[bug] Windowed Fullscreen mode problems with left hand taskbar
I'd like to use windows fullscreen mode, but it doesn't work when my Windows taskbar is displayed on the left hand side of the screen. This does not occur when the taskbar is in the default position on the bottom of the screen. In case it makes a difference, I am using Windows 7 Ultimate.
Instructions to reproduce: 1) In windows right click on the task bar and ensure 'Lock the taskbar' is unchecked. 2) Drag the taskbar so that it snaps to the left hand side of the screen. 3) Open Path of Exile and open the options window. 4) Change the Display Mode to 'Windows Fullscreen' and the the apply display settings button Expected results: Path of Exiles takes over the entire monitor display. Actual results: Gaps are left at the top and left of the (borderless) Path of Exiles window. Part of the game display spills onto my second monitor. Last bumped on Jan 23, 2025, 2:43:42 PM
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Thanks for the detailed report, I've successfully reproduced this so I'll pass it on to be fixed!
Balance & Design
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Maybe this will help pinpoint the problem,
------------------------------------------ -'Windowed Fullscreen' worked perfectly fine with my windows taskbar set on the left side of my desktop ... UNTIL I had my taskbar set to 'unlocked' and ran Path of Exile. -Now the Borderless Window is always shifted to the right. |
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Also this problem happens when Windows taskbar is set to top. The game windows get shifted down and therefor I am missing a part of the screen in size of my Windows taskbar.
Using Win 7 Professional with classic Windows Theme (maybe it is important). |
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Too many games just wont accommodate those of us who want our taskbars in the other 3 locations of our screens, go all whacky in borderless fullscreen.
If it keeps it up you can try a program called Shiftwindow though, it will force the look you want. "If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
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I work with 2 screens. they are 2 diffrent ones, a 1920x1080 (mainscreen) with my taskbar all the way to the left side of the screen, and a 1920x1200 screen (secondary is the the right side of me.
If I put the taskbar at the bottom of my mainscreen there's no registered bug and the game seems fine. But when I have the taskbar as I usually hae it the game moves a bit over to the secondary screen. I've made small illustration of it. Hope it helps. ![]() I hope this makes a clear picture of what the bug is about. Last edited by Skudklatten#2138 on Jan 30, 2013, 9:45:06 PM
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I'm going to necro this thread since this issue is still "rampant".
I would like a status or something if at all possible. I don't know much about programming, but i can't imagine it being overly difficult fastening the window to the corners of the "real" screen and not the "usable" screen. |
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" You should have stopped just there. They don't owe you a status update, explanation, or anything else. It's also not as easy as just fastening the window to the corners of the "real" screen. There are a lot of other things involved.. one of which is called "aspect ratio". With the bar attached to the side of the screen, it changes the dimensions of the display area, and the ratio is no longer accurate. This causes drawing issues. You should probably refrain from commenting on technical things without a solid fundamental knowledge of the topic you are commenting on. It's really annoying to get non-technical and non-programming people telling programmers how they should do things, or saying things like "it shouldn't be too hard". Without having the fundamental knowledge of how that stuff works, you aren't qualified to make a technical comment on the difficulty, and it's quite offensive to do so. I'm not saying that GGG shouldn't test those non-standard configurations and get something working on them, but it is their game, their priorities, and perhaps they just don't see it being with the effort/time for such a fringe case. |
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First of all, that's a very hostile response.
" The game has no major problems handling odd resolutions (see: resize the window playing in windowed mode). " I said i don't know much about programming, but i know about "real" and "usable" screenspace. My default resolution is 1920 by 1080. This is my "real" resolution. With the taskbar to the side as small as it can get my resolution is still 1920 by 1080, but my "usable" resolution is 1854 by 1080. What the game doesn't do when playing in borderless mode is adjusting in the same way regular windowed mode does. It simply sets itself to the leftmost "usable" screenspace which in my case causes the game to go 66 (horisontal) pixels offscreen; effectively cutting off a portion of the gamewindow. I'm also not telling GGG to do things just for me or because someone requests it, i simply wanted a fix to a very old problem which has been brought up and even responded to in this thread by GGG-staff itself.
Spoiler
I did not mean to sound hostile or an asshole typing this, don't take it as such
Edit: I had forgotten i made a thread long ago about this issue with pictures (another computer). Thread Pictures: ![]() ![]() Last edited by StingrayNine#6743 on Jul 17, 2014, 1:23:36 PM
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The problem is that the configuration you're using is non-standard, and is probably even fringe.. IE: VERY low usage.
In addition to this problem, there are a LOT of cases which could likely cause them some issues that they haven't tested for. What about people who use Right vs Left side bar? What about those who have the side-bar set to "auto hide"? etc. As you said, it's likely not a difficult fix if the game handles the resolutions internally without issue (I've never tested it, so I don't make assumptions that it does)... but there are still a lot of factors to consider when sizing things to "screen". Also consider people who use a larger taskbar... or 2 rows... etc. Really, I just get upset at people who don't have knowledge or experience telling people that it shouldn't be hard. As a programmer, I find it very offensive. You wouldn't go to a surgeon and say "I'm not a doctor, but it shouldn't be too hard to re-attach this limb". There's this common misconception that programming is easy and for some reason, non-technical people have no problems dictating what programmers should be capable of doing... but they don't hold that same ideal when it comes to things like surgeons. I'm not saying programmers are surgeons, but they each have their own respective fields and domain knowledge. I didn't mean for my original post to be hostile or anything.. it's just that day in and day out, I constantly see people dictating what developers should be doing with their own product followed by phrases like "it shouldn't be too hard". Keep in mind that this is GGG's game. They have their bugs and priorities. While this might be a long-outstanding issue, it is likely not high priority as it is fringe. If it only affects a few people but it takes more than an hour to fix, then it's likely not worth the development time to fix. It's a cost/benefit analysis. If this was something preventing the majority of players from using the system, then it would be a higher priority. For something that only affects a few people, it is likely just not worth the effort to fix at this point... not with so many other higher priority items on their plates. |
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