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Cold Chronomancer Megathread. All content cleared. Leveling guide added. Low-budget build added.

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monik390#5560 wrote:
Well. Unfortunately, I will skip 0.2 update.

So yeah, I won't be able to test things or offer any support for some time here.

I'll try to adjust maxroll page with the changes, but that's it.

Good luck, guys. have fun.

Sad to hear this, but things happen. You've given everyone an excellent starting point so far -- thanks again for that!
Aye sad to hear monik. Something in RL come up, or wanting to play a different game? Curious as you have been a great help in this thread and answered questions for many. Will be missed.

To answer the ice nova question someone had, I recently ran from scratch a chrono sorc up to lvl 95. Cleared everything outside of max Sim as I have a different char who runs that with friends.

Gotta say, I prefer ice nova over frostbolt for a few reasons.
1) if you are like me and like mapping with gaze, ice nova frees up another big mana dps ring.
2) mapping in general feels better, as ice nova can hit mobs/walls with elevation or in tight corridors far better. I found the only times my defense is at risk is when things at range stay up due to elevation, Los, things like that.
3) frees up spell projectile speed tree points that I found you had to play with with frostbolt
4) targeted impact area for additional cc is pretty handy

I haven't done Sim, so frostbolt might be far superior in that map type. However, I'll probably run nova if we get a wipe/reset

Build is very fun. Credit to monik and others.
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noodle04#6673 wrote:
4) targeted impact area for additional cc is pretty handy

I haven't done Sim, so frostbolt might be far superior in that map type. However, I'll probably run nova if we get a wipe/reset

Can you clarify what you mean by targeted impact area? And are you still using wall with this setup/using nova to explode them? Assuming yes -- does this mean you're mostly casting walls near yourself? How much unbuffed damage was your nova doing at 95?

I finally got to 95 yesterday and was able to slot one more jewel. This was my goal before the reset, but haven't been playing as much lately so it took a while.

The reset is just around the corner:
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You'll be able to play the 0.2.0 content update at 12PM on April 4th PDT on PC and Consoles.

Somewhere on the forums it definitely said this was a new season/league, but I can't seem to find that post now.
Last edited by Hugh_Jaynus#9160 on Mar 24, 2025, 11:15:44 AM
Yea I still cast walls although while mapping you can often cast it on a pack or rare to cause it to explode. Otherwise yes the ice nova can be cast on it for it to explode.

My ice nova tooltip in my hideout without any temp buffs sits at ~35k. Im at work, but guessing this is lvl 27 gem level (5 from wand, 1 from tree, 1 from +1 cold gem, and a lvl 20 gem) At a 4 link it was I think 31k ish, but I added a +1 to cold skills just cause. You could add more cc or more dmg, but the 35k is enough to break walls.

Big dmg though always comes from your comets and walls. I tried to pump my Comet dmg within my budget (~55 divine)

Personally, if I was you, grab 4 link ice nova (lvl 19 gem) with a good dps ring to replace the fork ring and try it out. It's what I did and it just felt far better.
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noodle04#6673 wrote:
Personally, if I was you, grab 4 link ice nova (lvl 19 gem) with a good dps ring to replace the fork ring and try it out. It's what I did and it just felt far better.

I might try it out in the new league, I got a lucky find some weeks ago (high % Adorned) and ended up going the spark route after I sold it. So convenient. But yeah nova sounds potentially better than bolt on many map types.

I did enjoy the bolt gameplay a lot though, so if they add a support gem that prevents pierce I might try that again... hard to say if it would suffice for breaking walls without the forking from Snakepit, though. Probably not. At least not without taking that passive that reduces wall hp, but that feels like a waste. Guess we'll see!

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