Path of Exile 2: Upcoming Changes and Improvements
Any update on full PC freezes many people are experiencing on loading screens?
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What about Fire sorc gameplay and actual support gems or uniques?
For now there is only one ring, which can spread Ignites, but require targets to stay close to each other for 2+ seconds... Have you ever seen white\blue monsters alive more than 2 seconds? |
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" Totally agreed. It`s only 4 physical clusters one of thats just useless with the most boosting physical dmg boost gem(brutality gem + extra chaos damage cluster on the tree), and nothing of physical spell gems cannot use breaking armour condition for hard hit and strong bleeding condition (or just don`t relating to minions or corpses, for self casting playstyle, that should be granted to the blood mage), but GGG just add one more lightning cluster... |
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Sounds like good changes, definitely unfortunate timing of December release getting in the way of more updates.
Gameplay Feature changes: Great though doesn't help with endgame maps being too spread out and well they also dont have checkpoints. All in all good direction, hope to see some campaign zones shrinked or add double the amount of points of interests in a lot of them. Along with hope to see a few of the absolute garbage map layouts improved upon, the difference in good and bad layouts is too high of a delta. Trials / Ascendancy points: In the right direction and can definitely see going the really slow nudging route. Personally the pinnacle fights in the 2 mechanics should be for farming not for unlocking ascendancy points. Just dropping that down a peg would alleviate a lot of peoples issues. Endgame / Monster balance: Solid small changes. Though maps become far too much like Poe1 when it is meant to be poe2, idk what change but something as the "slower" gameplay of the player character is not matched in the monsters. On death effects should honestly just be fully removed or should be only debuffs no damage. Char and Item balance: The charm system needs to be reworked/revamped. A lot players myself included expected us to unlock the 3 slots just from higher ilvl belts. Tweaks to debuffs always good. Good to see new passives added. Skills and Supports: Huzzah some sort of skill buffs. I do hope to see more variety in terms of scaling a weapon type of skills. Awesome on new supports and tweaking some of them. The nerf to vine and tornado hopefully lowers base dot lvl scaling and adds skill lvl scaling to the propagation portion which is currently nonexistent. As Bows should have some skills that the primarily scaling is skill lvl and not weapon dps. Also I'm of the opinion that the vine plant should be targetable by projectiles to be poisoned rather than just by aoes (Poison cloud SHOULDN'T be essentially the only way to poison the plant). Using lvl 1 of the propagation shouldn't be the right move after whatever nerfs are done. |
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Honestly? Just add in a bunch of the classic (not recent) orbs of poe and build from there. Fuck gold, just add the regret orb it was fine before. Gold can have another use of some sort and it feels bad in some moments anyway... or maybe remove it and add better shard rewards from vendoring based on prefixes/suffixes.
IGN - SMURT_TO_BEYOND @ Beyond
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Damn, anything i play gets nerfed. I love the QoL changes, but damn, shock and arsonists nerfed, thats sad. Also how is a decrease from 15 arsonists to 11 in any way "slight" :(
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" The colision box of the minions is really bad, they prefer to nerf the minions instead of fix things like that. |
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Nice to here you doing some INGAME adjustments but what is about the f**** crashes with the newest windows 24H4 ?
Its unplayable if the pc is crashes 10times in 1hour .... just frustrating this is not prio 1 thing you are working on |
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Amazing the tremors support gem is curious, I'm very excited to see how it works =). Thanks GGG!.
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I still don't see improvements to Blood mage :( when is that coming
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