poe2filter.com - A PoE2 custom loot filter generation website

Custom cosmetic rules added!

Example filter config:



Example result:



Other fixes included in this release:

- Added the option to show and highlight good Chance Bases
- You can now add custom (cosmetic or regular) rules for 'all' Distilled Emotions, Catalysts and Essenses.
- Empty rules which don't filter on anything are left out. This prevents accidently showing everything by clicking the button to add a custom rule.
- Added 'Bare Bone Mode': the option to remove all beams and minimap icons. This makes the filter just hide stuff, not highlight anything anymore. Or can serve as a basis if you want to use your own styles.

Happy customizing! :)
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Last edited by BlackDeathBE#0559 on Jan 2, 2025, 1:18:50 AM
This looks pretty great, nice job!

Question: Is it possible to add support for custom chase items for armor, shields or weapons? Similar to what you have for amulets and rings?

Like if I'm chasing a normal or magic Crucible Shield or normal or magic Wrapped Helmet?
Last edited by Brutificus#2817 on Jan 1, 2025, 6:30:12 PM
"
Question: Is it possible to add support for custom chase items for armor, shields or weapons? Similar to what you have for amulets and rings?

Like if I'm chasing a normal or magic Crucible Shield or normal or magic Wrapped Helmet?

Absolutely, you can use Custom Rules for that.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Hi, in Gear Filters, there was another typo for "Body Armours". It instead reads "Body Armour". Probably double check if there are more typos in somewhere. :)

As a feature request, if cookies have the space for it, store multiple filters and name them. As an example, create filters for 2 characters, name them, and download the named filter files. PS: I find it impressive how you stored the filter information in the cookies. Feels like a proper use for them.

Just wanted to share, here is my custom rules to hide low item bases, flasks and waystones based on area level for the time being. Haven't really tested it above area level 78, and in acts 1-2:

Spoiler

#######################################################
##### Custom Rules
#######################################################

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity < Rare
DropLevel < 10
AreaLevel > 25
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity < Rare
DropLevel < 20
AreaLevel > 35
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity < Rare
DropLevel < 30
AreaLevel > 45
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity < Rare
DropLevel < 40
AreaLevel > 55
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity <= Rare
DropLevel < 50
AreaLevel > 65
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity <= Rare
DropLevel < 60
AreaLevel > 70
SetFontSize 20
Continue

Hide
Class == "Life Flasks" "Mana Flasks" "Charms"
Rarity < Magic
AreaLevel > 70
SetFontSize 20
Continue

Hide
Class == "Body Armours" "Boots" "Gloves" "Helmets" "Bows" "Crossbows" "Foci" "One Hand Maces" "Quivers" "Quarterstaves" "Sceptres" "Shields" "Staves" "Two Hand Maces" "Wands" "Life Flasks" "Mana Flasks"
Rarity <= Rare
DropLevel < 65
AreaLevel > 74
SetFontSize 20
Continue

Hide
Class == "Life Flasks" "Mana Flasks" "Charms"
Quality < 5
AreaLevel > 80
SetFontSize 20
Continue

Hide
Class == "Waystones"
Rarity <= Rare
DropLevel <= 66
AreaLevel >= 68
SetFontSize 20

Hide
Class == "Waystones"
Rarity <= Rare
DropLevel <= 69
AreaLevel >= 71
SetFontSize 20

Hide
Class == "Waystones"
Rarity <= Rare
DropLevel <= 72
AreaLevel >= 74
SetFontSize 20

Hide
Class == "Waystones"
Rarity <= Rare
DropLevel <= 75
AreaLevel >= 77
SetFontSize 20

Hide
Class == "Waystones"
Rarity <= Rare
DropLevel <= 78
AreaLevel >= 80
SetFontSize 20
"
Celd#2630 wrote:
Hi, in Gear Filters, there was another typo for "Body Armours". It instead reads "Body Armour". Probably double check if there are more typos in somewhere. :)

Good catch. Fixed in next version. Don't worry though, the game correctly interprets it as singular too, even using strict comparison.

"
Celd#2630 wrote:
As a feature request, if cookies have the space for it, store multiple filters and name them. As an example, create filters for 2 characters, name them, and download the named filter files. PS: I find it impressive how you stored the filter information in the cookies. Feels like a proper use for them.

Good idea, I'll put it on the list!
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
Custom cosmetic rules added!

Example filter config:



Example result:



Other fixes included in this release:

- Added the option to show and highlight good Chance Bases
- You can now add custom (cosmetic or regular) rules for 'all' Distilled Emotions, Catalysts and Essenses.
- Empty rules which don't filter on anything are left out. This prevents accidently showing everything by clicking the button to add a custom rule.
- Added 'Bare Bone Mode': the option to remove all beams and minimap icons. This makes the filter just hide stuff, not highlight anything anymore. Or can serve as a basis if you want to use your own styles.

Happy customizing! :)


damn that is nice. really cool filter even before that, but this is awesome. time to make a new one
Last edited by Auror#7064 on Jan 2, 2025, 1:08:58 PM
what does the "temp" setting do? for example

PlayEffect Red Temp

does it mean the beam will go away after a while or...?
Last edited by Auror#7064 on Jan 2, 2025, 1:19:55 PM
"
Auror#7064 wrote:
what does the "temp" setting do? for example

PlayEffect Red Temp

does it mean the beam will go away after a while or...?

That's correct!
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Thanks, I got another one for you:

I noticed some common items have a drop sound, orbs of transmutation and I think some runes like glacial also. How do I stop that? I tried looking at the file but I can´t figure it out.

I did check the "Top-Tier Currency Alert Sounds" cause its good for anything exalted and up, but those I mentioned are too common to deserve a sound imo.

Edit: Or I guess this is vanilla behaviour...? Bit confusing
Last edited by Auror#7064 on Jan 2, 2025, 2:38:37 PM
Indeed, it's the game's default/vanilla behavior, pretty much all (currency) items have a drop sound. (Note that that's something else from alert sounds)

Currently you can't yet set rules for sounds, but I'll add that at some point, so you can disable them for the most basic currency if you like.

Those sound settings are madness though :) Check out the official docs and search for 'sound' :) https://www.pathofexile.com/item-filter/about
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website

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