PoE2: One death in map and its bricked.

https://youtu.be/QPrCIqsNtK0?t=19436

If you brick atlas at the start, you can restart the atlas from scratch.


https://youtu.be/QPrCIqsNtK0?t=20142

If you reset the atlas, you reset the atlas seed.
A fact is a statement that can be supported to be true or false by data or evidence. In contrast, an opinion is a personal expression of a person’s feelings or thoughts that may or may not be based in data.
Last edited by drklrd#6377 on Nov 24, 2024, 8:13:31 PM
"
drklrd#6377 wrote:
https://youtu.be/QPrCIqsNtK0?t=19436

If you brick atlas at the start, you can restart the atlas from scratch.


https://youtu.be/QPrCIqsNtK0?t=20142

If you reset the atlas, you reset the atlas seed.


At least that’s a solution to the atlas brick solution, thanks for the links on that worry.
Still leaves the god awful decision to pseudo hardcore our softcore with ‘one and done’ portal policy :(

We also just became the second most viewed post GGG Live PoE 2 thread, keep it coming all, we need this to get attention. Just a +1 if you agree will do :)
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Nov 25, 2024, 12:50:46 AM
"
AintCare#6513 wrote:
"
700 views and 29 replies.
If you agree or disagree feel free to take the 20seconds to post +1 or why you disagree
Just bare in mind my only objection is to this in softcore without option (like hardcore or ssf), fine for it to be a chosen game mode.


i'm against the infinite leave/one death policy. we already saw people returning for refills to town which is an outdated mechanic, one death is just HC playstyle being forced. there was absolutely nothing wrong with 6 portals, if they wanted to make it harder just apply Ruthless boss reset

Edit: The one death mechanic is punishing learning the boss mechanics. We learn by failure and repetition, which is why the Ruthless mode made me actually learn all boss mechanics. The current one death solution might be fun for the devs which already know the mechanic and are being tested on this. Removing the repetition for people that don't know the mechanic nor do they have muscle memory of it will be very very unpleasant. Lets hope this will get corrected.

If Ruthless boss reset mechanic doesn't go well with lore/immersion- make the boss eat the corpse of the player, hence healing.


I don’t play HC or Ruthless, interesting that this effective one portal policy comes from ruthless. IMHO it should stay there or be an optional choice like SSF is.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
The ‘one and done’ death policy will mostly affect solo players, and at least in POE1 there are a hell of a lot of those.
In group play the ‘multiplier’ is far more drastic than in POE1 and whilst the ‘dual boxing’ you mentioned could work but its pseudo-exploitative (afaik not against TOS but could be wrong, but not exactly fair paying either). Either way it’s not going to work as well (as easily) as in POE1.
Afaik (but confident) they said only the person that dies matters, if solo your map is bricked (hence my issue with it) in a group you can be revived. I am unsure if the owner dying bricks and boots the rest of the group in group play.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Incredibly stupid idea.

And I'm almost certain it will end up being changed back to normal, just like the flask refill in town madness.
"
AintCare#6513 wrote:
"


I don’t play HC or Ruthless, interesting that this effective one portal policy comes from ruthless. IMHO it should stay there or be an optional choice like SSF is.


it doesn't com from Ruthless. To clarify, in Ruthless campaign the boss resets after you die, making sure you beat it without zerking. my point was to keep 6 portals but apply the reset/healing of bosses instead of 1 death.


Sorry I wasn’t very clear in my reply, it is the boss reset I meant, just got confused (old man syndrome) when typing it.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Nov 25, 2024, 3:04:30 AM
"
Incredibly stupid idea.

And I'm almost certain it will end up being changed back to normal, just like the flask refill in town madness.


I think we have no chance at all of it changing before Dec 6th, but I pray that after that this topic will get lots more traction and it will be changed back to proper 6 portals solo
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Was explained in yesterdays interview with Jonathan on Darth Micros stream.

If you fail you can reset the whole atlas at any time and it resets automatically as well when chain failing.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
I am a more carefuly player. I am old and never had best reactions.
For me dying in PoE is always the greatest fault which could happen.

Only in campaign I sometimes take high risc to spare time or very rarely kill an act boss by "dying".


When I look at my deaths:

About

25% bad performance = PoE doesn't react in time = no chance for me

25% mob mods and rolls combine to a "unpredictable singular" damage peak
when I come back mob(s) don't do any notable damage
I would call this deaths "one shots" even if it were a few hits

50% I make a mistake:
too many mobs, wrong positioning, too much risc, mob too strong


That means for me: 1/2 of my deaths aren't my faults, they happen by design!

If that would brick a map even after only 1 death - very bad idea.
It would be create a similar bad feeling as when I loose hours of xp because of high level death penalty.

I like the idea boss gets life back when you die - if 100% or some lower % is best - I don't know.

PoE has more "random" deaths than any other ARPG I know.

Last edited by Jerexil#5282 on Nov 25, 2024, 8:51:00 AM
That one death map idea sounds quite bad to me, coming from PoE 1 it raises a lot of concerns. Softcore deaths should not feel that bad in my opinion, there are others game mode to make deaths that impactful.

While I do agree that there is an issue with bossing in maps in PoE1, they already showed us that PoE2 bosses in acts will reset if you die. I don't get why it can't just be like that in maps, with 6 portals. It does not allow you to just go into the encounter and expect that DPS and a few deaths gets you trough it, while allowing for mistakes and pattern learing in a not too frustrating way. With death xp penalty still there, that sounds balanced to me.

Last point, coming from PoE1, we all know that some wierd things can happen while mapping, one shot on random rare with decent SC characters are a thing. With maps bricking if that happens, I think it adds too much frustration and friction to the endgame.

Of course, maybe all thoses concerns will vanish once in game, without testing it's hard to just say "it's bad". I just hope that they might go a step backwards on that idea if beta feedback on that isn't good.

Report Forum Post

Report Account:

Report Type

Additional Info