Path of Exile 2: Upcoming Changes and Improvements

Thank you! <3
Please take my positive feedback for this!
"Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level."
Isn't it ENOUGH that minions can't cast spells on the move, constantly lag behind the main character even if he doesn't have boots to speed up movement, have very low health, deal monstrously low damage compared to the same monk, get stuck and throw spells at walls?
Yesterday, when I started playing a new character on Hard difficulty I also noticed that minions were doing significantly less damage as the character progressed. Was that in the patch notes or is this a shadow nerf?
Can you now ADD GENERIC DoT TO THE PASSIVE TREE?

Because it is missing
"


AND NO WAY to get my character back to normal difficulty. Man FCK this sh.


You dumb? Just teleport back to Normal Act1/2/3 via waypoint system.
No blood mage ascendancy fix? :'(
Looks like really good changes.

Only 1 vital change seems to be missing:
- Revisiting mob (and minion) pathing AI, so that they do not block eachother moving through doorways and similar tight spaces.
Performance needs work tho! Would love to see comments on it
What a nice Christmas present!
"
Also, when it brings this up after a certain boss fight which I won't mention, it literally says use the portal IN TOWN, not the portal by the waypoint. So I clicked on the portal to check and see if it'd zone me back to town rather than using the waypoint and IT STARTED CRUEL DIFFICULTY without ANY Effing prompt that asks if you're sure you want to start cruel difficulty!!!!


How FFFFFing infuriating!!!!!!!!!

AND NO WAY to get my character back to normal difficulty. Man FCK this sh.


you can transport back to any Act you want normal or Cruel, what are you talking about.

Report Forum Post

Report Account:

Report Type

Additional Info