Cold Chronomancer Megathread. Fully updated.

CoF + Comet was disgustingly broken. Frostbolts instantly freeze anything and we could easily proc rain of comets.
This interaction doesn't even have anything to do with Chronomancer specifically, you could even have 0 points in Ascendance tree or have any other Ascendance and still make it work.

For now I replaced Comet with Frost Bomb (Impetus + Spell Echo / Forthcoming + Energize + Invocated Efficiency + Dynamism). It works pretty much on every pack, sometimes every second. It's not as good as Comet was, because of long activation time, but mobs are frozen anyway.

Not sure if this will scale up well in the endgame though, since I'm not there yet. And this interaction also doesn't really have to do anything with Chronomancer xD
Gotta say it's interesting how GGG set themselves up here. With the concept of Chronomancer and the overall potential, yet them obviously wanting POE2 to be more like Ruthless with a focus on challenge and difficulty, it seems like these type of builds will always be either mediocre or completely busted.
"
Morsant#5501 wrote:
Can you share the passive tree?


Here you go. Note that it's just a quick draft as I swapped things around. Nothing's 100% optimized but I enjoy the gameplay and it works well enough. That's level 74.
Alright.

Tested things here and there, decided to stick with the cold. Wasn't impressed by ignite/fireball/flameblast thing and didn't test lightning skills.

Already got used to FB+FW combo and was using them instead of fireballs and co most of the time. Got a new weapon and its kinda ok now running as Slowmancer. I'm still missing CD reset, so my next goal is the trial for the 3rd point.

The problem is, my +6 staff. Mana issues became incredibly big. Honestly, 830 mana isn't enough to handle >200 mana cost of spells.

Atm thinking of keeping Taryn's Shiver as a secondary weapon for cheap freeze build-up and use my new doomstick to hit big. I got used today to secondary weapon sets, learned by huge gold T_T

Anyway, I got the general idea of how things are now.

Tomorrow will update the guide, finally.

Edit: alt weapon sets with different elements are still a thing, I just needed a better weapons, not those 1ex uniques.

Also, atm I'm still using CoF-Comet, it hits like a truck. When it hits.
Last edited by monik390#5560 on Dec 12, 2024, 4:30:30 PM
"
Agreed on it being still viable with Frostbolt + Coldsnap. More involved and a bit slower, but deals with clearing well enough.

I swapped out of CoF entirely and replaced it with Blink. Dropped the mana nodes and everything Energy related, which gave me enough points to grab some +ES nodes and +Crit, which buffed up my defenses a lot. I don't even use Ice Nova as Frost Bolt does the job well enough for the small stuff and Frost Wall/Self-cast Comet spam deals with the big ones.

With Temporal Chain + Chronomancer slow and the right passives, everything is slowed down so much you end up very tanky, which is nice in PoE2 where one death = lose the map.

Gem Setup I'm using
Frostbolt -> Scattershot | Glaciation | Arcane Surge (mobility is nice too)
Comet -> Spell Echo | Arcane Tempo | Concentrated Effect | Cold Penetration
Frost Bomb -> Strip Away | Second Wind | Whatever you like
Cold Snap -> Unleash | Whatever you like for damage
Frost Wall -> Icicle | Spell Cascade | Whatever you like (not sure Icicle is needed either)

Temporal Rift -> Ingenuity
Lightning Warp -> Life Drain | Soul Drain

Blink -> Clarity
Hyporthermia -> Cursed Ground | Heightened Curse | Ritualistic Curse
Blasphemy -> Temporal Chain | Magnified Effect | Encumbrance


Came here looking for a viable alternative, and this looks very fun. Thanks for sharing!

EDIT: okay yeah, warping around while slowing everything is very satisfying. It doesn't have god clear but it's very fun to play.
Last edited by ohnopeepo#2371 on Dec 12, 2024, 4:55:10 PM
Deleted by user.
Last edited by UbbeSan#7593 on Dec 12, 2024, 4:58:52 PM
"
Agreed on it being still viable with Frostbolt + Coldsnap. More involved and a bit slower, but deals with clearing well enough.

I swapped out of CoF entirely and replaced it with Blink. Dropped the mana nodes and everything Energy related, which gave me enough points to grab some +ES nodes and +Crit, which buffed up my defenses a lot. I don't even use Ice Nova as Frost Bolt does the job well enough for the small stuff and Frost Wall/Self-cast Comet spam deals with the big ones.

With Temporal Chain + Chronomancer slow and the right passives, everything is slowed down so much you end up very tanky, which is nice in PoE2 where one death = lose the map.

Gem Setup I'm using
Frostbolt -> Scattershot | Glaciation | Arcane Surge (mobility is nice too)
Comet -> Spell Echo | Arcane Tempo | Concentrated Effect | Cold Penetration
Frost Bomb -> Strip Away | Second Wind | Whatever you like
Cold Snap -> Unleash | Whatever you like for damage
Frost Wall -> Icicle | Spell Cascade | Whatever you like (not sure Icicle is needed either)

Temporal Rift -> Ingenuity
Lightning Warp -> Life Drain | Soul Drain

Blink -> Clarity
Hyporthermia -> Cursed Ground | Heightened Curse | Ritualistic Curse
Blasphemy -> Temporal Chain | Magnified Effect | Encumbrance


Trying this settup out too and yeah it's very fun. I'm only lvl 54 atm in Cruel Act 2 so I don't have everything but its still satisfying. Just picked up Temporal Chain and the slow really makes it.
"
monik390#5560 wrote:
Alright.

Tested things here and there, decided to stick with the cold. Wasn't impressed by ignite/fireball/flameblast thing and didn't test lightning skills.

Already got used to FB+FW combo and was using them instead of fireballs and co most of the time. Got a new weapon and its kinda ok now running as Slowmancer. I'm still missing CD reset, so my next goal is the trial for the 3rd point.

The problem is, my +6 staff. Mana issues became incredibly big. Honestly, 830 mana isn't enough to handle >200 mana cost of spells.

Atm thinking of keeping Taryn's Shiver as a secondary weapon for cheap freeze build-up and use my new doomstick to hit big. I got used today to secondary weapon sets, learned by huge gold T_T

Anyway, I got the general idea of how things are now.

Tomorrow will update the guide, finally.

Edit: alt weapon sets with different elements are still a thing, I just needed a better weapons, not those 1ex uniques.

Also, atm I'm still using CoF-Comet, it hits like a truck. When it hits.


I found using CoF - Cold Snap does the trick with mobs, although I did invest in the nodes for energy gain. Then I switch to the old CoF - Comet on bosses. Its been working out better for mob clear.
I don't know how you enjoy this, having to cast 5 differents spells + waiting like a retard to cast manually a 1.7s comet and hopping you don't get stun/die to aoe/chaos/ranged shit, even if they are frozen there are always some sucker moving around

FB/coldsnap was ok on act2 but at lvl70+ I m hopping for better stuff.
"
monik390#5560 wrote:
Alright.

Tested things here and there, decided to stick with the cold. Wasn't impressed by ignite/fireball/flameblast thing and didn't test lightning skills.

Already got used to FB+FW combo and was using them instead of fireballs and co most of the time. Got a new weapon and its kinda ok now running as Slowmancer. I'm still missing CD reset, so my next goal is the trial for the 3rd point.

The problem is, my +6 staff. Mana issues became incredibly big. Honestly, 830 mana isn't enough to handle >200 mana cost of spells.

Atm thinking of keeping Taryn's Shiver as a secondary weapon for cheap freeze build-up and use my new doomstick to hit big. I got used today to secondary weapon sets, learned by huge gold T_T

Anyway, I got the general idea of how things are now.

Tomorrow will update the guide, finally.

Edit: alt weapon sets with different elements are still a thing, I just needed a better weapons, not those 1ex uniques.

Also, atm I'm still using CoF-Comet, it hits like a truck. When it hits.


I still have COF + Comet on as well. Instead of treating it as the thing I'm built around, I treat it as a nice bonus that speeds up the OVERALL run. And sometimes bails me out of trouble. It's definitely nice to have in packs with 2+ blues or yellows.

I still very much think GGG will go back to the drawing board on COF. They messed it up. They made a mistake and went too hard on the nerf, full-stop. But it has its uses still in a limited capacity.

As of now I'm still leaning heavily on Frost Wall + Frost Bomb. I find it interesting to see there are a group of people using these skills, and a different group of people using Frost Bolt + Frost Nova.

Are there two different viable builds emerging from this nerf? Or have we just not found the sweet spot between using all 4 of these skills? And that's not even to mention where Cold Snap fits into all of this.

I'll admit I'm still testing all of them and trying some new support gems like Fast Forward on Frost Bomb.

I'm curious what the guide update will say since we haven't found the obvious build choices yet.

I also see defensively we are in two camps. One that says "screw Energy Shield. Go for Eldritch Battery and never look back" + potentially using Mind Over Matter.

On the other side are people that have embraced Energy Shield and are willing to invest in the recharge time and other passive nodes to make it useful. Because all of us are facing issues where some random monster shows up from offscreen and one-shots us.


"
I found using CoF - Cold Snap does the trick with mobs, although I did invest in the nodes for energy gain. Then I switch to the old CoF - Comet on bosses. Its been working out better for mob clear.


How fast is it?
Last edited by TrainwreckX#1101 on Dec 12, 2024, 6:40:54 PM

Report Forum Post

Report Account:

Report Type

Additional Info