Feedback: Jamanra is just a bad fight
Exactly what the OP said. Not that the developers will care, sadly. I was enjoying the game until this. After hours stuck on this boss, I am done with the game. Sadly, it is clearly a money grab without much concern or care about enjoyment value for the players. Yes, some people found it not so bad, congratulations. That is clearly not the case for the majority of players. You should not be forced to play one specific class or build to defeat a boss in any game. If so, then the game is simply broken and needs to be tweaked.
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That's my favorite fight.
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This is going to sound strange but my biggest issue is he's so tall. His telegraphs are above his head, and because he's so tall, they're easily obscured by the boss health bar. This was the first fight for which I fruitlessly searched for an option to hide boss health bars.
As a ranger I ended up positioning myself to be more above him and it was better. |
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Every time I get to him by build has no issues demolishing everything else easily. But with him, the fight takes at least twice as long as it should. By the end of the second phase there is so much bullshit going on it's hard to even see where he is. It is the worst fight of the campaign and by a lot.
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" So your build was bad, not ready to sustain the mechanics you want to use yet and this makes the game bad? Because you're doing something you're not ready to do yet? Than you worked out the solution to the problem, respeced, adjusted your build, learned and that makes the game bad? Your entire post is just saying you were bad at the game than fixed it, which is fair it's a hard game when your issue could have just been solved with a HP potion with passive flask charges gained over time, for extended boss fights, which is what they are for. lmao Not everything is going to work when you want it to work, you need to work with the tools you have, that includes ability. You're not going to kill Malenia at level 1 just because you want to, you need to prepare and fight to your strengths and their weaknesses Last edited by Sebastipole#0183 on Dec 26, 2024, 4:42:17 PM
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+1
Spark Sorc Last edited by eMkaace#7245 on Dec 27, 2024, 7:38:40 PM
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Wow, I'm surprised how many people have problems with this boss. Did it on every class around 31-32 level. Died to it only on Mercenary and Ranger, once both, first death to not getting the sandstorm mechanic at first time, second to getting stuck inside electric poles. Otherwise very easy boss, without huge one shot damage spikes if you have lightning resistance.
Like, I don't know even what to say to rebute the people claiming it's too hard, or have any advice to give. It's really just very straightforward boss that uses pretty much the same skill rotation always, deals mostly one type of damage, has big animation and sound/voice clues for attacks. Just get lightning resistance and some more life to avoid one shots, and enough damage to kill him before you fall asleep. |
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He seems to be tuned for melee. It’s a very fair fight in melee and once you get to know the rhythm of the tornadoes its pretty free and if you have two lightning res rings on you can face tank him.
I think he needs to move faster but have longer wind ups on his attacks with less range and more damage on his melee. |
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