Cold Chronomancer Megathread. Fully updated.

f, double post.
Last edited by monik390#5560 on Dec 16, 2024, 3:41:55 AM

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Whether to use Unleash on Shards or not is up to you. Strong burst vs stable damage/freezing, whatever you prefer.

Magnified works with Blasphemy: https://youtu.be/I_WuCU3Jaso

Yes, it would help if you had an area of effect passives. Zone of Control is a must. Roil is good. Its downside (reduced area damage) is not noticeable at all.


Thank you for verifying this. Does thisean that the support gem that adds AoE but adds +5 seconds to CD would also increase the reach?
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Bakokang#3499 wrote:


Thank you for verifying this. Does thisean that the support gem that adds AoE but adds +5 seconds to CD would also increase the reach?


No, expanse doesn't work.
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monik390#5560 wrote:
Added link to the post above ^ to the guide. Thanks.

Tried fitting CoF-CS to my setup, but drains mana so fast that I had to opt out T_T, and I can't fill it with a mana flask (2.6k).

Atm I seriously considering making a Freezing Shards clearing tree. Sort of.

I tried to run it on my crit tree, saw some 70k shotguns on crit (w/ leverage + supercritical). It definitely has damage potential and is spammable.

The problem is, I must get both freeze build-up and critical nodes. Not sure how to balance it.




It isn't that bad I have around 140 mana regen at this point you can get a good chunk of it from your ring. In addition, you can also anoint your neck piece to have Siphon, which is relatively cheap to make, so you recover 2% mana per kill and gain 25% mana leech. I suppose I am also specced at Invocated Efficiency so I also gain another 3% mana per trigger.
Last edited by Chaplin132000#5484 on Dec 16, 2024, 5:08:51 AM
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It isn't that bad I have around 140 mana regen at this point you can get a good chunk of it from your ring. In addition, you can also anoint your neck piece to have Siphon, which is relatively cheap to make, so you recover 2% mana per kill and gain 25% mana leech. I suppose I am also specced at Invocated Efficiency so I also gain another 3% mana per trigger.


Great solution. I'll anoint it asap.
Mana leech increase doesn't work for us unless we are using Mana Drain spell from wands.
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monik390#5560 wrote:
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It isn't that bad I have around 140 mana regen at this point you can get a good chunk of it from your ring. In addition, you can also anoint your neck piece to have Siphon, which is relatively cheap to make, so you recover 2% mana per kill and gain 25% mana leech. I suppose I am also specced at Invocated Efficiency so I also gain another 3% mana per trigger.


Great solution. I'll anoint it asap.
Mana leech increase doesn't work for us unless we are using Mana Drain spell from wands.


I use focus + wand on mine, helps with resists and additional source of energy shield. But yeah most of the time I don't need to use mana drain, unless I get one of those annoying mana drain aura enemies... But mapping has been fairly smooth I'm at yellow maps (so -10% resists again I dread T11 since that is another -10%) now, but mostly farming the lower tier for coins so I can finally do my 3rd ascendancy points. But I think I'd be looking into Temporal Rift as the option, since it does add a good measure of survival. I feel like the route I'd be taking is Now & Again -> Apex of the Moment -> Temporal Rift -> Quicksand / Time Freeze (we may have a lot of freezes but I find when mapping this would be useful in dealing with faster rare enemies in particular the ones with aura drains or just freezing those groups of projectile spammers).

That said I am liking your shift to Apex of the Moment it definitely has helped in survival but I am somewhat regretting being a Chronomancer as there isn't much pay offs going on since they nerfed CoF-Comet. And at maps we don't really face much bosses, since it is mostly just rares. I do hope they let us experiment with the other ascendancies, by giving us the chance to respec into it.
Last edited by Chaplin132000#5484 on Dec 16, 2024, 6:32:18 AM
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I am somewhat regretting being a Chronomancer as there isn't much pay offs going on since they nerfed CoF-Comet.


There is a thing, you can go with just your typical Archmage whatever spammer. There is a build on this forum, dude is doing t15 with arc on Chrono. Seems safe af.

Or can go with spark, why not.

The biggest benefit of SW is permanent Arcane Surge and more benefits from mana stacking, but it's not like we can't do smth similar and still keep our stuff while doing a bit less damage. And, as things are now, dead people do no damage and fail maps.

As for now, I don't really regret anything. A bit concerned about the Breach/Deli/Beyong, but it's the matter of problem solving, and gear. Cold Element is a bit hard with the clearing (frezeeng shards is the best spammable option and it is on staves only), so there lightning one which doesn't have such problems.

High-end MoM-Archmage is very expensive for me (poor bastard atm), but it clearly made things a lot easier for me since I respected even with cheap things (like 20-30ex in total).

One of my currents idea is to make CoF-whatever Freezing Shards build for fast clearing purposes. I just went to low lvl areas and had a blast. So I was thinking about scaling Freezing Shards damage to the moon, so I can do the same in high-tier maps. MoM-Archmage is a must here, so need to drop Blasphemy setup completely for CoF. And so on.

Its hard af, my Infernalist summoner friend who started 2 days later already doing t14-15, while I'm trying to make this thing work siting around t8-10 =)
Last edited by monik390#5560 on Dec 16, 2024, 7:57:15 AM
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chobi0ne#5028 wrote:
For anyone interested in CoF-Snap variations - I just discovered that Cold Snap from CoF doesn't really consume freeze from the target it gets triggered from...
I recorded a video where I used Freezing Shards with Glaciation only, just to make sure it freezes instantly and tested it with and without Spell Echo.
https://streamable.com/jh37mj

The only reason why this build "kind of works" for me is because I'm using Spell Echo in my CoF+Snap and Frostbolt (Unleash + Scattershot) as my main ability to freeze things. Frost Wall is being insanely helpful to burst things as well.

So, when I cast Frostbolt on a pack, this happens:
1. Frostbolt launches 3-9 projectiles.
2. Upon reaching the pack, these projectiles pierce targets and start freezing them. If first projectile doesn't freeze it, then second or third might.
3. When CoF reaches max energy, it instantly triggers Cold Snap. This Cold Snap will explode the following:
- Nearby targets which were previously frozen
- Nearby Frostbolt projectiles
- Nearby Frost walls icicles
4. The target which triggered CoF will not be exploded directly with that Cold Snap, but it will most likely die due to area damage from everything else.
5. After small delay it will trigger echoed Cold Snap, which will now explode any remaining frozen targets, frost bolt projectiles and frost wall icicles nearby.

I'm not sure if it's a bug or intended behavior, but this build would be a bit better if CoF Cold Snap consumed that freeze it got triggered from in the first place.

Few notes:
- Spell Echo sort of "fixes" the problem, but at the cost of double mana spendings. Since it's very easy to get CoF-Snap proc on big packs - you run out of mana very fast, even with EB and Inspiration.
- Spell Cascade is an alternative to Spell Echo. I tested it on single target and can confirm that cascade Cold Snaps reach frozen target and explode it too. This costs 0 extra mana, but Spell Cascade on its own has negative effects: reduced damage and reduced area.


I don't think it cast at all in the first example in the vid. he would have taken a lot more damage if he was hit by coldsnap.
with echo, the cold snap clearly chunks him for 55% of his life or so.
the first freeze, he takes 10% or less.

or it cast before the freeze, or targeted something else.. idk.
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Casia#1093 wrote:
I don't think it cast at all in the first example in the vid. he would have taken a lot more damage if he was hit by coldsnap.
with echo, the cold snap clearly chunks him for 55% of his life or so.
the first freeze, he takes 10% or less.

or it cast before the freeze, or targeted something else.. idk.

I tested it multiple times, recorded each time and carefully watched it. Also I isolated mobs for this test. My guess is that it casts before freeze. You can see the buff/aura indicator at the top which resets from 50% to 0%, meaning that there was a freeze and CoF triggered.
Another way to test it is to use very basic single projectile Frostbolt. You will see that Cold Snap is casted at the correct location because Frostbolt projectile will be exploded.
Here are more of my observations regarding CoF-CS build and CoF in general.

I'm playing double CoF now, one with Frost Wall and another with Cold Snap. It works and it's AMAZING together. The damage is there, just need to improve my survivability. My gear is garbonzo, so I'm only at 1300 health and 1300 mana, lol.

Now about CoF itself:
- Hourglass support gem (+40% damage, but also +10 sec CD) is weird. It makes spell gem to appear grayed out, but... it still works, CoF still triggers that spell. I don't know if +40% damage effect is working though.
- It looks like any support gems which add cooldown (as negative effect) are ignored in CoF. I don't know if positive effect is applied, but it still spams those spells. I wanted to CoF Hypothermia for testing, but it costs so much mana that it drained me immediately. So I wanted to use Expanse, but it still spammed, clearly there wasn't 6 sec CD. However, I didn't notice +50% area of effect either.
- If you use two instances of same spell with cooldown - it seems to share cooldown. Basically, I have two Frost Walls: manual and CoF. And when CoF one procs, it uses up charges from my manual one.
- With Frost Bomb, if CoF triggers on a frozen mob which is not in your LoS (Line of Sight) - then Bomb will be casted close to the wall which is in the way between you and the target. Doesn't seem to be the case with Ice Nova though.
Last edited by chobi0ne#5028 on Dec 16, 2024, 8:35:59 AM

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