Ascendancy Trials in POE2 make the game completely unbearable and unfun.

I agree, it's just too punishing and way too long. Especially now that the game is way too prone to crash on certain hardware configurations.

Having to focus for 60-90 minutes just to die to a single mistake is crazy and definitely not a good way to introduce difficulty.

They made a lot of dumb arbitrary decisions on difficulty in PoE2 tbh. Losing maps on death, the ascendancy system, XP loss on death on higher maps etc (I know XP loss is in PoE1 but I don't like the taste of feces).
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wwraver#0613 wrote:
I agree, it's just too punishing and way too long. Especially now that the game is way too prone to crash on certain hardware configurations.

Having to focus for 60-90 minutes just to die to a single mistake is crazy and definitely not a good way to introduce difficulty.

They made a lot of dumb arbitrary decisions on difficulty in PoE2 tbh. Losing maps on death, the ascendancy system, XP loss on death on higher maps etc (I know XP loss is in PoE1 but I don't like the taste of feces).


That is to much buddy, focus on the trials.

XP loss and the 1 death in map system have very clear upsides otherwise it would be glass canon meta.

The trials however lock a large part of the player pool out of ascending a third time and that is definetly to much and must change asap!
Why is Ultimatum not a viable alternative to sekhema? Why does it have to be such a bs?
Last edited by Strickl3r#3809 on Dec 15, 2024, 4:58:45 PM
It's kinda amazing how awful it is as a warrior. Slow attacks, slow movement, no evasion, narrow hallways with archers or large and slow projectile shooting enemies. Managed to get first two ascensions and got to cruel 1. On cruel 1 looked at it, understood it's about 5 times worse than before (one hit = 1/2 your honor lost), and I guess I won't be ascending until I'm way too overleveled for it. Gladly 4 ascension points is all you need to enable titan builds.
Mind boggling bad, and totally insane someone actually thought this was a good idea.

This might be my favorite game ever, and yet trials and xp on death make me not want to ever touch this shit ever again.

I cant believe anyone with any sense or experiance thought this was a good idea, especially after hearing what people thought of this, said and did in poe1s version.

Feels like a phsycological experiment of some kind at this point. It has no place being a requirement for main skills and I simply cannot understand for the life of me how anyone ever thought it should be.
+1 to the number of players who quit because these trials are hot garbage. The person that designed this shit should be ashamed.
I've tried ascending on my blood mage about 10+ times for just the 3rd ascendancy. Every time it's Sanctum because i can't for the life of me find an ultimatum drop to do it that way. Failed every single time, sometimes getting so close to the end with almost max honor only to be blindsided by some BS that drains my honor to 0 in almost an instant. This is the time to give feed back if any, but Sanctum has to be toned down for sure. I've decided to just play another class entirely and not even progress in endgame anymore because i can't complete the ascendancy.
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Absolutely horrible. Agree with all the comments, and would like to add that Something like ascension should never be as RNG based as it currently is.
You can hit "choices" where all options entirely brick your run.
While I think that Chaos is fine post-nerf, nothing will ever make Sanctum enjoyable and the devs need to accept this objective fact and that their bizarre fetishism for that garbage league mechanic will never be in line with the community.

PoE2 makes a lot of decisions. Some good, some devise, few bad. Mandatory Sanctum is one of the third pool, period, no exceptions. It HAS to be removed or completely reworked without an arbitrary mechanic like Honour, if the game is to have any hope of longevity. You don't get to force players to play content they don't like just because it makes you sad the thing you made is unpopular. That's a surefire way to drive off your paying customerbase.

And the thing that's really sad is that if this Nu-Sanctum just didn't have fucking Honour, it would be fine. They could axe Honour entirely and make all the modifiers related to it things that make mobs more powerful instead, or add more traps or whatever. Doing that, it would be immediately fine. Wouldn't be content that sets the world on fire or anything, but it would be playable and reasonably fun.

But that's the thing. Honour IS Sanctum. So if you cut out Honour, you're effectively cutting out Sanctum itself, and turning the Trial into a streamlined Labyrinth-esq gauntlet... which, yeah that would be entirely fine.

Basically, the only way to fix Nu-Sanctum is to remove the part that makes it Sanctum and leave everything else.
Last edited by AdeptusEnginus#0665 on Dec 15, 2024, 5:44:55 PM
Don't mind me. I'm just here to say Trial of the Sekhemas is awful as well.

It appears there was no consideration how melee characters would perform in this trial.

It almost makes me think that someone just thought it would be funny (and acted like they thought this was a solid system to lock ascendancy behind) how unbearably hard it was for most players and builds to just not get their 3 set of ascendancy points. That's really the only thing that makes sense to me.

And can we talk about what a "minor" affliction is? I've had multiple runs ruined by getting my armour "randomly" reduced to 0. Just... What? How could build bricking afflictions be minor and in the random pool?

I really hope this gets attention in the next patch, because it's going a long way to ruin my desire to continue playing the game.
Just gonna +1 this, ascendancy trials are a complete failure and mistake and should just be disabled while they make an actual good mechanic for getting your ascendancy class.

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