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[0.2] Cold Chronomancer Megathread. Nerfed to the ground.
" This was always the pita in .1 for me, not having snakepit. ritual/breaches, getting swarmed. reduced duration frost bombs, with massive AoE was the best solution. walls are ok, but walls also body block. them and us. 1/10 deaths was me killing myself with walls at least. .2 bomb got a base aoe size buff. good. but, we aren't getting reverb aoe size anymore. bad. wall CD was increased. bad. stun threshold was nerfed. bad. nova was buffed. good. This is where ice nova might be the right choice. if you don't outgear the fight, so frostbomb can aoe clear it all in one shot. nova without any cooldowns might be the right option for you. either nova/bomb. or nova/cold snap. to glass cannon or not. This is one of really frustrating things. Not 1 shotting things is an exercise in frustration. massive aoe damage, that makes so you dont need "ailment threshold, stun threshold, damage taken from mana, etc" is kind of superior.. dead enemies can't one shot you, stunlock you, do stupid fly away invul phases.. Paint and monik are glass cannon setups more or less. we could spend 4 more points, and get Lucidity. (16% damage is taken from mana. +15 int) we could spend 5 points and get Eldritch will. (3% max life, es, mana. and gain 32% of max es as stun threshold/ailment threshold.) we could spend 5 points, and get ascetiscm/self mort. (gain 56% stunt hreshold of max es, +20% while on full life, and stun threshold is 30% of max es instead of 50% of life.) Building defensively is often more painful then building offensively. as any passives spend on defense, could be more offense. but this also acts as a gear multiplier. building offense, without the gear, or gem levels to back it up. also doesn't work. |
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" Where do u use Unleash comet? I tryed use this skill, but its kinda joke, u cant stay and empower for 4 sec. | |
" I probably would be kinda OK with it, bc for my entire PoE career I played only off-meta builds, so making a thing that do less for a bigger budget than meta builds is what I got used to. My current problem is the state of the sorceress in general. Today I swapped out of some damage to get more ES, and it surprised me just how bad ES is w/o gaining on kill (be it Grim Feast, Shock Siphon, or whatever else). About the damage - there are 2 dudes on poe2.ninja who reached 300-400k comets...with 2x Mings Hearts. And ofc it's a genuine glasscannon with 2.5k pool. And it's very infuriating to see this shit. My current swap was about 30% less damage for triple ES pool. And this thing... just tilted me, esp bc I finally moved to t12+. Damage loss is just too noticeable to ignore, 3k ES felt like paper. The biggest problem is still here - there is no reliable way to get both the damage and tankiness for endgame (max difficulty content) for us. And 2 ring slots to get smth is just too much. The situation is even worse when we complained about getting locked by the Snakepit. Alright, I'm taking another break. Rage quite as it is. I have to say, nerfing MoM-EB to this degree was a mistake for GGG. I would gladly play 4k mana no-ES build instead of my current toon if EB was in the state of 0.1 " Well, the state of the endgame is like - you need at least 5k pool and a fuckton of damage to get everything done. Right now we can get enough pool. But the damage is not there. 2 dudes on PoE ninja managed to get some damage, but their pool is not there. Anyway, reaching the endgame nailed it for me. Taking a break. Probably a big one this time. P.s. Good take on crit. Thanks. Last edited by monik390#5560 on Apr 15, 2025, 10:59:12 AM
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" I'm not sure what you mean by stay and empower for 4s. wall to freeze, bombs for most trash. versus rares/bosses, wall to freeze,bomb. then unleash+comet on the frozen boss. ambrosia in comet. hits deal 50% increased, ignore resists against frozen targets. with crit recently, and arcane surge(from frostwall). comet is around 1.6s cast time. if bomb cd is too slow, I can also just manually cast comets. arcane tempo here, and despite self casting, cascade/considered slow cast time, so are no good. Casting comet outside of boss kills, burns flask charges though. so until I get some better sustain there, thats less then ideal. With now and again, 33% chance to unleash+comet, unleash+comet immediately again, during a single freeze duration. and an occasional 3 times. timesnap also enabling this. |
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" I saw those. First guy has high damage and fairly low manacost. Second pushed Comet level too much, so his Comet cost over 600 mana, or just slightly more than 2 comets per manabar. Both likely doing purely bosses, no way you can map being total glass. My current setup has 6.4k es, 2.1k mana, 140k per Comet at 254 manacost, so about 8 Comets per manabar. https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx Even took stun threshold instead of curse are because those stuns are annoying af |
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I did want to point out. Path of building has not updated the stun threshold nodes.
like paintmasters pobb.in link. he grabbed self mort. (I took this as well, in act 5 cruel, before pathing over to conservative casting.) 8% of es gained as stun threshold nodes. in game its 12% per. While Eldritch will was also buffed. adding Ailment threshold as well as stun. I kind of stopped playing before really testing to see if they made much of a difference.. |
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Small update, managed to do Xesht 3 with Chiming Staff in offhand for Sigil of Power. Fight lasted about 1:30.
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" Interesting setup, I want to do something different than "classic" frost bomb wall, COF COC but it's hard. In your setup how can you deal with mana ? Unleash is very mana hungry no ? Without Temporal Rift i can't see. |
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" no its more mana efficient. not using AM or CoC. level 23 Unleash... 27mana. comet 242 mana. (lvl 23 comet,none of the suggested supports increase mana cost) unleash does not consume mana 3 times. 220 mana/s normal. 260 with arcane surge up.(on frostwall) mana barely budges. I can confirm, Ambrosia consumes once, and applies to all 3 casts as well. I tried test it via shock. but, I got either 20% shock or no shock. electrocute, let identify if I could get 3% or 10% per cast. Last edited by Casia#1093 on Apr 15, 2025, 3:59:31 PM
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Feels like 1.8-2K mana is not enough on boss fights anyway managed to get Xesht 3 down in couple of minutes. Have been respecin here and there to fix mana issue. Defences seems to be problem if I go to full crit & dmg. Spent stupid amount of divines just to fine tune gear...
GGG needs to rework some sorceress stuff or take away some of the stupid downsides on notables we have now. Going to leave this 0.2 here and wait for LE launch |