Feedback: Jamanra is just a bad fight

Exactly what the OP said. Not that the developers will care, sadly. I was enjoying the game until this. After hours stuck on this boss, I am done with the game. Sadly, it is clearly a money grab without much concern or care about enjoyment value for the players. Yes, some people found it not so bad, congratulations. That is clearly not the case for the majority of players. You should not be forced to play one specific class or build to defeat a boss in any game. If so, then the game is simply broken and needs to be tweaked.
That's my favorite fight.
This is going to sound strange but my biggest issue is he's so tall. His telegraphs are above his head, and because he's so tall, they're easily obscured by the boss health bar. This was the first fight for which I fruitlessly searched for an option to hide boss health bars.

As a ranger I ended up positioning myself to be more above him and it was better.
Every time I get to him by build has no issues demolishing everything else easily. But with him, the fight takes at least twice as long as it should. By the end of the second phase there is so much bullshit going on it's hard to even see where he is. It is the worst fight of the campaign and by a lot.
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Vel#9433 wrote:
I know a lot of classes have a very easy time with this boss, but from the perspective of a Witch with a Chaos DoT + Curse build, it's just a very annoying, bad fight. So first off, the fight isn't even for everyone; it's incredibly easy for some, and incredibly difficult for others, depending on their class and ascendency.

I started off attempting the fight as a lvl 37 Blood Mage - the map is lvl 32, so I'm 5 levels above the recommended level - and never got more than 1/5 of his HP down, because I was running thru health flasks for the curses + damage I was taking.

That's point #1 - the fight is impossible as a Blood Mage who isn't abusing an OP minion build revolving around SSR. Once I spent 7,000 gold to redo my Ascendency tree - take OFF the Sangui node, I got the boss down to 20% HP on the first try. It was night and day between the fight because I wasn't doing self-damage for zero upside. Blood Mage is seriously BAD in boss fights, to the point it's an actual handicap unless you're abusing some OP mechanic

Point #2 - the fight is TEDIOUS. He's got too much HP, and I don't mean that in a "He's too hard" way, I mean that in "This shit is taking too long, I'm getting bored" kind of way. It just goes on and on and on. Unless you're running a meta OP build, it's not a DPS check, it's a check on how long you can actually care about a boring fight. The phases themselves are pretty fun and colorful, but they just last way too long. This isn't an "epic" boss fight, it's an active chore.

Point #3 - stop with the constant attacks. This was an issue in the Geneor fight as well, using mob adds in what *should* be a lull in the combat. It's OK to have a break, a breather, and chance to channel a skill or back off a fight and reset. Elden Ring, Armored Core, etc, all allow a quick backoff of a boss, a chance to heal, to reset if your roll timing is off and you can't get in the groove.
But the Phase 1 Jamanra right doesn't. He attacks constantly at EVERY range - there's no way to just back off and take a breath - and during what should be a chance to get some free damage, his sand storm attack, mob adds just swarm you - which is actually harder to deal with than when he's alone for a lot of classes in such a tight space.

---This isn't Elden Ring, because Elden Ring is fair---

What the devs don't get about Elden Ring when they try to emulate it is, it's FAIR. Every boss attack, every pattern, every death, is carefully weighed to be the player's fault. You can dodge everything, and you can beat any boss at any level.
But a lot of boss fights in PoE 2 are just an exercise in "How much do you really care about this vs just picking up another game". They aren't challenges, they don't promote learning patterns. Boss fights are basically bullet-hell mini-games where a single attack with almost no windup (like his sword attack) can wipe out 90% of your HP.

Elden Ring would telegraph the hell outta that kind of thing, but Jamanra just does it and proceeds into summoning more tornadoes. If an attack is that fast in Elden Ring, it doesn't do a lot of damage; if it does a lot of damage, it's telegraphed, and only the timing of the actual strike - a half second pause here, maybe right after the animation there - is how difficulty is added.
There is no such thing in the Jamanra fight, and it doesn't feel "fair" in the least; you die to it and your reaction isn't "Yeah, I saw it coming and my timing was off" like it is in Elden Ring, the reaction is, "WTF just happened? I was at 80% HP and then I was dead the next second. Seriously, how did I die?!"

TLDR: The Jamanra boss fight is like 80% OK; 20% needs tweaking. Namely, too much HP, mob adds, telegraphs, and attack density


So your build was bad, not ready to sustain the mechanics you want to use yet and this makes the game bad?

Because you're doing something you're not ready to do yet?

Than you worked out the solution to the problem, respeced, adjusted your build, learned and that makes the game bad?

Your entire post is just saying you were bad at the game than fixed it, which is fair it's a hard game when your issue could have just been solved with a HP potion with passive flask charges gained over time, for extended boss fights, which is what they are for.

lmao

Not everything is going to work when you want it to work, you need to work with the tools you have, that includes ability.

You're not going to kill Malenia at level 1 just because you want to, you need to prepare and fight to your strengths and their weaknesses
Last edited by Sebastipole#0183 on Dec 26, 2024, 4:42:17 PM
+1
Spark Sorc
Last edited by eMkaace#7245 on Dec 27, 2024, 7:38:40 PM
Wow, I'm surprised how many people have problems with this boss. Did it on every class around 31-32 level. Died to it only on Mercenary and Ranger, once both, first death to not getting the sandstorm mechanic at first time, second to getting stuck inside electric poles. Otherwise very easy boss, without huge one shot damage spikes if you have lightning resistance.

Like, I don't know even what to say to rebute the people claiming it's too hard, or have any advice to give. It's really just very straightforward boss that uses pretty much the same skill rotation always, deals mostly one type of damage, has big animation and sound/voice clues for attacks. Just get lightning resistance and some more life to avoid one shots, and enough damage to kill him before you fall asleep.
He seems to be tuned for melee. It’s a very fair fight in melee and once you get to know the rhythm of the tornadoes its pretty free and if you have two lightning res rings on you can face tank him.

I think he needs to move faster but have longer wind ups on his attacks with less range and more damage on his melee.

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