Cold Chronomancer Megathread. Fully updated.
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" This is the rough expectation for what I'm planning for skill tree. (note, this is largely theory atm. I went CD line first... ) https://imgur.com/FbDYEbx 1. If you go Mind of over, instead of the split version, you probably won't need much or any life. Pliable flesh is 3%+3%+6% damage recouped as LIFE. however, the second aspect is 25% increased speed of Recoup effects. notice, that second effect does not specify Life recoup. it should apply to mana and ES recoup as well. This is poe 1 recoup. note, its innately nerfed to 8s in poe2. https://www.poewiki.net/wiki/Recoup so, we are getting pliable flesh more for that 25% increased speed of Recoup, then the life recoup on it, itself. What does THAT do? well.. unclear atm. have not personally tested. it COULD reduce the 4s recoup, down to 3s. but thats not how it worked in poe1. What it actually did, was modify the Recovery Rate. meaning, lets say you took 1000 damage. and were recouping 30%, for 300 damage over 4seconds. well that would then be 75hp/second. 25% increased recovery RATE, then would x1.25= 93.75 hp/second. and then 93.74hp/s for 4s actually ends up giving you 375hp. That is what I expect pliable flesh to do. notice, this is ALSO what Arcane blossom should do. which is 15% increased Mana Recovery rate, not 15% mana regen. It should be 15% more mana regen, more mana recoup as well. The build I am suggesting splits damage to life, and Mana. The first line of defense is 34% of damage is taken from mana. so, if I take 1000 damage, 340 comes out of mana first, and 660 hit my hp. so this is effectively 34% damage reduction, as long as I have mana. note, these nodes don't say "from hits". so.. should work on damage over time? ES itself is a similar shield. but ES doesnt constantly regen. Mana does. then we have our recoup effects. 25% of damage is recouped as mana. 46% of damage is recouped as life. our 1000 damage hit. I don't actually know how this is calculated. Independent, or as a value of 100%? Do I regen 250 mana, AND 460hp? or is it 166mana, and 306hp? ((x/3)2)=y an interesting thing here is, damage that hits energy shield, or is diverted to mana, should still recoup life, even if blocked and life is never hit. MoM version. 100% of damage goes to Mana first. this is more direct protection. however, all the life recoup is mostly wasted. although, still has some value if damage gets through MoM. also, other changes to the tree, as the other % of damage taken from mana nodes are no longer useful. in that case, we want more max mana, mana regen, and/or max ES nodes. as those nodes will increase our ES, before its converted to mana via Eldritch battery. MoM cuts your mana RECOVERY in half though. ooph. so thats reducing regen and recoup mana. Adverse growth. notice this is 20% reduced life regeneration. Regen, not recovery. and reduced, not LESS. so, should not effect life recoup, and it would be subtracted, not multiplicative. 2. important mods. honestly way too early to tell.. ES on gear, mana, mana regen of course. life. but +cold spells. inc cold damage.. cold pen? +spirit? capping resists of course. if there are Recoup, or Recovery based nodes, probably solid. no one has a database on what mods exist in poe2 yet, afaik. Last edited by Casia#1093 on Dec 10, 2024, 11:35:24 AM
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" Thank you for the answer, complex mathematical formulas that are not immediately understood. It is necessary to "digest" this information a little. In any case, I will continue to follow this topic. |
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Just a summary:
Cast on Freeze + Comet + Impetus Comet needs around 154 energy Impetus gives like 40% inc energy Level of CoF gives around 20% inc energy. Each freeze gives 100 Energy increased by impetus and level of CoF, around 160. So you end up with casting comet on EVERY freeze. Makes white mobs trivial. Then you spam cascade frostwalls on bosses and rares to make them trivial too. Pump your sockets into CoF. Add the 10% more cast time gem and spell echo. Regarding weapon swaps, I think we would want a weapon/tree for freezing and one for dps. The dps tree wouldnt take icicle for example, the freezing tree would try to get as much cast speed as possible for quicker frostbolts. Last edited by romanuks#4164 on Dec 10, 2024, 12:31:21 PM
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Need some advice
now is playing CoF - comet and mix with cold snap , frost bomb , frost wall , self-cast comet and it fun too much enjoy freeze everything and nuke it !! for class passive i have no idea what gonna choose so i go with temporal rift because i love purple thing that left when walk and for some survival button but idk what gonna link it on temporal rift any suggest ? i put second wind on it and gonna try to make it to CI idk it possible or not but i love CI if any advice or theory have please let me know !! |
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" How is this approach going - still having success? I've enjoyed it and nearly finished acts but not sure how to scale Last edited by RubinKazan#7416 on Dec 10, 2024, 5:19:21 PM
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" Is this correct? 10 max mana per .12 Base cast time. comet has a 1s base, +1s total cast time. hrm.. this does say TOTAL cast time, not base.. the skill gem in GAME says base. https://poe2db.tw/us/Cast_on_Freeze#CastonFreezeSkillGemCastOnFreeze hrm, testing. 71% does appear some times. that could only be if its not being cast every time I freeze.. so yeah, it must be Total, not Base. |
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" It says how much max energy it has in the stats panel for the skill. The "base" is either wrong, or they mean the cast time from the GEM ITSELF. So like, cast speed doesn't affect it. You should REALLY try it. It is absolutely insane, and also very fun. The correct amount of energy per freeze is detrimental. It doubles your dps, as long as you have mana. Similar to CoC attack speed breakpoints I guess. Last edited by romanuks#4164 on Dec 10, 2024, 1:40:49 PM
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" What gems are you putting on freezing shrds? And the staf i see in town does not have sockets | |
Great build. I couldn't do anything with my lightning build. Spamming spark and the aoe lightning skill just wasn't doing it... I'm fighting things that I would probably get absolutely trash canned for at the moment.
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