where are movement skills?
the game is just ea
sure you dont have all the skill ready my witch use Leap Slam play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be" |
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Its to slow, and the dodge roll just feel awfull cause it gets body-blocked. Its a shame, the game looks amazing, sounds amazing and have such a good potential. I just cant stand the tedious to be fighting the same boss mechanics 10 times, rolling around pack of enemies who body blocks me and just feel so weak for hours.
Im sure the game open up after a while, but have the said anything about the pacing of the game? |
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"I feel like your 300lb gorilla of a warrior would do it more than my not-so-malnourished-anymore witch would though |
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i feel like both gorilla warriors and mal nourished witches would have better solutions then dodge rolling that fit their characters... i dunno flame dash... shield charge...
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Too many people forget that poe was meant to be a difficult game. After 10 years of poe1, new leagues would have me mapping inside of 8 hours. Very different to how it felt in the humble GGG beginnings. Took me days, maybe even weeks to get through the full campaign multiple times to get to maps.
That difficulty is what hooks me, and many other players. It's what we hated about diablo. (Lack OF that difficulty.) Dodge roll may not be perfect, but what they're going for here merely needs tweaked - not changed. |
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You think it's normal guys i have to play ranger with leapslam?
I understand u guys want us to dodge with dodge rolls but there clunky af and they don't go trough differents level of maps or gaps. Real problem with poe2 is the maps are design like poe1 who have movement skill. |
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Don't the caster classes have blink? Yes it does cost spirit to be able to use but it's an option
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Monk's unarmed strikes give pretty nice mobility, even before investing in the +50% dash range notable.
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BUMP BUMP BUMP BUMP BUMP BUMP
You get one dodge roll MAX in boss fights like Xesh and youre absolutely screwed due to the animation and lack of distance. Bring back all the movement skills, ALL OF THEM. |
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" Sadly tho, PoE 2 is only "difficult" in first few acts. Cruel and endgame ? Just the same like PoE 1. Nothing is remotely "difficult" to press 1 skill and clear the entire screen, or able to kill pinnacle bosses without having to deal with a single mechanic. The only "difficulty" in the endgame is resources, just same old story like PoE 1 ; More about Gearing up, less about actual gameplay. |
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