Path of Exile 2: Upcoming Changes and Improvements
" don't expect GGG devs to play the game or talk about it unless it's an interview with predetermined questions, this isnt Last Epoch, or Grim Dawn, or Diablo 4. there's a reason all of them have private profiles, never stream any gameplay or never interact with the forum posts about builds, meta, etc. they're not playing. Last edited by auspexa#1404 on Dec 17, 2024, 5:00:35 AM
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Trial of Sekhemas still broken. just did 2 runs of it.
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" Jfc.. the patch isn't out yet. The state of these forums is just mindboggling awful. A good representation of todays society I suppose. Last edited by yhn_yohan#2057 on Dec 17, 2024, 5:02:53 AM
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All sound like really positive changes. Thanks for the update GGG!
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so many positive changes. until the nerf. seems like no nerf dev cannot live
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" I miss the "Build of the week" series so much, man. At least it showed that they were in touch with current meta for some degree. Now, it seems they are so deep into that D2 fantasy that they've forgotten what made PoE a great game. And with the development of this garbage, PoE1 will wither away at some point. So sad. |
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Sanguimancy rebalance when ???
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"Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable."
Why do devs insist on killing the enjoyment of those who choose to use an OP build with this lame excuse .. this is a game for adults, adults shouldn't need nice things taken away because some stil act as kids! Nom this isn't the reason, the real reason is that you (GGG) simply want to retain the illusion this is a game worth of the respect of Elden Ring and will do anything to avoid players being able to enjoy the game without being one-shot simply because they missed-timed a single lame dodge roll which GGG have implemented .. if you really want an ER-like you need to make the dodge roll ER-like, and PoE2;s isn't it! |
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" You are right on most points but the map one you are not. They didn't make maps less punishing, they made them a bit easier. Punishing means that you will be punished for doing something wrong like die for example, punishment is the same as it was which is: 1. Waste of the waystone you upgraded 2. Waste of the node on map since it no longer have boss/breach or whatever it had 3. Waste of your time which you spend while doing said map 4. Waste of your time by getting 10% of your exp drop In my personal opinion point 2 is just too much since you literally need to buff by a lot a waystone to do boss to drop maps just to sustain your amount of waystones on level you are currently doing like 1 death only limit is too much. I don't know why we do need so much punishments for one death inside a map, no clue. Maybe when ppl were young the time wasn't as much precious for them but while being older an hour of my time has a lot of value so just losing it by -10% exp is punishment enough |
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Crashing in trial of chaos with friend during the first boss phase over and over. playing spark witch
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