute to work, spend 8 hours there, drive back home, prep some meal and spend time for other things than POE - and late evening you have two hours (still a lota of time for gaming one title!) and it takes you three days to reach new boss. in POE 1 - you have 6 attempts to try to tackle it down. In POE2 - with current idea for EA - you would have only one.
To make 6 attempts to beat the boss in the same amount of real time they should be spawning much more often, like one in 7 maps.
But they already mentioned pinnacle boss citadel is rare and on top of that it requires to do several sub-bosses and you cannot fail at any of them.

Let us try out new system, but I am afraid that it might cause frustration for both new and experienced players - perhaps making it 6 attempts per map but still reset boss HP is a possibly to discuss among Dev team?
ING: Leesaurk
i do not think that there is a 'better' way to make sure all people play are handful of meta builds/templates

sure, for new game it will take a while to find out the meta, but give it a month and all that build diversity and options is worth nothing because you just cannot fail and why risk it

look at how Necro Settlers turned out - not only the player count is pretty terrible, the build diversity is in the gutters

most likely one-death maps wont be a problem, just run another. but bosses and other 'special' content might be.

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Everyday you commute to work, spend 8 hours there, drive back home, prep some meal and spend time for other things than POE - and late evening you have two hours (still a lota of time for gaming one title!)


i do not believe GGG designs this game for this type of players. their ideal player is someone with 8+ hours to spare. people who you describe wont get hooked strongly enough to put up with this type of BS. esp not people with kids - games without pause option are NOT for parents of young kids.

so it is all about streamers, pupils and people who willingly or not are unemployed

this is huge demographic, most likely larger than what you have described - remember that ARPG is a NICHE genre in gaming. so the potential is already small - and POE2 will directly compete with POE, an already polished product.

the math is unfavourable and im pretty sure GGG knows that - so they will make it a little less stingy. unless they want to create a game for all the hardcores out there, all 1100 of them
Last edited by sidtherat#1310 on Nov 24, 2024, 2:14:05 AM
The whole “game is not for people with responsibility” is just so bs. Necro settlers I have had 3 days off since the start of it and doing fine. My first day on it was over a week into it.

It all comes down to efficiency and what you have knowledge wise for getting things done quickly.

For extreme cases like how some people try to frame their responsibilities….
If you have 15 different things you have to do in a given day, everyday, with 0 days off, then you have to tailor your expectations to those realities. Games not for everyone, as it should be; that’s what D4s problem is, it’s an “everyone game”.

Standard play would be the option for these people, however limited they are, in POE. But the game is not “designed only for steamers”

Necro settlers is also not something we should look at for “build diversity” or player count, for obvious reasons.
Mash the clean
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so how do we learn and progress our playing skills (especially for tactical bosses)?


Use ShadowPlay or OBS Replay Buffer.


Guessing those are PC addons, no clue if they are ‘approved’. The issue is some people want to just play and for sure console players (for clarity I am one) can’t use these sorts of addons.
I have no issue with boss resets, bricked maps, hardcore being a mode etc etc
What I have issue with is this topics change making software a compulsory ‘pseudo-hardcore’, wouldn’t even mind if this topics change existed in a new mode as a choice like hardcore and ssf.
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This subject has me very interested because I do like challenge and want something tuff but is the tough part collecting tons of items to open a door and get one shot without learning anything from the boss mechanics? If so thats gonna be bad design. Im bringing over a bunch of friends from FF14 were used to raiding 3 nights a week 3 hours each night and were used to learning very hard bosses dying for weeks to learn mechanics. Where fun will die here is if you only get one try to learn anything. Im staying loose and keeping an open mind in Early Access but as someone who is very accustomed to death to overcome this seems excessive.


A challenge is fine and my last reply I say so, add this challenge as an option like hardcore or ssf and I’d never have started the thread. My issue is it’s not a choice it’s forced ‘pseudo-hardcore’ in softcore
Yeah, they have to bring in some mechanic to unlock it. My OCD will fuck out if there is bricked maps on my Atlas
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
Guys with the delve ‘discussion’, I get the reason for the initial comparison as the atlas will have delve like (not delve) elements and I’m fine with that. But the continued discussion’ of delve itself is a distraction from the topic.
Not asking you to stop, just tune it down and less ‘wall’ of text’ if you don’t mind please.
This topic is important to me, hope others, and want GGG to take notice of the topic.
But it’s also a free world :)
Last edited by Timbo Zero#8289 on Nov 24, 2024, 7:05:26 AM

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