Cold Chronomancer Megathread. All content cleared. Leveling guide added.
" Oh, sceptres can have up to 127? Wild. Your build says 89 though, just in case. BTW, why do sceptres say %increased spirit when it's actually flat like amulets and armors? |
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" Each sceptre has 100 flat base spirit. "x% increased spirit" on sceptre increases that amount on sceptre, not yours total. Quality on sceptre increases its spirit up to 20% too, before ^ applied. So, 20% quality sceptre with 89% increased spirit would have (100(base)+20(quality))*1.89(%increased) = 226.8 spirit. Last edited by monik390#5560 on Jan 10, 2025, 12:08:44 AM
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" Thanks, it is way easier binding conductivity: Conductivity (skeletons spawn) => soul offering (They get spiked) => Time freeze with the improved duration and them spam with lot of refresh of the mana with our other chrono spell. I really think it make use of all the potential of the chronomancer :D (With some sprinkles of others ahah) |
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" Yeah, that's exactly how things work for me too. Quite good this way. |
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By the way we are formidable as boss map support.
I'm helping all my friends get their last points for free :D |
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" Ooh it is for quality! I get it know, thanks |
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Meanwhile, I'm still working on the leveling section.
Cruel Act 1 boss demo: https://youtu.be/TXDzIJBFRA0 Overall, very smooth. I wish I knew how to play it at the start. Having a blast through the campaign rn. So, I plan to make a proper lvling section with cold skills, and a proper build progression to the endgame w/ budgets and things. Waiting for the patch notes to see GGG nukes. |
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Quick drop.
I've done with the campaign, had a blast. Tomorrow will do lvling section. Actually, quite good. After lvl 52 it's easy mod to maps. I've recorded a bunch of bosses and some gameplay, will do a compilation or whatever. Probably will record an early map gameplay too. Maybe will do a Sanctum too for 3rd Ascendancy set. I feel like I need it. Things are very different from the EA start. Very easy now. Edit: About gearing progression, let's see the patch notes 1st. Last edited by monik390#5560 on Jan 11, 2025, 2:05:06 PM
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Hi there!
First of all, I just want to say thanks for the community and all the work you guys have done creating and sharing this amazing build! I'm having a lot of fun playing it, and it's been a great experience so far. However, I'm running into some trouble when it comes to defeating uber bosses. I feel like I'm not doing enough damage compared to what I see in the videos, and I'm not sure what I'm doing wrong. It could be a problem with my gear or maybe my understanding of stat priorities for endgame bossing. Could you help clarify what I should be aiming for? Specifically: How much % crit chance and crit bonus should I have for uber bosses? Do you swap any supports for bossing? Are there any other key stats I should prioritize for this build in the endgame? I really appreciate any advice you can give. Thanks again for all the effort you put into sharing your builds and content! Last edited by maccabeus_#5355 on Jan 12, 2025, 3:47:03 AM
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Quick question about the snakepit ring. If we have enough spirit we can run CoF + Frostwall. But should we also have a separate Frostwall slotted if we have the space just for normal casting? Otherwise if we are bossing we'd have to turn it off no?
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