POE 2 Complete PC Freeze while loading screen
" You paid for what you paid - for buggy ang glitchy Early Access. You got some points over that, so it's not just access to EA. It's not good that you can't play the game but you accepted the risk. Want to have polished game - wait until release date and don't act like a kid, take responsibility for your actions. This bug eventually will be fixed, play something else or spend your time with the family. It's not neccessary to be angry because of some random videogame. |
|
" Seriously bad form from GGG. |
|
Im on 23H2 and have the issue, many have reported the same.
" |
|
Apparently for me the BIOS update did a fix. Now I saw only 1 freeze of game instead of whole pc. AMD B650i R5 7500F & RTX 4070 TI
|
|
" From the programmers perspective, user application must be limited, isolated, they are buggy by default. Just accept it as fact and build your system around that. Fortunately, 99% or more of professional programmers have already adopted this paradigm. Never ever trust user mode applications. They always try to brick your system. ALWAYS! I still remember DOS times, it was basically hell. Every single exception, software interrupt with unrecoverable error (like zero divisor), deadlock and / or race condition cause the total system hang up despite you're using "good faith" application. After reboot, you may find that the hard drive is damaged because the heads weren't parked properly and there was no way to park it with diskmon /park when your "OS" (it's a mess, not OS) is hang up. And those FAT error. Old story, again and again, you had to use something like NDD or similar tools. No thanks, fed enough with that shit. Put that mad "kid" in his jail without windows and lock him inside not letting to ruin the house. Let him raze himself, in his local virtual address space. The entire industry is working exactly in that direction, not vice versa and not standing still. The problem with the growing complexity of the code, with millions of millons lines of code. And this is the primary reason why we still has bugs like this one, not because we don't follow the guidelines and philosophy. The things became too sophisticated over time. " It depends on the layer. If we are talking about kernel mode and the OS kernel itself the security must be as close as possible to ideal. Because it's critical part of the OS. If you mess with it, someday your user space program will corrupt your memory or will be exploited by the hackers / cheater like it happened with lsass.exe in Windows 7. After attacking lsass.exe the attacker got the SYSTEM privileges and was able to bypass BE kernel routines preventing the calling of OpenProcess() on arma3.exe and using the protected handles. And you know what happened? Microsoft patched that vulnerability, they didn't ask the cheaters not to abuse the design flaw. " Every single modern desktop OS developed in mind that the user mode app will be buggy as PoE 2 is. It's just reality. So made your OS stable enough to protect itself from the idiots. If you can't, your OS is utter garbage, or the drivers, or UEFI, or altogether. " Okay. Installing the product using "trusted installer" or source doesn't make the product stable, bugless or trustful, because of human errors. With high probability you won't be attacked by that sort of product but the program can consist vulnerabilities and holes. Organizations like Steam Lab or Microsoft WHQL perform limited testing and do not guarantee 100% stability. What happened with the Cyberpunk 2077 and Kingdom Come: Deliverance? Total bugfest, crashs, freezes, including BSODs, because of new "game-ready" drivers, total mess. Is it possible to write bugless code? Yes, it is possible. And I can tell you how to do that. But this paradigm is completely incompatible with the desktop application market. " We have many people that don't crash. And they are using very similar configurations with the people affected by the bug. Also we didn't see reports from the users with integrated video and the users with Intel Arc. The problem persisted for years outside the PoE 1/2, when you dealt with the shader processing, especially for UE developers. " If it was mistakenly posted in separate inherited thread by NVIDIA Representative, shame on him. But whoever has access to ring 0 is responsible for the interrupts being ignored and not handled properly / or any system routines with the higher priority than any user mode process. Let PoE 2 process CTD, but only PoE 2, not the OS. " Yeah, before I proposed to use the windows feature manually you were SILENT and didn't tell anyone to disable it. Interesting, why? autochk.exe executed AUTOMATICALLY by the Task Scheduler. And why were you silent? Huh? Also I already told why that situation happened. I have some information that I can't post here on the forums but it explains a lot why it is happened, why they left community right after rolling EA out. |
|
Here's hoping that upon the return from the holidays, we get some clear communication about this issue, including the fact that it affects those of us on 23H2 too.
|
|
" Except it's not buggy/glitchy EA, it's straight up broken. Nobody in this thread is complaining about not getting a "polished" game. It's unplayable at the lowest possible settings. The expectation GGG set was for EA to be focused on refining/improving endgame. The issues in this thread effectively brick your character after completing the campaign. I can't do my 3rd/4th asc because the game crashes every 1-5min and mapping is completely out of the question. On a 12900K/4090, this is ridiculous... | |
I found a fix that corrected this issue for me, so I figured I post it here. Installing the Nvidia "studio" driver instead of the "game ready" driver has completely eliminated the lag spikes and crashes. You can find this from the pull-down box at the top of the Drivers area in the Nvidia app.
Last edited by SuperScrub99#7936 on Jan 2, 2025, 12:26:03 PM
|
|
3 weeks and still freezing my pc, fix your game ggg.
|
|
I've been watching this post for a while and haven't played the game in about 2 weeks because of this issue. Even with the limited coding knowledge I have (I took about a years worth of programming classes in college), these symptoms point to an infinite loop of sorts and is NOT a Windows issue and is most definitely some sort of coding issue. Also being that its happening in both PoE 1 and 2 is probably some legacy code that got ported into PoE 2. You guys defending GGG saying its not their problem look pretty stupid.
|
|