POE 2 Complete PC Freeze while loading screen
It seems to be worse now with the latest patch.
I tried 3 times to log in tonight and crashed at the loading screen each time. It's frustrating dealing with this on a brand-new PC. I'll wait to come back to playing this until this is fixed. AMD 9800x3d 32gb RAM NVIDIA RTX-3090 Windows 11 - 24H2 |
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Just had this happen to me tonight on a fresh install of windows.
9800x3d 4090 Windows 11 24H2 The second i loaded the character entire pc just froze fans all went to rainbow puke rgb had to fully power off and reboot. Last edited by premier024#2904 on Jan 17, 2025, 9:22:59 PM
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I launch the game via Steam and click on the screen after seeing the GGG logo.
There is the 2-gear animation and I hear a song. Then the game crashes. 100% of the time. Windows 11 24H2 AMD Ryzen 5 7600 AMD Radeon RX 7800 XT 32GB DDR5 5600MHz |
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Getting old, This has been happening more now than it has. I can't even log in to the game any more with out it locking up my system to a hard boot. I've already lost a old mechanical hard drive due to the hard boot. System wont even see it any more. Good thing it was just a spare i tossed in the computer to store movies. But at this point i have to put the game down. I've made it to maps but did not experience any of the story as any time i went to a new zone or cut scene is when the crash happened.
Windows 11 24H2 AMD RYZEN 7 7700XX RTX 4070 TI 32GB DDR5 RAM |
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The engine multithreading toggle has obviously been exposed to players as an option because the game is absolutely unplayable without toggling it off during load screens for many.
What i don't understand is why the devs will not automate this process so affected players can proceed through the game normally without this massive hassle??? Crazy and irresponsible imo |
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Worse with new patch
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After the patch yesterday, I got two problems with POE2.
The first one is entire pc hardlock/freeze randomly. It is more often during boss fight and when the boss changes to a second stage where the terrain or stage switches. (the random pc lockup existed since the game launch last month,I waited 1 month to see if it got fixed. So my charater is sill below lvl 30. Really bad experience, GGG can't solve this issue?) The second one is a new error to me. I'm getting "unrecognised task serialised by server; missing registration?" error and the game closes when teleporting to team mate. I also noticed that my 9800x3d CPU usage sometimes goes up to 100% and temp over 90C. It falls down after few secs but then may go up again quite oftenly. Tried to limit the cpu core usage on the game process seems to help but it can't solve the "unrecognised task serialised by server; missing registration?" error and still crashed oftenly (less pc lockup maybe due to less cpu core usage). My system spec: 9800X3D, 64GB DDR5@6400Mhz, Win11 24H2, RTX3070 Ti, WD SN850X 2TB |
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" Again, this helps nobody. All the effort you put into typing out that mountain of text was half to attempt to impress and the other half some hilarious journey of your personal theories. People coming to this thread could be looking for ways to deal with the issue until a permanent fix is found, and rolling back 24H2 100% did that for me. But go ahead, quote me again with some wall of text and tell people to leave their bad reviews. Have a nice day. |
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My new years wish is that they fix the game. I'm having fun when it works, but I need POE uncrasher and POE to both be running as administrator. I wonder if they reached out to the creator of Uncrasher yet and get him to help?
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New patch made the issue 2 times worse for me. Before this patch I had basically no issuen when I disabled 2 cores from the game. Now I get it almost every load screen it seems. Im able to terminate poe since I leave 2 cores untoched by the game but still.
Just give us an option to disable multi-threading on load screens. That will make the game playable for everyone instantly. I guess putting this option in the game acknowledges that there is an actual problem with their game. And for some reason they dont want to do that. Thats the only reason I can see why this is not an option yet in the client. |
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