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[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

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byringx#6257 wrote:
Am I the only one having trouble staying alive? I capped my res and have 6.2k ES, but I still get overwhelmed. It's hard to do rituals in such cramped spaces — I have to spam Frost Wall like crazy just to survive.. 0.1 I played monk and had a lot of evasion, idk if im doing something wrong but ES as defense feels so bad


This was always the pita in .1 for me, not having snakepit.

ritual/breaches, getting swarmed. reduced duration frost bombs, with massive AoE was the best solution. walls are ok, but walls also body block. them and us. 1/10 deaths was me killing myself with walls at least.

.2 bomb got a base aoe size buff. good. but, we aren't getting reverb aoe size anymore. bad.
wall CD was increased. bad.
stun threshold was nerfed. bad.
nova was buffed. good.

This is where ice nova might be the right choice. if you don't outgear the fight, so frostbomb can aoe clear it all in one shot. nova without any cooldowns might be the right option for you. either nova/bomb. or nova/cold snap.


to glass cannon or not. This is one of really frustrating things. Not 1 shotting things is an exercise in frustration. massive aoe damage, that makes so you dont need "ailment threshold, stun threshold, damage taken from mana, etc" is kind of superior.. dead enemies can't one shot you, stunlock you, do stupid fly away invul phases..

Paint and monik are glass cannon setups more or less.

we could spend 4 more points, and get Lucidity. (16% damage is taken from mana. +15 int)
we could spend 5 points and get Eldritch will. (3% max life, es, mana. and gain 32% of max es as stun threshold/ailment threshold.)
we could spend 5 points, and get ascetiscm/self mort. (gain 56% stunt hreshold of max es, +20% while on full life, and stun threshold is 30% of max es instead of 50% of life.)



Building defensively is often more painful then building offensively. as any passives spend on defense, could be more offense.
but this also acts as a gear multiplier. building offense, without the gear, or gem levels to back it up. also doesn't work.

"
Casia#1093 wrote:
nah, you guys have comet, pinpoint critical backwards.
if you are self casting Comet with Unleash like I am. it potentially changes a bit. that said...I am also not running CoC at all. so, its all just average dps for me.

Where do u use Unleash comet? I tryed use this skill, but its kinda joke, u cant stay and empower for 4 sec.
"
Seems like Xesht 2 is limit of this build at relatively low budget.

Maybe its fine, but i feel like it's not when crossbow builds or build that abuse some OP mechanics delete max difficulty bosses with similar level of gear or even less than i have, and its really piss me off.

I tried Xesht 3, damage is not enough, and surviving is hard because he just spam everything on top of invisible attack that sometimes oneshot.



I probably would be kinda OK with it, bc for my entire PoE career I played only off-meta builds, so making a thing that do less for a bigger budget than meta builds is what I got used to.

My current problem is the state of the sorceress in general. Today I swapped out of some damage to get more ES, and it surprised me just how bad ES is w/o gaining on kill (be it Grim Feast, Shock Siphon, or whatever else).

About the damage - there are 2 dudes on poe2.ninja who reached 300-400k comets...with 2x Mings Hearts. And ofc it's a genuine glasscannon with 2.5k pool.

And it's very infuriating to see this shit.

My current swap was about 30% less damage for triple ES pool. And this thing... just tilted me, esp bc I finally moved to t12+. Damage loss is just too noticeable to ignore, 3k ES felt like paper.

The biggest problem is still here - there is no reliable way to get both the damage and tankiness for endgame (max difficulty content) for us.
And 2 ring slots to get smth is just too much. The situation is even worse when we complained about getting locked by the Snakepit.

Alright, I'm taking another break. Rage quite as it is.

I have to say, nerfing MoM-EB to this degree was a mistake for GGG. I would gladly play 4k mana no-ES build instead of my current toon if EB was in the state of 0.1

"
Casia#1093 wrote:


This was always the pita in .1 for me, not having snakepit.

ritual/breaches, getting swarmed. reduced duration frost bombs, with massive AoE was the best solution. walls are ok, but walls also body block. them and us. 1/10 deaths was me killing myself with walls at least.

.2 bomb got a base aoe size buff. good. but, we aren't getting reverb aoe size anymore. bad.
wall CD was increased. bad.
stun threshold was nerfed. bad.
nova was buffed. good.

This is where ice nova might be the right choice. if you don't outgear the fight, so frostbomb can aoe clear it all in one shot. nova without any cooldowns might be the right option for you. either nova/bomb. or nova/cold snap.


to glass cannon or not. This is one of really frustrating things. Not 1 shotting things is an exercise in frustration. massive aoe damage, that makes so you dont need "ailment threshold, stun threshold, damage taken from mana, etc" is kind of superior.. dead enemies can't one shot you, stunlock you, do stupid fly away invul phases..

Paint and monik are glass cannon setups more or less.

we could spend 4 more points, and get Lucidity. (16% damage is taken from mana. +15 int)
we could spend 5 points and get Eldritch will. (3% max life, es, mana. and gain 32% of max es as stun threshold/ailment threshold.)
we could spend 5 points, and get ascetiscm/self mort. (gain 56% stunt hreshold of max es, +20% while on full life, and stun threshold is 30% of max es instead of 50% of life.)



Building defensively is often more painful then building offensively. as any passives spend on defense, could be more offense.
but this also acts as a gear multiplier. building offense, without the gear, or gem levels to back it up. also doesn't work.



Well, the state of the endgame is like - you need at least 5k pool and a fuckton of damage to get everything done.

Right now we can get enough pool. But the damage is not there.

2 dudes on PoE ninja managed to get some damage, but their pool is not there.

Anyway, reaching the endgame nailed it for me.

Taking a break. Probably a big one this time.

P.s. Good take on crit. Thanks.
Last edited by monik390#5560 on Apr 15, 2025, 10:59:12 AM
"
oRau#6703 wrote:
"
Casia#1093 wrote:
nah, you guys have comet, pinpoint critical backwards.
if you are self casting Comet with Unleash like I am. it potentially changes a bit. that said...I am also not running CoC at all. so, its all just average dps for me.

Where do u use Unleash comet? I tryed use this skill, but its kinda joke, u cant stay and empower for 4 sec.

I'm not sure what you mean by stay and empower for 4s.

wall to freeze, bombs for most trash.
versus rares/bosses, wall to freeze,bomb. then unleash+comet on the frozen boss.
ambrosia in comet. hits deal 50% increased, ignore resists against frozen targets.

with crit recently, and arcane surge(from frostwall). comet is around 1.6s cast time.
if bomb cd is too slow, I can also just manually cast comets. arcane tempo here, and despite self casting, cascade/considered slow cast time, so are no good. Casting comet outside of boss kills, burns flask charges though. so until I get some better sustain there, thats less then ideal.

With now and again, 33% chance to unleash+comet, unleash+comet immediately again, during a single freeze duration. and an occasional 3 times.
timesnap also enabling this.
"
monik390#5560 wrote:


I probably would be kinda OK with it, bc for my entire PoE career I played only off-meta builds, so making a thing that do less for a bigger budget than meta builds is what I got used to.

My current problem is the state of the sorceress in general. Today I swapped out of some damage to get more ES, and it surprised me just how bad ES is w/o gaining on kill (be it Grim Feast, Shock Siphon, or whatever else).

About the damage - there are 2 dudes on poe2.ninja who reached 300-400k comets...with 2x Mings Hearts. And ofc it's a genuine glasscannon with 2.5k pool.

And it's very infuriating to see this shit.


I saw those. First guy has high damage and fairly low manacost. Second pushed Comet level too much, so his Comet cost over 600 mana, or just slightly more than 2 comets per manabar.

Both likely doing purely bosses, no way you can map being total glass.

My current setup has 6.4k es, 2.1k mana, 140k per Comet at 254 manacost, so about 8 Comets per manabar. https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx

Even took stun threshold instead of curse are because those stuns are annoying af
I did want to point out. Path of building has not updated the stun threshold nodes.

like paintmasters pobb.in link.
he grabbed self mort. (I took this as well, in act 5 cruel, before pathing over to conservative casting.)

8% of es gained as stun threshold nodes.
in game its 12% per.

While Eldritch will was also buffed. adding Ailment threshold as well as stun.

I kind of stopped playing before really testing to see if they made much of a difference..
Small update, managed to do Xesht 3 with Chiming Staff in offhand for Sigil of Power. Fight lasted about 1:30.
"
Casia#1093 wrote:
"

Both frostbomb and frostwall have cooldown, so unleash not work.

Using unleash for comet that has no good supports left seems really meh, you better just keep using frostbomb that does more damage because it has all good supports. Same for ice nova.

And spend those 2 points on time freeze instead, or even time snap so you can reset frost wall back to 3 charges or reseting Conv which seems even better sometimes. With time snap i'd use second wind on Conv to have 4 charges minimum, to basically always have oh sh*t button aside of temporal rift.

No need for ice nova either, you just have frost bomb that has enough damage to delete packs in 1 cast.

For now my gameplay is just place frost bomb, if needed place frost wall, thats all. Conv/temporal rift if needed, hypothermia on bosses.

So you just using 3 more buttons for no real benefit tbh

But its still insanely good to unleash on frozen bosses with comet.

I did remove nova. I wasn't using it.

I blew through a middling t15 waystone, level 80. no crazy mods. but overall was just cake still. using the previous shown wand setup.

So, anyway, here is a projected build. 100 with all points spent, and with 6links/quality.
but using same gear.
https://poe2.ninja/pob/30ab


I do barely use time snap. never twice. so, having second wind on conv. makes sense.
time snap to reset both charges, walls, and even unleash. I do think I like that more then having rift/freeze.

I def lead with wall. then bomb or comet. unleashed comets on rares/bosses when frozen.

Ambrosia is quite good. I don't know if it is enough to proc shock reliable.
3% per charge as extra lightning damage. consume 20% of max mana flask charge.
i didnt swap flasks, but I would want to. 70% inc charges, or .25charges/sec..
75 charges. 15 charges. gain 45% of damage as extra lightning
127 charges. 25.5charges. Gain 75% of damage as extra lightning.

again unleash only consumes once.

essence of the storm, and 12% lightning damage rune too.. might shock pretty consistent.


Interesting setup, I want to do something different than "classic" frost bomb wall, COF COC but it's hard.

In your setup how can you deal with mana ? Unleash is very mana hungry no ? Without Temporal Rift i can't see.
"



Interesting setup, I want to do something different than "classic" frost bomb wall, COF COC but it's hard.

In your setup how can you deal with mana ? Unleash is very mana hungry no ? Without Temporal Rift i can't see.


no its more mana efficient. not using AM or CoC.

level 23 Unleash... 27mana.
comet 242 mana. (lvl 23 comet,none of the suggested supports increase mana cost)

unleash does not consume mana 3 times.
220 mana/s normal.
260 with arcane surge up.(on frostwall)
mana barely budges.

I can confirm, Ambrosia consumes once, and applies to all 3 casts as well.

I tried test it via shock. but, I got either 20% shock or no shock.
electrocute, let identify if I could get 3% or 10% per cast.
Last edited by Casia#1093 on Apr 15, 2025, 3:59:31 PM
Feels like 1.8-2K mana is not enough on boss fights anyway managed to get Xesht 3 down in couple of minutes. Have been respecin here and there to fix mana issue. Defences seems to be problem if I go to full crit & dmg. Spent stupid amount of divines just to fine tune gear...
GGG needs to rework some sorceress stuff or take away some of the stupid downsides on notables we have now.

Going to leave this 0.2 here and wait for LE launch

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