Addressing your Early Access Post-launch Feedback

Like you have some cool dmg scale on some gems like vine arrows, but ALMOST permastun looks more broken for you instead of critical bugs and at level 40 vine arrow, deals 761,945.6 base damage over time per second. For context, comet one of the highest hitting spells only deals 12,301 base at that same level. And you nerf triggers while it was ALMOST permastun, not even walking simulator... Looks strange... Game is cool anyways. Thank you. But decisions are strange...
Blackjaw and Trials made me uninstall and never recommend this company. No support for players who do their own thing, this place only caters to people who want to break the game and find exploits and do insane numbers instead of focus on fun and longevity. Sorry I like fire but dont want to be a witch.. what a joke I played on myself for buying access to EA. I hope when the game releases the free players never buy a micro transaction, seriously devs you make people feel awful about themselves for not looking up 40hrs or how to guides. Sickening
This game's ascendancy might be the worst thing ever made in PoE history. The 2 contents that everyone hates from which one, that requires a very specific build and completely impossible as melee, sanctum, the other is the worse ritual. And this 2 needs to be ascendancy.
I love this game, even as melee, but i'm stuck at 2 ascendancies and I feel like I never ever ever ever getting my 3rd and 4th.
IP banned, for no reason.
Just started playing the game and this happened.
Make it possible not to focus on hitting the mob; in the first part there was normal shooting towards the cursor. Now sometimes it doesn't shoot where the cursor is pointing at all.
Hi GGG folks, I was wondering about a couple of QoL things, I'm sure has be asked before, but I am new and this is what I am seeing.

1 - Is it possible to get an item rotation function for the better packing in my backpack (storage too but really not need there, universal wouldn't hurt)? Such as, left click to grab item, while in hand, right-click is available to rotate. If item is not in hand, shift+Right-click will rotate if space available. I know it is a little thing but min-max'ing here would help in the long run for a poor exile trying currency farm.

2 - When applying a currency update that either adds, replaces or updates a stat(s) on items, can there be an indicator of what actually changed? Like an asterisk symbol or a color change is applied to the text that was changed? Many times, while I am able to understand if the item is what I'm looking for, I'm wondering what changed many times.

3 - Can the screen overlay of being hit and losing life, especially when low health, be brighter or more apparent? Seems, there are many times when in the heat of battle, the indication is very late because it isn't noticeable enough ahead of time. (could just me, and that is okay, just asking).
giveaway some keys for christmas
There's not enough Support Gem drops up to level 30. If you decide to respec points and change up build in early game, there's not enough support gem drops to support the changed skills. Also, for those that are hoarding skill gems in their bank, why don't you let us burn like 3 of them for the next level upgrade...like three level 5 gems for a level 6? Finally, melees are getting a beatdown with all the floor AOE everywhere. How is a melee supposed to do damage when there's nowhere to roll and all the floor is covered in AOE?

Thanks for listening to the community.
Dodge Roll Changes
A lot of players have expressed frustration about being trapped in by monsters. While it is intended that monsters are able to trap and kill you, we felt that the frequency of this was a little too high.

We will be deploying the following changes in an upcoming patch:

Player size is now set to Zero units while dodge rolling instead of One unit
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.


This should result in getting trapped less often.

Note that you can still be trapped. A player size of a zero can still not phase through monsters, but it can get through even the smallest gap between them.

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This is causing some issues with character now able to roll off of the map, ending up high above or far below it. It is especially noticeable in the Colossus boss fight.

Also, spells like Bone Prison need adjusting to keep the character from being able to roll straight through (Like Courtesan boss fight)

A probable solution is upping the size to something like 0.1 - 0.3 units, wherever the threshold is which keeps the character on the map while rolling.
POE2 is grate is still missing a % off the game but is playable 100% and si already making a crime scene whit diablo

I'm a casual player who dies every 2 seconds poe 2 it's a bit extreme it needs to be reviewed that thing about the Ascendancy the 21 rooms in a row where you can't die and take damage full of traps it's a bit of torture I'm not a hard core gamer this Ascendancy stuf is too stressful it's a beautiful content but making it mandatory is a very bold step and this is the only negative thing i found in the game

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