Addressing your Early Access Post-launch Feedback

Nice
after reading through most of the 59 pages, the crybabies were given the small finger, but they keep complaining about the most absurd stuff, like getting blocked, on death effects and so on and so on.

babys first rpg is in the making, rivaling d4 triviality
based
I like most of the changes. Maybe consider dialling back the change to dodge roll. Not once have I been body blocked and it not been my fault one way or another. I think the solution is to give players options to escape. Like I use frost nova to slow enemies and get some distance. Sounds like warriors need a shove. Maybe they could actually use the shield since all I ever see are two handed mace wielding mf's. Better currency drops are all I needed. Oh and please at some point, consider putting a freakin auction house in gqme. It would solve some of the low item drop issue and no one wants to go out of the game to trade. And I dont care to see your hideout or wait for you to get in the game to buy an item.
Hot changes. Thank you GGG. Especially body blocking, its been a real issue in hallway-type areas. Which there is quite a lot of.
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besmertn#3371 wrote:
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My "Early access" feedback would be, if I wanted to play d3/d4, I'd be playing them, please don't make "quality of life changes" to placate people. It's a slippery slope, next you'll be making respecs free, characters will be entirely malleable, there will be no definitive decision making or weight behind anything. If peoples issue is they can't play through your game fast enough, they won't enjoy it even if it does go quicker. If a game is fun(which I personally find it), then the amount of time I have to put into it, is not a relevant factor.

"Ease of access, accessibility, quality of life" When I see these buzzwords, and this design philosophy, I know my enjoyment of something is short lived.


Edit: I was being hyperbolic, and lazy, and not wanting to caveat a ton of different things. The point is the spirit/sentiment, not so much that I think, well if they add this stuff that gets more audience capture, because it's "easier", I'll quit playing. It's that inevitably all games that shift in this direction are not for me. I don't expect anyone to care(developers or otherwise) ;)


The point is that if you like to play the game with the stick in your ssa - it is your decision, but not all the players are like this, and when the developers provide the possibility to pull the stick out it is nice.
But you just could avoid using those updates, u may not use checkpoints if you do not want, and you may not pick up some 'explosions' of currency, it all is still is accessible



This doesn't work in game theory. If everyone isn't playing by the same rules, some subset of people won't have fun/want to play the game, I'm in there ;) It's the same reason I wouldn't play Hardcore Self found in WoW, because its an optional toggle, that destroys any of the incentive, because someone else has an easier time getting there. Games aren't meant to mirror life when it comes to these things ;) People also feel this way about life, and look at all the unrest it causes.
Last edited by Serradyne#3129 on Dec 10, 2024, 1:56:44 PM
Thx for listening to feedback. Great work, keep it up. Ggg.
let us remap things to mouse wheel
awesome ggg
These are great early patch notes that address a ton of early feedback.

Not even playing poe2 right now still on poe1 but love these patch notes

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