Addressing your Early Access Post-launch Feedback

Thank you for working so hard for us.



My piece of advice would be to be very careful with reddit rn as so many people seem to would like an entirely different game (poe1) and that's normal. Fixing drop rates of crafting materials but staying true to the vision of making a slower and harder game is a good path.

I personally dislike the dodge roll changes, people cried already after a few hours in without making the effort to learn how to not get circled. Circling is happening very rarely for me now, so it takes a couple of days to learn and that's perfectly normal for any game with a dodge roll mechanic.

Anyways, thank you for creating such a nice game and don't listen to the haters, we have tons of new players enjoying it.
Last edited by svnrise#0718 on Dec 10, 2024, 5:00:50 AM
Please, consider revising Blood Mage ascendancy, Sanguimancy is too big of a drawback and even with full regeneration I can't sustain the life loss...
Please fix the spell life leech on blood mage, some changes to life remnants also would be nice, there are cases when the life remnant spawns inside a boss in an inaccessible area, the ascendancy just feels bad to play
Can't wait for all the fixes to deploy
Very nice!

Dodge roll - very much needed.
Checkpoint - Surprising QOL, but a welcome one. Better to reduce length of some zones that are crazy long, especially the repeating ones. Act2 Towers, Act2 Dreadnought, many many Act3 zones.
Items and currency - Looks like a good start. I was struggling hard because I just didn't get a good weapon upgrade from Normal Act 2 until Cruel Act 1. Hope this helps, will see on a new character.
Please think about balance unfairness between range and melee characters. A lot of players noticed that playing range (especially casters) makes game is much easier, some bosses can be easy abused. I'm really excited about this game and have high hopes for GGG, I'd like to see real positives for melee characters, while a mage spams one spell and rolls away from dangerous boss abilities, a warrior needs to dodge/block x2 more abilities and the chance to die is correspondingly higher. My suggestion is to slightly nerf the rolls of ranged characters, give them a 1-2 second CD to roll. There's enough maneuvering from a distance, and this change will only make boss fights more interesting.
Good Changes, so far the game is really fun (total PoE newbie here)
"
Just make it like PoE1. Is that really so hard?

We all HATED Ruthless. We have no idea what you're doing, and why you're choosing WAR on your fans.


No, just no. Go play poe1 if you like it over 2. I've enjoyed my stay in poe2 and I don't think I can go back to 1
Please add full command mouse and gamepad on all menu, organisig stash is a lot boring with gamepad, please allow us to use gamepad and mouse keyboard at the same time
I have big network problems with PoE2, everything is fine with PoE1.
Network goes up to (sometimes) 10000ms all combined with Shader spiking together. I have a good rig (4070ti and i7-14700k), tried every possible graphic setting. I am now at this point of trying out every Server to exclude any other possibilty that may cause this problem. Seems like it's a server problem? I don't know at this point anymore. :(

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