Feedback: Jamanra is just a bad fight

"
I wouldn't say it's an issue with the boss but with the witch and hear me out about this.

Melee classes can scale damage via their weapons... any kind of bonus damage increase their dps output... any kind of armour improves their curvivability.
Sorc has the same deal... even if not specced for it; any kind of bonus elemental damage on a staff will increase their dps output...

Witches have ONE.... +chaos damage.... they also only have ONE type of weapon because scepters are the only weapon that innately give spirit...

Unless we pick skills from other classes we have only ONE type of damage output... chaos damage...

Most rarest damage type in the game? even in PoE1 ? yup; chaos damage

So with people complaining about bad loot drops the witch is doubly impacted because not only do we suffer bad loot drops... we also have only 1 way to increase our damage output...

And to top this off we get ascendancies of which 1 takes away our main source of spirit... and the other is only viable when mitigated by another talent in the tree...

Meanwhile merc gets the monks culling strike on every attack on his first ascendancy...
How did GGG think this would turn out... that witches would just magically scale ? Witches are the ONLY class who get next to NOTHING from getting a higher level weapon...

This isn't an issue with Jemenra's design... the witch class prolly just never got tested against bosses


respec to summoner. you'll faceroll the entire campaign
"
I wouldn't say it's an issue with the boss but with the witch and hear me out about this.


Agreed I think there are issues with the witch as well. Somewhat masked by people playing SRS, which is if not OP then at least decidedly P.

But Jamanra wasn't great on a slightly overlevelled ranger either with half decent gear (on-level basetype rare bow with +1 arrow, decent phys%, decent quiver with % and flat, half decent flat damage on 3 gear pieces, 500+ life, 50% evasion, 75% lightning res, etc.). Doable for sure, fun not so much. Much as Act 2 is a great sensory experience, I think it's the balance of Act 2 and Jamanra both.
This boss is what made me stop playing lol. Checking back in a week or so I guess, and ofc. just skill issues.
"
Vel#9433 wrote:

+1 to all of this

But in particular, that's another thing I forgot to mention in the OP - getting through the Dreadnought isn't comparable to Jamanra; I felt the same thing with the Ogham manor. Getting to the boss, I felt good in both cases. Tough, but doable. The actual boss was several orders of magnitude harder, a completely unexpected jump in difficulty.

Whereas most games will give you a sense of how strong you are via the mobs - if you're having a tough time with the trash mobs, the boss is beyond your reach - PoE 2 lacks that kind of progression, with an enormous difficulty spike seemingly out of nowhere.

It's jsut very disorienting to a player to be humming along, feeling good about your build, and suddenly lose to a boss after barely doing 10% dmg.


I felt the opposite, bosses were easy in these acts but the mobs leading up to them were aids af.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
I died like 20 times already to him and because there's really not much I can do atm to respec or craft new gear, I just gave up. I died to bosses before but after learning mechanics and tweaking build a little I was able to kill them but this difficulty spike is beyond my definition of challenge and fun.
Dreadnought soldiers flying from offscreen to land behind me and this boss is enough bs for me.

Will come back in few weeks and check if anything changed.
IGN: SparkSkullder / LaSkullder
Shows me that GGG and their get defense and be mindful of telegraphed moves is all BS.

Even after making it to maps I'm still left with a bad aftertaste of this boss.

Being setup by the game and GGG to have no real movement skills and then having less MS as a base by the time I normally would have early game boots or a rare worthy makes it sting more.

What worse is be it the first fight or end of the act a pet peeve of this game reared it's head again. There's just too much crap going on for the expected response of reacting to him to take place for most people. Most people aren't gonna notice right away to get in to middle of his circle during the first fight nor are they given much time to react. Same applies for the wind during the end of act fight, had a bro streaming with me not noticed I'm sure I would've wasted dozens of tries just learning it.

Way to go GGG saying git gud, all the while handicapping the player on slow tcp based servers in an a engine which movement really isn't designed for things only a few frames at best of reaction timing. Movement feels like a boat but nice to see you gave the animation weight and monsters slightly better graphics, your priorities are something else GGG. A bullet hell game, beat em ups or contra 1 shouldn't offer way more agency in this area.

"
Zaqwert#4447 wrote:
"
Point #2 - the fight is TEDIOUS. He's got too much HP, and I don't mean that in a "He's too hard" way, I mean that in "This shit is taking too long, I'm getting bored" kind of way.


Came here specifically to post this. I'm at this fight now and boy is it tedious. HTe first half of the fight isn't even hard, it's just simply avoid his lighting pole things which is actually very easy, but it feels like it takes 10 minutes to whittle him down and get to the actually difficult phase 2 in the sand.

I died there and the thought of doing the easy but tedious phase 1 again every single time is just ugh.



Did you cap your lightning resist and have a decent amount of Armor?

While Geonar is forgiving on Cold resist to an extent, it's key to beating him without bleeding out.

While fighting Balbanar you need to learn the trick of the Poison, or you die.

Jamanra has high spike Lightning Damage. You need to invest in mitigation and life.
Titan Warrior, 2h mace, Lvl 34 here. 14% Lightning resist. I beat Jamanra less than 6 attempts. As you see im running a very offensive warrior. I dont have much defenses. So i can say it: Jamanra isnt broken.

The fight is awesome and i didnt saw anything wrong with this boss. After some fights you can read him well.

The thing is: i upgraded my gear. Only yellow ones with sockets and sort of thing (quality stones in armor and weapon).

Im sorry but you are exaggerating about the boss difficulty. Maybe its because you are frustrated, but its okay. Its a challenging game its not your fault. Maybe you can improve your build a little more or just be less greedy when attacking him.

As a warrior i break his armor and shout infernal cry. So i hit him one time with regular attack to proc the heavy stun. Hit, roll, hit, roll around him and so on. If you hit him two times after one roll, he will damage you with lightning. Dont do that. So, as i was saying, when i stun him, i've shouted warcry, i break his armor with armour break again and rolling slam to death. Ive deleted his health bar very quickly and yes, i know he has tons of HP but this is how my build works to do dmg. Worked for me.


When he stop you can notice he is charging something more destructive. Just run away (you dont even have to roll). If he summon the two "remote-guided" lightning, dont panic. Just roll toward them as soon as the first lightning rod comes your way. In the same frame that you are rolling, the second lightning rod goes towards you and so you will not take damage as it will be in your rolling frame.

Sandstorm? Run you your girlfriend and manage the minions. Beware because when the sandstorm is over, Jamanra will blow the ground with lightning. So roll again!

Second phase: do the exact same thing as i did. If he spams a lot of tornados and lightning rods, just lure him to another spot. When he uses the big melee attacks its very easy to dodge and punish him. When he is about to die and starts to spell the lightning rainings, just run or roll. He always spells two times. Than you have a window to punish him.

I also defeat him with my ignite gas and flame grenadier. Just spammed tons of bombs and break his armor with machine gun and velocity rounds gem. Its not very complicated.



"
"
Vel#9433 wrote:
"No idea what seems unfair". The only thing more pathetic than a troll who can't even read is a poor troll who couldn't afford to spend more than the bare minimum on a game. Be gone.


I hide my supporter packs because I don't want short posts to stretch halfway down the screen. Which, incidentally, many people do.

Given how much you seem to fail to understand about this game, I'd hold off on leaping to conclusions if I were you.


+1

i normally have different opinions than you but i m 100% with you on this. that was really uncalled for.

as for the fight itself i overleveled a HUGE bunch before i actually finished it. it was rough but i ll say doable. died a whole lot of times before i farmed up better gear. it can feel very unfair tho
[Removed by Support]
Agree. The extended way plus this extremely hard bossfight was just annoying. Level 35 sorceress with lightning and cold, it took me endless runs to kill Jamanra.

Like the over extended Dreadnough mass-killings, this boss fight is far to hard. Finally it was just luck that I passed and this feels not satisfying nor fun. Thinking about quitting and changing back to POE1

Report Forum Post

Report Account:

Report Type

Additional Info