Cold Chronomancer Megathread. Fully updated.

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monik390#5560 wrote:
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It would be great if they helped me at least in two points. Because I don't know the mechanics of recoup, I can't get myself a good equip yet.
Thank you!


Ah, this I can explain.
Life recoup is the mechanic of life recovery over time when you get hit. The default time in PoE 2 is 8 seconds.

Meaning, if you take hit for 1000 damage, and you recoup is 30%, you will recover 300 life over 8 seconds.

With the Rapid River ascendancy node, it becomes 4 seconds instead of 8. Double recovery time.

So, if you manage to get 100% recoup, you will recover 1000 damage over 4 seconds. It's huge.

Problems are:
1) Damage mitigation. It is super hard to get as Cold Chronomancer. We are too squishy. Life recoup works the best on high armour/resists and some block, or damage taken conversion (phys to ele) + max resists. We don't have options to anything here. Without damage mitigation, there is almost no point in recoup.

2) Investment in Recoup, mostly passive points. From the gear, you can get life recoup only on amulets and jewels. On other gear, top priority comes to life+regeneration, armour, resists. Gearwise good armour pieces would require a lot of stength. And, if we are talking about passives, currently, I'm not at the point of thinking about taking recoup nodes.

Ofc, I can change my mind later if someone will make it work so well so I won't be able to ignore it.





Thank you, I understood everything perfectly!
"
Hi, I play Chronomancer and read the messages in this post carefully.
I don't know much about mechanics, so I want to clarify a few questions.

1. if I am going to choose recoup (do I need to choose points in the mana skill tree and Life?)
That is, take both MOM and pliable flesh, as well as other large and small points to restore Life and Mana?

2. In this case, what important modifiers do I need to look for on armor and jewelry?

3. Can I see an approximate skill tree of up to 90 lvl, possibly a draft?



This is the rough expectation for what I'm planning for skill tree. (note, this is largely theory atm. I went CD line first... )
https://imgur.com/FbDYEbx

1. If you go Mind of over, instead of the split version, you probably won't need much or any life. Pliable flesh is 3%+3%+6% damage recouped as LIFE.
however, the second aspect is 25% increased speed of Recoup effects. notice, that second effect does not specify Life recoup. it should apply to mana and ES recoup as well.

This is poe 1 recoup. note, its innately nerfed to 8s in poe2.
https://www.poewiki.net/wiki/Recoup

so, we are getting pliable flesh more for that 25% increased speed of Recoup, then the life recoup on it, itself.
What does THAT do? well.. unclear atm. have not personally tested.
it COULD reduce the 4s recoup, down to 3s. but thats not how it worked in poe1. What it actually did, was modify the Recovery Rate. meaning, lets say you took 1000 damage. and were recouping 30%, for 300 damage over 4seconds. well that would then be 75hp/second. 25% increased recovery RATE, then would x1.25= 93.75 hp/second. and then 93.74hp/s for 4s actually ends up giving you 375hp.
That is what I expect pliable flesh to do.

notice, this is ALSO what Arcane blossom should do. which is 15% increased Mana Recovery rate, not 15% mana regen. It should be 15% more mana regen, more mana recoup as well.

The build I am suggesting splits damage to life, and Mana.
The first line of defense is 34% of damage is taken from mana. so, if I take 1000 damage, 340 comes out of mana first, and 660 hit my hp. so this is effectively 34% damage reduction, as long as I have mana.
note, these nodes don't say "from hits". so.. should work on damage over time?
ES itself is a similar shield. but ES doesnt constantly regen. Mana does.

then we have our recoup effects.
25% of damage is recouped as mana. 46% of damage is recouped as life.
our 1000 damage hit. I don't actually know how this is calculated. Independent, or as a value of 100%?
Do I regen 250 mana, AND 460hp? or is it 166mana, and 306hp? ((x/3)2)=y

an interesting thing here is, damage that hits energy shield, or is diverted to mana, should still recoup life, even if blocked and life is never hit.

MoM version. 100% of damage goes to Mana first. this is more direct protection. however, all the life recoup is mostly wasted. although, still has some value if damage gets through MoM.
also, other changes to the tree, as the other % of damage taken from mana nodes are no longer useful. in that case, we want more max mana, mana regen, and/or max ES nodes. as those nodes will increase our ES, before its converted to mana via Eldritch battery. MoM cuts your mana RECOVERY in half though. ooph. so thats reducing regen and recoup mana.

Adverse growth. notice this is 20% reduced life regeneration. Regen, not recovery. and reduced, not LESS. so, should not effect life recoup, and it would be subtracted, not multiplicative.

2. important mods. honestly way too early to tell.. ES on gear, mana, mana regen of course. life. but +cold spells. inc cold damage.. cold pen? +spirit? capping resists of course. if there are Recoup, or Recovery based nodes, probably solid.
no one has a database on what mods exist in poe2 yet, afaik.
Last edited by Casia#1093 on Dec 10, 2024, 11:35:24 AM
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Casia#1093 wrote:
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Hi, I play Chronomancer and read the messages in this post carefully.
I don't know much about mechanics, so I want to clarify a few questions.

1. if I am going to choose recoup (do I need to choose points in the mana skill tree and Life?)
That is, take both MOM and pliable flesh, as well as other large and small points to restore Life and Mana?

2. In this case, what important modifiers do I need to look for on armor and jewelry?

3. Can I see an approximate skill tree of up to 90 lvl, possibly a draft?



This is the rough expectation for what I'm planning for skill tree. (note, this is largely theory atm. I went CD line first... )
https://imgur.com/FbDYEbx

1. If you go Mind of over, instead of the split version, you probably won't need much or any life. Pliable flesh is 3%+3%+6% damage recouped as LIFE.
however, the second aspect is 25% increased speed of Recoup effects. notice, that second effect does not specify Life recoup. it should apply to mana and ES recoup as well.

This is poe 1 recoup. note, its innately nerfed to 8s in poe2.
https://www.poewiki.net/wiki/Recoup

so, we are getting pliable flesh more for that 25% increased speed of Recoup, then the life recoup on it, itself.
What does THAT do? well.. unclear atm. have not personally tested.
it COULD reduce the 4s recoup, down to 3s. but thats not how it worked in poe1. What it actually did, was modify the Recovery Rate. meaning, lets say you took 1000 damage. and were recouping 30%, for 300 damage over 4seconds. well that would then be 75hp/second. 25% increased recovery RATE, then would x1.25= 93.75 hp/second. and then 93.74hp/s for 4s actually ends up giving you 375hp.
That is what I expect pliable flesh to do.

notice, this is ALSO what Arcane blossom should do. which is 15% increased Mana Recovery rate, not 15% mana regen. It should be 15% more mana regen, more mana recoup as well.

The build I am suggesting splits damage to life, and Mana.
The first line of defense is 34% of damage is taken from mana. so, if I take 1000 damage, 340 comes out of mana first, and 660 hit my hp. so this is effectively 34% damage reduction, as long as I have mana.
note, these nodes don't say "from hits". so.. should work on damage over time?
ES itself is a similar shield. but ES doesnt constantly regen. Mana does.

then we have our recoup effects.
25% of damage is recouped as mana. 46% of damage is recouped as life.
our 1000 damage hit. I don't actually know how this is calculated. Independent, or as a value of 100%?
Do I regen 250 mana, AND 460hp? or is it 166mana, and 306hp? ((x/3)2)=y

an interesting thing here is, damage that hits energy shield, or is diverted to mana, should still recoup life, even if blocked and life is never hit.

MoM version. 100% of damage goes to Mana first. this is more direct protection. however, all the life recoup is mostly wasted. although, still has some value if damage gets through MoM.
also, other changes to the tree, as the other % of damage taken from mana nodes are no longer useful. in that case, we want more max mana, mana regen, and/or max ES nodes. as those nodes will increase our ES, before its converted to mana via Eldritch battery. MoM cuts your mana RECOVERY in half though. ooph. so thats reducing regen and recoup mana.

Adverse growth. notice this is 20% reduced life regeneration. Regen, not recovery. and reduced, not LESS. so, should not effect life recoup, and it would be subtracted, not multiplicative.

2. important mods. honestly way too early to tell.. ES on gear, mana, mana regen of course. life. but +cold spells. inc cold damage.. cold pen? +spirit? capping resists of course. if there are Recoup, or Recovery based nodes, probably solid.
no one has a database on what mods exist in poe2 yet, afaik.


Thank you for the answer, complex mathematical formulas that are not immediately understood. It is necessary to "digest" this information a little.

In any case, I will continue to follow this topic.
Just a summary:

Cast on Freeze + Comet + Impetus

Comet needs around 154 energy
Impetus gives like 40% inc energy
Level of CoF gives around 20% inc energy.

Each freeze gives 100 Energy increased by impetus and level of CoF, around 160.

So you end up with casting comet on EVERY freeze. Makes white mobs trivial.
Then you spam cascade frostwalls on bosses and rares to make them trivial too.

Pump your sockets into CoF. Add the 10% more cast time gem and spell echo.

Regarding weapon swaps, I think we would want a weapon/tree for freezing and one for dps. The dps tree wouldnt take icicle for example, the freezing tree would try to get as much cast speed as possible for quicker frostbolts.
Last edited by romanuks#4164 on Dec 10, 2024, 12:31:21 PM
Need some advice

now is playing CoF - comet and mix with cold snap , frost bomb , frost wall , self-cast comet

and it fun too much enjoy freeze everything and nuke it !!

for class passive i have no idea what gonna choose so i go with temporal rift because i love purple thing that left when walk and for some survival button

but idk what gonna link it on temporal rift any suggest ? i put second wind on it

and gonna try to make it to CI idk it possible or not but i love CI if any advice or theory have please let me know !!
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fantafff#1729 wrote:
guys lvl 62 here

im storming through everything.

gem setup:

frostbolt = glaciation + scattershot (+controlled destruction)
this is used for freezing fire balls and run run run

----

frost bomb = second wind + magnified effect (+spell echo)
this is used as dmg to rares and bosses also for inflicting exposure

----

hypothermia = persistence + heightened curse
curse for more dmg only for bossing

----

frost wall = spell cascade + icicle (+concentrated effect)
main dmg dealer for bossing
the way frost wall works. when u cast on boss or large monster the wall breaks and deal dmg with every ice crystal. this is massive dmg and freeze build up.

----

comet = inevitable critical + hourglass
just extra dmg for bossing when u have time

----

AND MAIN SKILL
CAST ON FREEZE = comet + impetus (+ considered casting)
if u take 1 node in the tree "meta skills gain 8% inc energy", FOR EVERY freeze u cast comet.

----
----====-----GAMEPLAY
run -> cast frostbolt -> everything dies.

for bosses
run -> cast frost bomb -> cast hypothermia -> cast frost wall (the boss should be frozen by now) -> rotate frost wall / comet / frost bomb when cd's are up.

MY TREE

https://imgur.com/a/UFtwWjF
https://imgur.com/zRLC3j7


the only downside is u are a little squishy but... everything dies 1st. u just need to watch out for yourself a little and u will be fine.

oh and this build is mana heavy AF. i needed to convert energy shield to mana to somehow sustain mana at least a little. ofc u need to almost spam mana potion anyway cause of the number of comets that are falling down lol :)



----ITEMS----
gearing in terms of importance

weapons
1. +skill lvl cold/all skill
2. spell dmg / cold damage
3. inc cast speed

armor
1. life and mana
2. resists
3. mana regen
4. life regen

its nice to have boots at least +15% movement speed
and fit some attributes in gear when needed


cheers


How is this approach going - still having success? I've enjoyed it and nearly finished acts but not sure how to scale
Last edited by RubinKazan#7416 on Dec 10, 2024, 5:19:21 PM
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romanuks#4164 wrote:
Just a summary:

Cast on Freeze + Comet + Impetus

Comet needs around 154 energy
Impetus gives like 40% inc energy
Level of CoF gives around 20% inc energy.

Each freeze gives 100 Energy increased by impetus and level of CoF, around 160.

So you end up with casting comet on EVERY freeze. Makes white mobs trivial.
Then you spam cascade frostwalls on bosses and rares to make them trivial too.

Pump your sockets into CoF. Add the 10% more cast time gem and spell echo.

Regarding weapon swaps, I think we would want a weapon/tree for freezing and one for dps. The dps tree wouldnt take icicle for example, the freezing tree would try to get as much cast speed as possible for quicker frostbolts.


Is this correct?
10 max mana per .12 Base cast time.
comet has a 1s base, +1s total cast time.

hrm.. this does say TOTAL cast time, not base.. the skill gem in GAME says base.
https://poe2db.tw/us/Cast_on_Freeze#CastonFreezeSkillGemCastOnFreeze

hrm, testing. 71% does appear some times. that could only be if its not being cast every time I freeze.. so yeah, it must be Total, not Base.
"
Casia#1093 wrote:
"
romanuks#4164 wrote:
Just a summary:

Cast on Freeze + Comet + Impetus

Comet needs around 154 energy
Impetus gives like 40% inc energy
Level of CoF gives around 20% inc energy.

Each freeze gives 100 Energy increased by impetus and level of CoF, around 160.

So you end up with casting comet on EVERY freeze. Makes white mobs trivial.
Then you spam cascade frostwalls on bosses and rares to make them trivial too.

Pump your sockets into CoF. Add the 10% more cast time gem and spell echo.

Regarding weapon swaps, I think we would want a weapon/tree for freezing and one for dps. The dps tree wouldnt take icicle for example, the freezing tree would try to get as much cast speed as possible for quicker frostbolts.


Is this correct?
10 max mana per .12 Base cast time.
comet has a 1s base, +1s total cast time.

hrm.. this does say TOTAL cast time, not base.. the skill gem in GAME says base.
https://poe2db.tw/us/Cast_on_Freeze#CastonFreezeSkillGemCastOnFreeze

hrm, testing. 71% does appear some times. that could only be if its not being cast every time I freeze.. so yeah, it must be Total, not Base.


It says how much max energy it has in the stats panel for the skill. The "base" is either wrong, or they mean the cast time from the GEM ITSELF. So like, cast speed doesn't affect it.

You should REALLY try it. It is absolutely insane, and also very fun.
The correct amount of energy per freeze is detrimental. It doubles your dps, as long as you have mana. Similar to CoC attack speed breakpoints I guess.
Last edited by romanuks#4164 on Dec 10, 2024, 1:40:49 PM
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monik390#5560 wrote:
"


I cleared first 3 acts bosses with freezing shards and bomb without much strugle. Freezing shards are actualy strong AF if you keep buying highest tier from vendors and giving it dps support. Hug boss, roll around him so he dont leave bomb and shotgun him. It can freeze boss in single cast.


Got it. My bad I put off my eyes from freezing shards bc I got about 100% increased spell+cold damage staff early, and was playing with it until current weapon. I thought i'd be better with more spell damage than with decent shards.
After a second thought, I was playing with shards/flame wall too, for a huge amount of time. And they clearly did more damage than bomb at that time.


Its just... You can buy it in town right after tutorial area and most ppl dont realise how broken it is. Ppl either spaming frostbolts or arc and complaining how is game hard. Most ppl dont know they could slap support gems on item spells, and dont know freezing shards can shotgun (for x7 dps). And it cost 0 mana. When i get to curses, i could pimp hypotermia and dont care it cost half of my mana.

At the end of act 3, i was still using shards cuz staves came with 3 sockets (guess its tied to weapon lvl, so endgame staves will come with 5 sockets) while i had only 2 on comet. And shards did more dps, cost nothing and it has some insane freezing multiplier. The only problem is it doesnt synergy with frostwall.

So frost mage has easymode since like lvl 3 or whenever you can get this staff. I somehow expect nerf, like removing multishot or lowering shard count.



What gems are you putting on freezing shrds? And the staf i see in town does not have sockets
Great build. I couldn't do anything with my lightning build. Spamming spark and the aoe lightning skill just wasn't doing it... I'm fighting things that I would probably get absolutely trash canned for at the moment.

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