[POE 2 EA] "Feathered Fletching" notable passive doesn't work

ggg are very consistent with the specific language and more/less is a seperate modifier to increase/decrease everywhere else its written i wouldnt expect this 1 skill to be coded any differently so highly doubt its a bug
Whole lot of people in thread who ARE NOT GGG saying they don't think it's a bug. Unless you work on Path of Exile 2, I don't care about your opinion, and would like to hear an official response, one way or the other. I don't understand people's need to argue of other's behalf when they have no standing to do so.
If you had played poe1 very far, you would understand. More/Less is totally different than increased/decreased. More/less is applied separately and is multiplicative in nature. It's a very slight thing in verbage, but its something different in the calculations. If you had 100% increased projectile speed and 40% more projectile speed, you would have 280% projectile speed, not 240%. Everything in the "increased/decreased" pool gets added together into one multiplier before be being applied.

Feathered fletching only calculates on the 100% "increased" and will not apply to anything that says "more" though. This is a game mechanic and GGG will likely not respond.

This is definitely not a bug.
Yeah, it's 100% NOT a bug. I know you want it to be because you would be stronger if it were, but the language is pretty precise.

Even just a surface level examination of how insane that passive would be if it worked with acceleration should be enough to tell you it's working as intended. Imagine being able to double dip % damage increase on all items that can roll projectile speed AND getting 40% damage increase from a level 1 support gem with no downside, all from one passive. It works this way for the same reason Beastial Skin doesn't take runes into account.

I agree the language should be changed to make it a bit clearer though.
Last edited by Mubiki#5663 on Dec 27, 2024, 12:13:25 AM
I don't understand half the comments.

This is not POE1, this is the bug report for POE 2 (Early Access).
Just because something worked/or was coded in a specific way in POE1 does not mean it is valid for POE2.

This is either a bug or the wording needs to be fixed.
The OP's Thread is valid.

Not sure why people keep on making comments and saying its not a bug, the developer is always precise, and commenting about how POE1 works.

The devs are the ones who decide this and you do not speak for the devs.

Any clarification from a Dev would be appreciated.
Seeing a lot of Cope 'n' Hope in this thread.

The math fits. It fits regardless of POE1.

'More/Less' Modifiers are individually multiplicative.
This makes Support gems very strong.
Ex: 20% More and 30% more are 1(base) x 120% x 130% = 156%.

'Increased/Decreased' Modifiers are additive.
It's why there are so many sources of it.
Ex: 20% Increased and 30% Increased are 1 + 20% + 30% = 150%.

There is only one misleading exception to this, modifiers on weapons.
Otherwise, the wording is fine once you accept/understand the mechanics of the game.

Not. A. Bug.
This thread's been around a couple weeks now. Seems highly unlikely that a Dev would miss this if it were a bug or listed somewhere as a known bug (which it isn't). Not being a bug wouldn't require a dev to come verify. There's enough actual bugs to comment on without having to come by and say 'working as intended' every time somebody doesn't understand the game.

Constructively, GGG should continue the trend of putting little definitions in descriptions to help new players understand this. A little surprised it's not in yet.
>The wording "Increases/reductions to projectile speed..." means EXACTLY that, so the new quiver implicit that gives ARROW speed is not beneficial to this node, but the explicit modifier "increased projectile speed" on a quiver would.

Except you are wrong, lol

Arrow Speed from quivers DOES in fact work with this node, exactly how you would expect.

So already your premise of the language being precise is incorrect, because arrow speed also counts, despite being different than projectile speed increase, like the node wording says.

Which means OP thinking it's a bug is more reasonable than you thinking it's not a bug.
Drop it.
It's not a bug.

It says:
Increases and Reductions to Projectile Speed also apply to Damage with Bows.

Acceleration says:
40% more projectile speed

Just how like Extra Fire Damage means EXTRA fire damage, while Increased Fire Damage means Increased.

One is additive, the other is multiplicative. They're separate things.

Increases/Decreases are additive, More/Less or Extra/Less are multiplicative.

So in the arrow example, the MORE is applied AFTER the calculations done to Increased/Reduced projectile speed.
I've Tried this out to see on DPS. The odd thing is that the changes are not reflected in DPS. I can see a massive difference in "Projectile speed" Modifier but it does not change the DPS value. even if "More" is not the right term; it would still affect "Increased" since projectile speed is not a flat value it is inherently a percentile value. Check this showing before and after acceleration gem is placed into my lightning arrow skill.

Before



After



Yet DPS is unchanged and I do have Feathered fletching allocated
"
I've Tried this out to see on DPS. The odd thing is that the changes are not reflected in DPS. I can see a massive difference in "Projectile speed" Modifier but it does not change the DPS value. even if "More" is not the right term; it would still affect "Increased" since projectile speed is not a flat value it is inherently a percentile value. Check this showing before and after acceleration gem is placed into my lightning arrow skill.

Before



After



Yet DPS is unchanged and I do have Feathered fletching allocated


So here's what's happening;
The display in your screenshots is showing 'Projectile Speed Modifier'
Much like 'Attacks per second", this is not just one bonus, it's a total.
Increased Attack/Skill speed, More Attack/Skill Speed, and the base speed of the weapon are used there.

In the case of your 'Projectile Speed Modifier', it is a calculated total between your Base Projectile Speed, Increased Projectile Speed and your More Projectile Speed. Your base speed is 100%, your Increased Projectile Speed is (presumably) 97% (or +97% on the first screenshot) and that makes 197% before a multiplicative More modifier of 40% is added, making 197 x 140% = 275% TOTAL Projectile Speed, or +175% Projectile Speed MODIFIER.

The notable, however, modifies your INCREASED DAMAGE modifier where bows are involved. This means everything that would apply to a given bow attack. Like Increased Lightning Damage, Increased Projectile Damage, Increased Bow Damage, Increased Attack damage and so on, depending on the Skill ofcourse.

If you total all that up and it was say, +300%, and you had +100% of INCREASED Projectile Speed (not TOTAL Projectile Modifier) then your new total Increased Damage would be 400% Increased damage. This would bring a base amount of dps from say, 1000 + 300% = 4000 to 1000 + 400% = 5000 with the notable activated.

It effectively counts just bonuses from that exact pair of wordings and applies an equal 'increased' mod to your total.

"
>The wording "Increases/reductions to projectile speed..." means EXACTLY that, so the new quiver implicit that gives ARROW speed is not beneficial to this node, but the explicit modifier "increased projectile speed" on a quiver would.

Except you are wrong, lol

Arrow Speed from quivers DOES in fact work with this node, exactly how you would expect.

So already your premise of the language being precise is incorrect, because arrow speed also counts, despite being different than projectile speed increase, like the node wording says.

Which means OP thinking it's a bug is more reasonable than you thinking it's not a bug.


Actually, bonuses on quivers read as 'Increased', so my premise of the language being precise is correct, because Arrow is a descriptor limiting the quiver bonus to bow projectiles (leaving out, say, spell projectiles) but still uses 'Increased'. It is an 'Increase' to arrow 'projectile speed'. I can definitely see the hole you're looking for, "except you are wrong, lol". It's not unreasonable for OP to think this way, however. It makes sense that the uninitiated would think the support gem would increase damage. We're just here to explain why it doesn't.

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