Cold Chronomancer Megathread. All content cleared. Leveling guide added.

"
chobi0ne#5028 wrote:
"
Serwyn#6318 wrote:
Maybe I'm just dumb, but I've looked for hours at your build https://maxroll.gg/poe2/planner/ilq1o0v9
and I don't understand where from you get your 384 spirit. The sum from your equipment just doesn't add up, since you have a non-spirit amulet. Can anyone enlighten me please?

I have 381 spirit now (and in the maxroll you linked). 227 from scepter, 54 from body armor and 100 base spirit from acts.


Oh, sceptres can have up to 127? Wild. Your build says 89 though, just in case.

BTW, why do sceptres say %increased spirit when it's actually flat like amulets and armors?
"
Serwyn#6318 wrote:


BTW, why do sceptres say %increased spirit when it's actually flat like amulets and armors?


Each sceptre has 100 flat base spirit.
"x% increased spirit" on sceptre increases that amount on sceptre, not yours total.
Quality on sceptre increases its spirit up to 20% too, before ^ applied.

So, 20% quality sceptre with 89% increased spirit would have
(100(base)+20(quality))*1.89(%increased) = 226.8 spirit.


Last edited by monik390#5560 on Jan 10, 2025, 12:08:44 AM
"
monik390#5560 wrote:
"
Hi all,

Monik huge thanks for the guide update. It is so enjoyable to play :)

Even if I have to raise my resistances once more cause I could only afford a -18% to all resistance jewel xD

Could you please tell me if something else than soul offering and time freeze is supposed to be linked to the second weapon slot ?


You can't really bind Time Freeze to the duration WS, have to manually switch it.
Anyway, I have Conductivity curse there, and Soul Offering. Quite good this way.


Thanks, it is way easier binding conductivity:
Conductivity (skeletons spawn) => soul offering (They get spiked) => Time freeze with the improved duration and them spam with lot of refresh of the mana with our other chrono spell.

I really think it make use of all the potential of the chronomancer :D (With some sprinkles of others ahah)
"

Thanks, it is way easier binding conductivity:
Conductivity (skeletons spawn) => soul offering (They get spiked) => Time freeze with the improved duration and them spam with lot of refresh of the mana with our other chrono spell.


Yeah, that's exactly how things work for me too. Quite good this way.
By the way we are formidable as boss map support.

I'm helping all my friends get their last points for free :D
"
monik390#5560 wrote:
"
Serwyn#6318 wrote:


BTW, why do sceptres say %increased spirit when it's actually flat like amulets and armors?


Each sceptre has 100 flat base spirit.
"x% increased spirit" on sceptre increases that amount on sceptre, not yours total.
Quality on sceptre increases its spirit up to 20% too, before ^ applied.

So, 20% quality sceptre with 89% increased spirit would have
(100(base)+20(quality))*1.89(%increased) = 226.8 spirit.




Ooh it is for quality! I get it know, thanks
Meanwhile, I'm still working on the leveling section.

Cruel Act 1 boss demo: https://youtu.be/TXDzIJBFRA0

Overall, very smooth. I wish I knew how to play it at the start. Having a blast through the campaign rn.

So, I plan to make a proper lvling section with cold skills, and a proper build progression to the endgame w/ budgets and things.

Waiting for the patch notes to see GGG nukes.


Quick drop.

I've done with the campaign, had a blast.
Tomorrow will do lvling section.
Actually, quite good. After lvl 52 it's easy mod to maps.

I've recorded a bunch of bosses and some gameplay, will do a compilation or whatever.
Probably will record an early map gameplay too. Maybe will do a Sanctum too for 3rd Ascendancy set. I feel like I need it.

Things are very different from the EA start. Very easy now.

Edit: About gearing progression, let's see the patch notes 1st.
Last edited by monik390#5560 on Jan 11, 2025, 2:05:06 PM
Hi there!

First of all, I just want to say thanks for the community and all the work you guys have done creating and sharing this amazing build! I'm having a lot of fun playing it, and it's been a great experience so far.

However, I'm running into some trouble when it comes to defeating uber bosses. I feel like I'm not doing enough damage compared to what I see in the videos, and I'm not sure what I'm doing wrong.

It could be a problem with my gear or maybe my understanding of stat priorities for endgame bossing. Could you help clarify what I should be aiming for? Specifically:

How much % crit chance and crit bonus should I have for uber bosses?

Do you swap any supports for bossing?

Are there any other key stats I should prioritize for this build in the endgame?
I really appreciate any advice you can give. Thanks again for all the effort you put into sharing your builds and content!
Last edited by maccabeus_#5355 on Jan 12, 2025, 3:47:03 AM
Quick question about the snakepit ring. If we have enough spirit we can run CoF + Frostwall. But should we also have a separate Frostwall slotted if we have the space just for normal casting? Otherwise if we are bossing we'd have to turn it off no?

Report Forum Post

Report Account:

Report Type

Additional Info