Addressing your Early Access Post-launch Feedback
Nice
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after reading through most of the 59 pages, the crybabies were given the small finger, but they keep complaining about the most absurd stuff, like getting blocked, on death effects and so on and so on.
babys first rpg is in the making, rivaling d4 triviality |
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based
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I like most of the changes. Maybe consider dialling back the change to dodge roll. Not once have I been body blocked and it not been my fault one way or another. I think the solution is to give players options to escape. Like I use frost nova to slow enemies and get some distance. Sounds like warriors need a shove. Maybe they could actually use the shield since all I ever see are two handed mace wielding mf's. Better currency drops are all I needed. Oh and please at some point, consider putting a freakin auction house in gqme. It would solve some of the low item drop issue and no one wants to go out of the game to trade. And I dont care to see your hideout or wait for you to get in the game to buy an item.
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Hot changes. Thank you GGG. Especially body blocking, its been a real issue in hallway-type areas. Which there is quite a lot of.
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" This doesn't work in game theory. If everyone isn't playing by the same rules, some subset of people won't have fun/want to play the game, I'm in there ;) It's the same reason I wouldn't play Hardcore Self found in WoW, because its an optional toggle, that destroys any of the incentive, because someone else has an easier time getting there. Games aren't meant to mirror life when it comes to these things ;) People also feel this way about life, and look at all the unrest it causes. Last edited by Serradyne#3129 on Dec 10, 2024, 1:56:44 PM
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Thx for listening to feedback. Great work, keep it up. Ggg.
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let us remap things to mouse wheel
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awesome ggg
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These are great early patch notes that address a ton of early feedback.
Not even playing poe2 right now still on poe1 but love these patch notes |
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