Controller Feedback

-Customizable Bindings: More than anything else, this is needed. Some of the suggestions below are what I think might be ideal, which might not be the case for others. Due to that, full controller binding customization is needed.

-R3 to toggle Targeting Mode: Targeting mode needs a dedicated button. Thumb buttons don't do a lot in combat, R3 should toggle targeting mode by default, since RS also controls target swap function. PS: Targeting mode is buried under actions; it's a separate thing that needs to be put on your action bar.

-L3 to Show/Hide Loot: There needs to be a dedicated button for showing/hiding loot, along with a HUD indicator. Like the R3 above, L3 does nothing (?) in gameplay, which makes it a good candidate for such a function.

-RS Deadzone in Combat, Targeting: There is a massive deadzone for the RS, which should be adjustable or reduced by around 75%. You need to touch the edges, a simple short flick don't do anything.

-LS Deadzone for Character Movement: There is a cross-shaped deadzone for LS, which should be adjustable or simply removed. There is no need to lock the character movement to cardinal directions in such a game, unless it is desired.

-Corpse Targeting with Locked-Aim: When locked-aim is turned on, corpse targeting rarely works unless it's near the target. It needs to work independently or needs to choose a corpse that is closest to the target.

-Auto-Aim Range: Auto-aim has a very limited range that leads to misfires. The range should be greater, and prioritize closer targets over the distant ones.

-Use on Target - Skill Option: An option to use skills on a target and preventing the use if there's none, accidental cooldown wastes might be avoided for skills that have any.

-Use at Feet - Skill Option: Another option to use the skills at the feet (cast on where your character is) instead of the target's location would be helpful for Totems and some AoE skills.

-Quick Stash Function is missing in Unsafe Zones: In Trials for example, the stashes after the bosses do not have a quick stash function. Stash function is replaced with the drop function. Same issue also affects some areas in campaign, but makes Trials unplayable.

-Stash all with affinities: Not a controller feedback, but more of a general suggestion. A function to quickly stash all items in the inventory in any stash tabs with affinities, especially for controllers, would make inventory management a breeze.

-Changing Sub-Tabs in the Stash: Right now, in order to change sub-tabs in the stash, a button combo is pre-required. This feels backwards. Holding L3/R3 down and pressing R1&L1 or pressing LT/RT to change sub-tabs in the stash would feel more natural.

-Moving Tabs in the Stash: Addition to above, LT/RT moving stash tabs around feels backwards. A button combo should be required to move the tabs around; holding L3/R3 down and pressing LT/RT or R1/L1 would not only complement above, but would also feel more natural.

-Multiple Inventory Panels: There isn't anything that allows you to switch between the multiple inventory panels (stash and trading). RS will move to the end of the inventory, which is useful to some degree, but doesn't work with special stash tabs.

-RS in Inventory Panels: Different mode options to control how RS behaves in inventory would be helpful. Some suggestions are, switch to other panel if any, move to last slot (what we have right now), move to first/last empty slot.

-Item Snapping for Small Items: Small items sandwiched between bigger ones are nigh impossible to be navigated to. Item snapping logic needs to be improved to maybe prioritize smaller ones before the big ones first.

-Crafting: When a currency is about to be used, cursor should move to the first applicable item. Juicing multiple maps with multiple types of orbs gets tedious as there isn't a way to quickly jump from one inventory panel to another.

-RS Usage in Inventory: RS in inventory skips to the last slot in the direction. If it had different modes selectable from the options menu, like skip to end, skip to first empty slot, skip to last empty slot,

-Quick Map Navigation: Campaign quick navigation should be expanded from Towns to also include Trials, Hideout and Guild Hideout, similar to Atlas. Show Legends function is rarely used, L3 should switch between underground/overworld.

-Missing Charm Information: Charm information on the HUD is completely missing.

-Item Tooltip Details: Holding L3 down shows detailed information, but it cannot be navigated since it requires LS movement, and does something else in stash. Pressing R3 also compares the item, which might not be the intention.

-Skill Tooltip Details: RT/LT should switch between any active tooltip's tabs, if there are any, instead of requiring you to highlight the tabs and press them.

-DualSense Rumble not Working: For this game, DualSense Rumble isn't working. No problems with the XBox controller though.
Last edited by lyravega#6200 on Dec 22, 2024, 4:21:53 PM
Last bumped on Dec 22, 2024, 4:20:53 PM
Added a few more points.
A few more points, less words per point!
I'm all for anything that improves controller support. Although, it is pretty good for early access. We just need mkb switching support for the UI like D4 and LE has.

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lyravega#6200 wrote:
R3 to toggle Targeting Mode


Is there a target lock function I've missed already?

Edit - Oh! It's a skill, how did I miss that? Fully agree, we need to be able to use R3 for this.

Last edited by Ferdelizer#3373 on Dec 22, 2024, 2:51:24 PM
I was going to start my own thread but you hit a lot of my complaints. I'd like to add that the item snapping in the inventory feels terrible and I routinely feel like the game is actively fighting against me to select the item I actually want to highlight. Also good luck selecting a 1x1 item sandwiched between a 2x3 or 2x4 item. It will skip over it infinitely because it doesn't recognize the item's height. This results in constant cumbersome reorganizing if you happen to dump items into a tab temporarily.

Also not being able to fully use KBM + controller is painful, especially since we can still use the cursor to highlight items and even edit stash tabs. Just let me have full KBM support while maintaining the controller UI, and also don't make me have to relog to the main menu just because I selected my character with my mouse but started using the controller once I loaded in.

Also some of the menu keybinds for controller are completely trash (like linking items in chat, which requires a masters degree in science and applied mechanics) but I would be willing to overlook them if I could just use KBM bindings in them.

Last but not least, this goes with the auto-aim range sucking, but I notice a lot with ranged builds (I'm looking at you Freezing Salvo) that if you are not actively looking in a direction with the right stick, like say if your ability is on the A,B,X,Y face buttons and you use your thumb to press them, it's more than likely that you'll launch the ability in the complete opposite direction of where your character is turned because the game doesn't understand how to prioritize its targeting without your constant input. Playing a Ranger is very difficult for me because I like having my arrow skills on triggers and bumpers so I can maintain my thumb on the right stick for precise aiming, but that means that any buffs I map to face buttons like Frost Bomb, any curse, Orb of Storms, or other similar aoe abilities suffer from getting yeeted behind me or several meters behind an enemy. The game is already very challenging but having abilities whiff because of bad targeting can make it very aggravating because once again it feels like you're fighting your own inputs more than any designed monster mechanics.
Last edited by CrowMagnum#7973 on Dec 22, 2024, 3:05:11 PM
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I'd like to add that the item snapping in the inventory feels terrible and I routinely feel like the game is actively fighting against me to select the item I actually want to highlight. Also good luck selecting a 1x1 item sandwiched between a 2x3 or 2x4 item.


+1 this is highly annoying. I have turned off the snapping option for dpad so I get around this. I still have it on for left stick if needed.
Thank you for the writeup. I hope this gets a lot of visibility. It's fantastic how well the game plays on the controller, but these issues are souring the experience.

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lyravega#6200 wrote:

-Quick Stash Function is missing in Unsafe Zones: In Trials for example, the stashes after the bosses do not have a quick stash function. Stash function is replaced with the drop function. Same issue also affects some areas in campaign, but makes Trials unplayable.

This one in particular makes me rage harder than my most hated monster in the game (Prowling Shade btw, please delete from game).

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I'd like to add that the item snapping in the inventory feels terrible and I routinely feel like the game is actively fighting against me to select the item I actually want to highlight. Also good luck selecting a 1x1 item sandwiched between a 2x3 or 2x4 item.

YES YES YES
There's also no default controller keybind or interaction for the death screen if you die or lose all your honour inside of a Sekehmah trial. You're forced to exit to main menu each time.

Also, seeing as how you can't use KBM shortcuts, you can't show/hide loot, so once you get to juiced maps with tons of drops from Breaches, your loot will show on screen dozens of meters away from where it actually dropped, so you can't actually pick it up. In the past you could just hit Z twice on KBM to "refresh" the loot on the screen to its actual location, but not being able to do that on controller means you have to, again, exit to main menu and re-enter your map.

I've also seen the ability to pick up items just completely disappear. No active UI element showing the button to pick up the item, all other keybinds work, just cant pick up loot. Fixable by, you guessed it, exiting to main menu and returning.


*EDIT* ALSO, expedition demolition charges needing a separate keybind from your interaction button is wild. More often than not, I'm unbinding the hotbar swap and only using one bar of button binds on controller. Having to rebind a button every time I do expeditions, and just expeditions, feels really lame.
Last edited by CrowMagnum#7973 on Dec 22, 2024, 3:08:34 PM
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I'm all for anything that improves controller support. Although, it is pretty good for early access. We just need mkb switching support for the UI like D4 and LE has.

"
lyravega#6200 wrote:
R3 to toggle Targeting Mode


Is there a target lock function I've missed already?

Edit - Oh! It's a skill, how did I miss that? Fully agree, we need to be able to use R3 for this.


Yeah, it's buried under for no reason. A tutorial to highlight this function would be great, but more than that, L3/R3 needs to do something more in combat, and the logical thing is putting aim toggle to R3.

Locked-aim also has issues like not using a skill against the targeted enemy, but it's more of a game issue as KB&M also suffers from similar stuff I believe.

"
"
I'd like to add that the item snapping in the inventory feels terrible and I routinely feel like the game is actively fighting against me to select the item I actually want to highlight. Also good luck selecting a 1x1 item sandwiched between a 2x3 or 2x4 item.


+1 this is highly annoying. I have turned off the snapping option for dpad so I get around this. I still have it on for left stick if needed.


Good to know this is an option, separate for d-pad. I'm trying to make a point out of this
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I've also seen the ability to pick up items just completely disappear. No active UI element showing the button to pick up the item, all other keybinds work, just cant pick up loot. Fixable by, you guessed it, exiting to main menu and returning.

This happens to me a lot. Almost always because my guy is targetting something. And even if there's no mob around, there are things he still considers "hostile" like remaining enemy bone walls or the wheel that the guy carrying it above his head drops. Only solution is shoot and destroy them, to free up targetting.

This btw makes looting in combat almost impossible. Just wating for that divine drop followed by a rip and no looty.

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