where are movement skills?

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Xastina#2846 wrote:
First, the game looks amazing. The boss encounters also look amazing. I love the pumpkin field map—it's absolutely stunning.


the first act is miserable. No loot drops, THe bosses take an eternity to kill. The overall concept around the classes dont make a whole lot of sense.. If i want to play fire caster... i have to pickup all these other skills i dont want.


Where are movement skills? I loved being able flame dash and move around group mobs. Now all we have is a dodge roll that is boring to look at and stinks.

I feel like i need phasing in this game even to feel comfortable... does phasing even exist. The monster's body blocking everything feels awful.

the acts feels like a massive walking simulator but not even a good one... its a crawling simulator because your being swarmed as soon as you spawn in. The maps are too big.

also it feels like loot just doesnt exist. 2 yellows for entire act 1 experience. I litterally restarted at end act 1 because my character felt bricked. Yes it was easier 2nd time around but it still felt awful.

Seeing streamers with zero movement skills. still moving at same pace i am in act 1 feels terrible. If this is the pace of the game... i dont see wanting to play.



I get the feeling they made POE 2 as difficult, slow, sluggish, animation locked and as much of a slog as they thought they could get away with.

Fortunately people have been screaming on the forums for weeks about all the same broken issues like ascendancies (they aren't even ascendancies, that whole mechanic needs to be taken out and re-worked), exp penalties, mapping being the only "end game", flipped content for half the game (just like POE 1), unskippable campaign (for league play), etc. etc. etc.

So, hopefully THIS TIME they listen.

Which never happened in POE 1, but hey... maybe the investors are watching this time and Chris gets some oversight.
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Last edited by Bacon_Overlord#1834 on Jan 7, 2025, 6:21:51 PM
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Too many people forget that poe was meant to be a difficult game. After 10 years of poe1, new leagues would have me mapping inside of 8 hours. Very different to how it felt in the humble GGG beginnings. Took me days, maybe even weeks to get through the full campaign multiple times to get to maps.

That difficulty is what hooks me, and many other players. It's what we hated about diablo. (Lack OF that difficulty.) Dodge roll may not be perfect, but what they're going for here merely needs tweaked - not changed.


Sadly tho, PoE 2 is only "difficult" in first few acts. Cruel and endgame ? Just the same like PoE 1. Nothing is remotely "difficult" to press 1 skill and clear the entire screen, or able to kill pinnacle bosses without having to deal with a single mechanic.

The only "difficulty" in the endgame is resources, just same old story like PoE 1 ; More about Gearing up, less about actual gameplay.


Maybe that's the point, to make the campaign matter and then allow you to progressively ignore mechanics, with final reward being zoom explode. Just so you don't go from laughably easy campaign too mindless zoom endgame or sth
Last edited by Rabarbar_Lichy#7553 on Jan 8, 2025, 6:39:23 AM
+1 bring back movement skills
I think the point is that with movement skills, your current position doesn't matter much, since you can easily change it. Hence, removing them makes gameplay more tactical.
Last edited by Suchka_777#4336 on Jan 8, 2025, 7:05:50 AM
I found dodge roll on my warrior to feel quite good and smooth.

That exact same dodge roll on my monk feels like a fat roll from Dark Souls.

Which is a bit ironic because my warrior needs it way more than my monk does.

Not sure of the solution, it feels good early on when you are slow and need to do boss mechanics. Later on it hasn't scaled with your speed or extra mobility, attack speed etc and starts to feel slow. It's not enough to get you out of a situation completely as you just get whacked during the slow phase when you're getting back up.

It's still good if you are surrounded because it gets you out of there. And I do still use it to dodge some well telegraphed larger hits. But in the thick of a fast battle there's that split second when it ends where you feel like the world ground to a halt.
Last edited by Orion_3T#9801 on Jan 8, 2025, 7:13:07 AM
+1 I would rather have flame dash and frost blink than dodge roll.
...As long as they don't cost spirit. I hate that new mechanic. It seems only summoner witches can benefit from that.
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I do miss my ‘Flame Dash’ & ‘Phase’, plus I’ve bought some really kool gem effects for them. Especially’Phase’ I lived the glowing trails my effect had. Speaking of effects, are you guys going to allow our micro transactions to carry over soon? I have some killer portals, hideouts & gear. Overall I absolutely Love this game, but i definitely 2nd all those wanting more movement skills. Also love the filter system in trades, makes it so much easier to find exactly what I need. Lastly, we use to have a ‘Maps’ stash tab, are yall replacing it with the new maps?
The balance of all this stuff is out of whack. I am sure they will look at logs and such now that they are back. As for movement skills, they are auras now. You know how much this sucks having one good hand?! Splarg. I put dodge roll on right click where I normally put my leap/flame dash and although it works, it does not get you out of a swarm. Only the HC tactic of escape + exit works. I do not know what the solution is, but this last league was SOOOO great and so have the past 10 years I am keeping the faith.
Blink seriously didn't need to be a whopping 60-spirit aura. 30 would've been much more bearable. Heck, It could've just been a normal skill.
You don't get them unless you want to wear temporalis.

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