Path of Exile 2: Upcoming Changes and Improvements

Total bullshit of the char moving like a turtle in a game like this. Impossible to get out from some of attacks. Ridiculously dumb game design. Totally unpleasant experience. Every mob is fast as in poe1, everyone is doing only aoe attacks, fucked up game totally. Absolutely messed up piece of shit.
Not even talking about game progression. Like 70 hours of playing more than enough to say that warior is absolutely fucked up. impossible to respec as there are no good clearing skills not a single one (stampede is a joke, the worst clearing skill I ever player, absolute uncontrollable shit). Everything is played like shit. Absolute disappointmnt

Whoever decided to make dark souls out of POE well... f u!
Last edited by arcadnii#7819 on Dec 20, 2024, 8:59:42 AM
Hate the 1 portal misery and the crashes, enjoy all the other stuff
I dont get it, is the patch out or not??
PLS Lootfilter for Console Asap :D
You are awesome, what a blast is POE2 already!!!
Will you be enabling migration between solo self found and standard?
"
Thank you for your hard work! The game is developing nicely.

I do fear for that "1 death per map" thing, since I don't always have an ability to play a long session. This may make me avoid endgame altogether.


My progression has completely tanked as soon as got to maps, spent all my ex to upgrade but a death because i turned to speak to child is a harsh penalty, cant move forward with my build so respeccing again, if that fails ill reroll or honestly just go find something else to do.

Essentially i have quit out 2 days in a row, and now trawling build guides to try and find something that may help
"
Trial of the Sekhemas

Players were finding Trial of the Sekhemas particularly frustrating in close range so we’ve reworked how Honour Damage scales when in close range, as well as fixing an important bug that was causing players to take far too much Honour Damage from Damage over Time.

Honour Damage now scales down based on distance to enemies, when in close range you’ll take 35% less Honour Damage, tapering off as you are further away from Monsters.
Fixed a bug where Damage over Time was dealing thrice as much damage to Honour as intended, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage. (This was confusing for us too)
Skitter Golems no longer use basic attacks and instead now just explode.
Serpent Clans burrow and ambush attack now has improved visual telegraphing and cannot be used from as far away.
Volcanoes created by Rattlecage’s Fissure Slam now last half the duration.


Those are completely useless changes.

Sanctum mechanic itself is tedious and unnecessary: why do I have to empower my life, armor, and ES if just being hit kills?

Trial of the Sekhemas is unnecessarily wrong and tedious. Remove this mechanic completely, please; it ruins the game.
Apex of the Moment still bugged or bad visual.
Merry Christmas, happy new year anyway! :)
Very disgusting the game

Report Forum Post

Report Account:

Report Type

Additional Info