Path of Exile 2: Upcoming Changes and Improvements

Can we please have at least a rudimentary way to add a loot filter to the console before holidays. Even maybe let us sync a single filter from the PC interface to Consoles. Please, just please. It feels so dumb to miss tablets or currency because a divine looks like a wisdom scroll.
Zuma would make a really good league mechanic
Like the fact I can browse through 100 pages in this thread and literately count the positive feedback on my 2 hands is insane.

GGG, you have clearly missed the target on this one. The comments says it all. Wake up. Obviously whoever prioritised these tasks is doing a bad job and someone else needs to take over.
Electrocute is now 25% harder to build up. (However, the damage penalty has been removed from the Support Gem.)

This change will directly impact 1.5k HP Rangers in both DPS and defense. I really hope this doesn't happen.

Meanwhile, seeing builds with 14k ES survive deadly attacks and one-shot entire screens from a distance feels completely unfair
IGN: MENT

https://github.com/ment2008/POE/releases - My Loot Filter
"
Snowpup#2014 wrote:
Yeah dude, because Archmage. Which is lightning. They keep demolishing cold though. Archmage is expensive and requires Stormweaver; Cold mage could work with Chrono or Stormweaver. Cold mage has been completely deleted (twice now). There is no alternate sorceress. We're complaining because they're forcing everyone to play easy-monk, easy Deadeye ranger, or expensive Archmage. No other classes/builds allowed apparently.

You know exactly why everyone's complaining. It just hasn't affected you so you ignore the thousands that are bricked and the diversity and fun being stripped.

Cold mage wasn't anywhere near overpowered to begin with. Doesn't matter with these amateur balancers.


This is exactly what I mean.
They're really forcing us to play 1 of the 3 only viable builds when they delete everything else.

"
GGG wrote:
How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable.


This is the biggest fattest lie I've ever heard of
w
Deleted
Last edited by RoCKeTs#2072 on Dec 18, 2024, 12:03:23 PM
For the whole team, have a good time off!
"
Ichih#2082 wrote:
"
oa7x#5073 wrote:
"
Ichih#2082 wrote:
Hmm… I love POE2. I love how it is different from POE1. But… why do I feel like it’s turning into POE1? Buffing skills, nerfing mobs… the bosses are already don’t last longer than a few seconds… you created great bosses with stunning animations which already doesn’t activate most of the time… will we have the same speed running bllsht here too a few months later? Please stick to your original plan. Haters will still hate, don’t disappoint those who love it…

In a nutshell, POE2 is turning into POE1 now… few more patches like this and POE2 will lose all its glory, I don’t think we need one more POE1…

funny you would say this about the patch removing many things that this game inherited from PoE 1


Don’t get me wrong, this patch has many goodies in it, but the nerfs to mobs makes me worry… I am a veteran POE1 player and while that game is good, every league becomes boring after just 2 weeks because you get good gear fast and the mobs/bosses became trash, except if you run some extremely over juiced maps where everything one shot you…

The leveling here in POE2 was different, hard, fun, entertaining … but since cruel Act1 the bosses are a joke just like the same sht in POE1 and now the only things that could kill you on maps are nerfed as well… if this goes on then what was the point of this new game?

they are clearly trying to distance themselves from artificial difficulty ( purple ball hidden under 20 mobs blows you up ) and the reality is if you get really strong late game It's impossible to create the same level of challenge as act 1 when you don't even have support gems but this meaningful gameplay becomes mandatory when you find a difficult rare/mob type/boss that you need to fight which is the exact thing they made this game for not you being engaged the entire time you play making it nothing but intense gameplay an amount of cruising is required for this to be enjoyable long term
Cassia supremacy
I get massive stuttering / lags when the breach opens. I hope the "less monsters" fix here helps with this.

Report Forum Post

Report Account:

Report Type

Additional Info