Totembringer: Campaign to endgame - Huge AOE & 430K+ Boss DPS - (2H + Shield | 2H + 2h)

is main hand weapons dps effects to totems?
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To be honest I don’t really think so for just grinding out your maps all the way through to T15/T16. Chaos damage is pretty easy to avoid I think and our build has a ton of life, with 3500 life, high armour and block chance you really just don’t die. I think I died maybe twice from start of maps to 80 and haven’t died since then, I’m level 92 now.

My approach is simple really, I don’t worry about gear till I start having close calls. Then I evaluate what caused it and bump it up a little as long as it won’t trigger a larger rebalance of items. My goal was to wait as long as possible to rebalance my gear.

The way I do this is by having weighted sum searches for every single item slot bookmarked. These searches typically contain a primary stat such as melee skills for gloves and amulets, movement speed for boots, block chance, additional physical reduction, etc, then 2 weighted sun mod groups, one for all elemental resists with 1 weight for each and all ele resistances with a weight of 3 (optionally chaos res on some pieces with 2 weight, I often balance manually / more precisely on specific pieces based on market prices and the holistic view of my options), finally the last mod group is maximum life with a weight of 1 and strength with a weight of 2 and %increased life with a weight of 4-6 depending on the slot. Then I set max buyout to be exalted orbs instead of relative, otherwise you get a bunch of 1 Div items spammed at you for some reason.

Using this approach I was able to get 3600 life, 81-82 max all res, 70% armour, 65% block chance with blocking ALL hits when shield isn’t raised from war bringer passives (this is super nice).

All and all the build is done and I never die, or even have close calls. If you watch my videos I’m not very careful, just kinda zoom through and drop my totems. I’m just hoping I find the dang iron gauntlet etc places soon so I can try those fights. T16 / 8 mod maps feel pretty easy, the +2 boosted T16 boosted bosses probably could one shot me, but I do so much damage to them they never get a chance to do anything lol


Thank you for your exhaustive answer!
Currently running your build and having a blast so far, thank you for that!
Just curious though, which venom did you choose from Servi?
Increased stun threshold or elemental ailment?
Leaning towards elemental ailment myself.
One question, the % increased physical damage in the mace makes some diff?
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One question, the % increased physical damage in the mace makes some diff?


Nope, dps on weapon doesn't matter. But stun buildup, stun duration, +to melee skills of course, strength.. some others as well.

Generally speaking the tooltip of the skill seems really honest, so when in doubt you can look at the tooltip to know for sure.
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Currently running your build and having a blast so far, thank you for that!
Just curious though, which venom did you choose from Servi?
Increased stun threshold or elemental ailment?
Leaning towards elemental ailment myself.


I went for elemental ailment myself, since we seem to have a lot of access to stun threshold.
Hi, I have a noob question. I tried to this build with Gemling but dps so small.
So i need focus to something?
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Hi, I have a noob question. I tried to this build with Gemling but dps so small.
So i need focus to something?


How much +to level of melee skills do you have? That is the main modifier you want to go after. If you can dual wield 2h right now then get 2h maces x 2:
https://www.pathofexile.com/trade2/search/poe2/Standard/M4XaaLLhJ

Otherwise you can get 2x 1h:
https://www.pathofexile.com/trade2/search/poe2/Standard/3ZDoVQks5

Filter the trade by your level and budget, no weapon stats matter, dps, etc, just get cheapest + skills you can use at your level. Later on reduced attribute requirements and converting requirements to other stats can sometimes help with 2H.

The level requirements for 1h/2h melee skill mods:
https://poe2db.tw/us/One_Hand_Maces#ModifiersCalc


For 1h:
of Combat 2 attack0 +1 to Level of all Melee Skills
of Dueling 18 attack0 +2 to Level of all Melee Skills
of Conflict 36 attack0 +3 to Level of all Melee Skills
of Battle 55 attack0 +4 to Level of all Melee Skills
of War 81 attack0 +5 to Level of all Melee Skills

for 2h:
of Combat 2 attack0 +(1–2) to Level of all Melee Skills
of Dueling 18 attack0 +3 to Level of all Melee Skills
of Conflict 36 attack0 +4 to Level of all Melee Skills
of Battle 55 attack0 +(5–6) to Level of all Melee Skills
of War 81 attack0 +7 to Level of all Melee Skills
Last edited by Pls#2816 on Dec 26, 2024, 12:52:06 AM
Playing similar since the start, but im running merc legionaire, its like made for shockwave - qual to gems/less cost of skills/double hp, accu and mana from attributes. Only downside - you need str on all of your items, and a lot of nodes on tree.
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Pls#2816 wrote:
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Hi, I have a noob question. I tried to this build with Gemling but dps so small.
So i need focus to something?


How much +to level of melee skills do you have? That is the main modifier you want to go after. If you can dual wield 2h right now then get 2h maces x 2:
https://www.pathofexile.com/trade2/search/poe2/Standard/M4XaaLLhJ

Otherwise you can get 2x 1h:
https://www.pathofexile.com/trade2/search/poe2/Standard/3ZDoVQks5

Filter the trade by your level and budget, no weapon stats matter, dps, etc, just get cheapest + skills you can use at your level. Later on reduced attribute requirements and converting requirements to other stats can sometimes help with 2H.

The level requirements for 1h/2h melee skill mods:
https://poe2db.tw/us/One_Hand_Maces#ModifiersCalc


For 1h:
of Combat 2 attack0 +1 to Level of all Melee Skills
of Dueling 18 attack0 +2 to Level of all Melee Skills
of Conflict 36 attack0 +3 to Level of all Melee Skills
of Battle 55 attack0 +4 to Level of all Melee Skills
of War 81 attack0 +5 to Level of all Melee Skills

for 2h:
of Combat 2 attack0 +(1–2) to Level of all Melee Skills
of Dueling 18 attack0 +3 to Level of all Melee Skills
of Conflict 36 attack0 +4 to Level of all Melee Skills
of Battle 55 attack0 +(5–6) to Level of all Melee Skills
of War 81 attack0 +7 to Level of all Melee Skills


Thank you for your response
Shockwave totem level 34 with 16+ lv but dps only 22654
18 lv skill
2 gloves (20)
6 2H Wep #1 (33)
7 2H Wep #1 (40)
1 gemling passive
Last edited by YoichiHiruma#5494 on Dec 26, 2024, 7:11:31 AM

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