Path of Exile 2: Upcoming Changes and Improvements

When is this patch kicking in? Kinda tired of dying from Chaos stuff... also it's so expensive to get 75% chaos res....
Good call on the melee honor balancing, warriors have it very rough.




RE Mapping balancing...

-Solo play

3 Portals (lives) for white tier maps
2 Portals (lives) for yellow tier maps
1 Portals (lives) for red maps

This very well fits the games desire to adapt players to the harsher environments. At mapping start, we don't have proper resists etc. to deal with everything yet so mapping doesn't feel good, which is probably why many people aren't doing it.

-Party play

Essentially the same but for revives.
2 for white
1 for yellow
None for red

Waystone stash tab when?
nice
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How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable.


Giant's Blood says hello. The opportunity cost of a few passive points is so low to get massive damage reduction (shield) as it is incredibly easy to get block cap (and block is generally super overtuned). The extra Strength requirements are not enough to disuade anyone. There is simply no advantage to using a single 2H weapon. Dual Wielding is more damage and using a shield is a huge increase in survivability.

Please work on a fix ASAP. I do not like the fantasy of using a shield, but I am forced to do so to play optimally.
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Rakiga#4053 wrote:
Going on vacation while potentially thousands of people can't play due to freezing/crashing. Wild.


Says the person obviously not working. Get back to work.
TY GGG. Good as always listening to the community
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How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable.


Giant's Blood says hello. The opportunity cost of a few passive points is so low to get massive damage reduction (shield) as it is incredibly easy to get block cap (and block is generally super overtuned). The extra Strength requirements are not enough to disuade anyone. There is simply no advantage to using a single 2H weapon. Dual Wielding is more damage and using a shield is a huge increase in survivability.

Please work on a fix ASAP. I do not like the fantasy of using a shield, but I am forced to do so to play optimally.


Meanwhile, I have seen multiple people in my guild chat crying for DAYS that the Giant's Blood strength reqs are unfair and impossible to reach.

Turns out, not everyone experiences things the same way.
Patch notes when?
Please don't tell me you're leaving Bloodmage as is for the rest of the holidays.
I don't know if you ever mentioned how you view ascendancies in PoE2 so correct me if I'm wrong but shouldn't something like that be either a positive, a mostly-positive + a downside, or 50-50 at most?

Sanguimancy - an ascendancy which is OBLIGATORY to path to ANY other ascendancies, a decision which I'm starting to assume it was made purely for the sake of the theme - is absolutely mostly a downside. How does it make any sense to ascend and your character is WORSE?
Please I beg you give some changes to that before you go for your holiday break.

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