Path of Exile 2: Upcoming Changes and Improvements

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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages


the "other two" mages?
Arsonists aren't mages.
They are more in line with Snipers.
They attack with physical projectiles.
This is why they have synergy with Flame Wall, just like Snipers: the projectiles get converted to fire.

Do GGG not understand their own game?
lol
So party crashes fixed when?
Great changes, but id still like a bloodmage buff. It feels rather useless(or detrimental) in most of the game until you've gotten to the latest of late game.
Last edited by Iwormkai#7419 on Dec 16, 2024, 5:26:05 PM
Great post !!

Thank you for the great work !

Enjoy the well deserved holidays.

Just was hoping to see :

- rune replacement there too.
- Map tab
- More Greater Essences

Last edited by Lamazz#7302 on Dec 16, 2024, 5:28:37 PM
GGG is insanely biased, nerfing stupid side builds that Jungroan posts while leaving broken archmage scaling untouched...
rip minions
also arsonist are not mages btw
Last edited by Essaere#0898 on Dec 16, 2024, 5:27:03 PM
Great work guys the gold change is welcomed but could you possibly take a look at its costs during the earlier stages of the campaign? The cost per node compared to how much you get from monsters especially from act3 normal to act 2 cruel it seemed quite too high, especially early when you basically need to gamble gold for upgrades if you're not playing a twinked out alt. Cheers and have a great Christmas
Burn the Heretic. Kill the Mutant. Purge the Unclean.
yay yay thanks fellers
"...and disabled a certain on-death effect where the telegraphing was not as clear as it should have been..." - THANK YOU

And please: LEAVE IT OUT - together with other on-death effects. The game is simply better without them.
Bloodmage needs mad love....

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